[SG] UNSCMC Interface Company TO&E

14 posts ยท Jul 19 2002 to Jul 31 2002

From: Z. Lakel <zlakel@t...>

Date: Thu, 18 Jul 2002 21:12:54 -0400

Subject: [SG] UNSCMC Interface Company TO&E

Following is the TO&E that I have written for an UNSCMC company that would be
used for operations requiring direct orbital insertion or any other tasks
requiring an airmobile force. This is the first TO&EW i've
written, so advice/comments from all of you more experienced would be
greatly appreciated.

Deployment from orbit would usually be achieved via a dropship carrying
AV-6's, which would deploy the VTOLs once in atmosphere and would ten
return to it's mothership without having ever actually touched down
planetside.  The AV-6s are used following initial insertion to provide
transport to the company.

All troops except where noted wear full battledress (d8) with superior ECM,
enhanced sensors, a d6 movement and carry IPW 80 personal weapons
(FP:3 IP:d12 - I see them basicly as powerguns).

HQ Squad CO, Medic, FO, EW Trooper, 2 Marines
Transported in 1 AV-6

Morter Section 4 tubes with 2 crew each What size morter would be appropriate?
Transported in 2 AV-6's

Pathfinder/Scout Section
Squad Leader, 5 Marines Wear light armor (d4) and move d8.
Transported in either an AV-6 or are paradroped

Support Section:
2 AV-9 Gunships

3 Rifle Platoons:

Platoon HQ Squad
CO, PSG, Medic, Marksman w/ Sniping Laser, 2 Marines
Transported in an AV-6

3 x Rifle Squads
Squad Leaderm, Marine w/ AGL, Marine w/ SPW 82 (FP:d10, IP:d12*), 3
Marines
Transported in an AV-6

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Fri, 19 Jul 2002 11:36:18 +1000

Subject: RE: [SG] UNSCMC Interface Company TO&E

On Friday, July 19, 2002 11:13 AM, Z. Lakel
[SMTP:zlakel@tampabay.rr.com]
wrote:
> All troops except where noted wear full battledress (d8) with superior

> Pathfinder/Scout Section

> Stats for AV-6:
So: VTOL, Size 3, Armour2, Chin turret Gatling SAW, twin fixed Gatling SAW,
2 x GMS/H.
The SAWs are better against infantry, as you get the full Impact rating
(instead of only d8 for heavy weapons at dispersed targets).

From: Z. Lakel <zlakel@t...>

Date: Thu, 18 Jul 2002 22:55:56 -0400

Subject: Re: [SG] UNSCMC Interface Company TO&E

<Snip>

> > Morter Section

But what mm would that be? Just trying to add 'realism.'

<Snip>

> > Support Squad

How I expected to deploy that squad was as 3 groups of 2 men each. Esentially,
3 seperate squads of 2 men. An idea my group's been considering using is
having all fire against one perticular target use only one action regardless
of what's being fired.

> > Stats for AV-6:

Er, yes. oops.

> > Stats for AV-9

I abhore that rule about the # of weapons carried. Still, it's a valid point.
The weapons only fill 11 capacity though, I guess a point defence or something
similar could be carried. Is a PDS on a VTOL feasible RL wise?

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Fri, 19 Jul 2002 13:02:27 +1000

Subject: RE: [SG] UNSCMC Interface Company TO&E

On Friday, July 19, 2002 12:56 PM, Z. Lakel
[SMTP:zlakel@tampabay.rr.com]
wrote:
> > > Stats for AV-9

13 capacity.  3 for turret + 2 for the fixed SAW + 8 for the GMS, leaves
2
(which I would mount 2 GMS/P with AA guidance).

From: Adrian Johnson <ajohnson@i...>

Date: Fri, 19 Jul 2002 00:21:01 -0400

Subject: Re: [SG] UNSCMC Interface Company TO&E

Hi,

It's a good TO&E, particularly for a first attempt.

You're tending toward giving them the best of everything (great guns, great
sensors, great armour, etc), but that's ok as long as your opponents don't
mind.

> Following is the TO&E that I have written for an UNSCMC company that =

Are these people supposed to be "special operations" type troops, or just good
quality regulars? Does the company operate on its own in limited operations,
or is it supposed to work as part of a battalion battle group or brigade
structure?

These have bearings on logistics. You don't have a "supply section" or
"quartermaster" section or something equivalent, so it would seem that this
force is going in with just what they're carrying, and relying on the VTOL's
for resupply.

That's ok, but as I point out below, there might be concerns with having so
many mortars, for example.

> Morter Section

that's a lot of mortars for a company. lots of ammo to cart around, and
depending on how heavy the equipment is, if there are only 2 crew per tube,
with the weight of the weapons, ammo, and their personal gear, they probably
won't be able to carry much ammo.

if the rest of the unit is carrying more for them then that a bit less of a
problem, but it seems to me that you'd have ammo problems.

you might get more mileage out of having maybe two tubes between the 8 guys,
then they can carry more ammo and still be "independent" of the rest of the
company. well, sort of.

> 3 x Rifle Squads

The "SPW82" has d12* impact? That's better than the AGL from the Stargrunt
rulebook. Why bother with the AGL and all the extra ammo it requires, etc.

An AGL gets FPd12, Impact d8*, giving pretty good anti infantry and a slight
anti armour capability. Your SPW82 has slightly lower firepower, but not
*that* much lower, and the significantly better impact balances the firepower.

> From a logistical point of view, the AGL isn't really adding anything

If you wanted to have two support weapons in each squad, give them two
SPW82's - they are better anyway, and then you'd have ammo commonality.

Personlly, I think that your SAW-type weapon shouldn't have an armour
penetration rating that high. It is as good as a guided missile, and that
seems a bit much.

Leaving the squad structure the same, I'd say carry the AGL and the SPW82, but
limit the '82 to d12 impact, rather than d12*

It still means you have *really* powerful units, much more powerful than those
in the Stargrunt rules, but if that floats your boat...:)

> Stats for AV-6:

why not have this as a size 3 vehicle with the same loadout, and have space
for more troopers. maybe boost your 3 rifle squads to 8 infantry (2 more
riflemen) so they aren't quite so brittle, and put your mortar section into
one VTOL...

> Stats for AV-9

I don't believe you can have Armour 2 on a VTOL, though I can't actually find
anything in the rules to support that, at a quick glance...

********************************************

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Fri, 19 Jul 2002 15:08:35 +1000

Subject: RE: [SG] UNSCMC Interface Company TO&E

> >

VTOL/Aerospace armour is one less than size, to a maximum of armour 3.

From: Allan Goodall <agoodall@a...>

Date: Fri, 19 Jul 2002 15:10:59 -0500

Subject: Re: [SG] UNSCMC Interface Company TO&E

On Thu, 18 Jul 2002 22:55:56 -0400, "Z. Lakel" <zlakel@tampabay.rr.com>
wrote:

> How I expected to deploy that squad was as 3 groups of 2 men each.

That seems like a reasonable house rule. TomB uses the same thing, I think.
I've been planning to go that route, too.

The way the rules work, the squad leader is the guy doing everything.
_He_ is
the guy using up actions. He either motivates his troops or he does things
himself. I can understand the reasoning that if a squad leader is motivating
his guys to fire it could take the SL two actions to get them to fire their
ARs against an infantry target and their GMS against a tank. On the other
hand, like TomB and you, I don't see why it takes two actions for the SL to
yell "Everyone! Fire at that tank with what you've got!"

From: Laserlight <laserlight@q...>

Date: Fri, 19 Jul 2002 16:57:52 -0400

Subject: Re: [SG] UNSCMC Interface Company TO&E

Allen said:
> On the other hand, like TomB and you, I don't see why it takes two

The Reason Why was posted 1 Feb 02:

"Okay, Murphy, fire your SAW at enemy infantry in the treeline." "Sarge, this
is Murphy, uh, we don't have a SAW, exactly." "You don't...what? Where is it?"
"We....lost it. Yeah, we lost it....night before last." Long pause. "Murphy,
this is Sarge. Knowing you as I do, I wonder, did you, just possibly, happen
to find, say, anything interesting while you were looking for your SAW?
Something that might have distracted you from the twenty two hundred credits
worth of government property that you were responsible for, so to speak?"
"Well, funny you should ask that, Sarge, you know, now that you
mention it, we were billeted in with some panzergrens, and they've--"
"Murph, I ain't <deleted> got all day here."
"Well, Sarge, it didn't look like it belonged to anyone, see, and--"
"Murphy." "Right, Sarge, well, it's a plasma gun."
"A plas--Murphy, do you even know how to *use* a <deleted> plasma
gun?"
"Oh yeah, Sarge!  Trooper of Fortune had an article in--"
"Then will you **shut*up*and*<deleted>*shoot!"**

From: John Atkinson <johnmatkinson@y...>

Date: Sun, 21 Jul 2002 13:05:30 -0700 (PDT)

Subject: RE: [SG] UNSCMC Interface Company TO&E

--- "Robertson, Brendan" <

> 13 capacity. 3 for turret + 2 for the fixed SAW + 8

1 for the SAW.

From: John Atkinson <johnmatkinson@y...>

Date: Sun, 21 Jul 2002 13:07:17 -0700 (PDT)

Subject: RE: [SG] UNSCMC Interface Company TO&E

--- "Robertson, Brendan"
> > Support Squad

What you do is split up the support squad.

Or do what I do, issue GMS/Ls to 2-man teams.

From: Z. Lakel <zlakel@t...>

Date: Sun, 28 Jul 2002 21:15:58 -0400

Subject: Re: [SG] UNSCMC Interface Company TO&E

A version of the former posted thing, revised from list contribution:

All troops except where noted wear full battledress (d8) with superior ECM,
enhanced sensors, a d6 movement and carry IPW 80 personal weapons (FP:3
IP:d12).

HQ Squad CO, Medic, FO, EW Trooper, 2 Marines
Transported in 1 AV-6

Morter Section 2 tubes with 3 crew each
Transported in an AV-6

Pathfinder/Scout Section
Squad Leader, 5 Marines Wear light armor (d4), have superior sensors (d12),
and move d8.
Transported in either an AV-6 or are paradroped

Support Section:
2 AV-9 Gunships

3 Rifle Platoons:

Platoon HQ Squad
CO, PSG, Medic, Marksman w/ Sniping Laser, 2 Marines
Transported in an AV-6

3 x Rifle Squads
Squad Leaderm, Marine w/ AGL, Marine w/ SPW 82 (FP:d6, IP:d12*) or GMS/P
(superior guidence), 3 Marines
Transported in an AV-6

Support Squad
Squad Leader, 3 GMS/L w/ a crew of 2 Marines each

Stats for AV-6:
Size 2, Armor 1, Chin turret GAC/1 w/ Enh Firecon, Sup ECM, Space for 7
Marines

Stats for AV-9
Size 3, Armor 2, Chin turret GAC/1, 2 GMS/H, all firecons superior, Sup
ECM, Sup PDS

In terms of unit quality, IMU these are the Last, Best HopeTM of humanity (as
Mr.Barclay put it so well) against the Alien Menace. As to the economics of
how the UN can afford such a force, I have no idea, since this is all not
real. However, I would assume that there are relatively few UNSC Marines and
that their function is more shipboard and embassy security and
semi-special operations than it is peace keeping--we have the Swiss,
with their mercs' wonderful GZGverse history, for that. Thanks again for the
help with the table.

From: John Atkinson <johnmatkinson@y...>

Date: Tue, 30 Jul 2002 10:49:07 -0700 (PDT)

Subject: Re: [SG] UNSCMC Interface Company TO&E

> --- "Z. Lakel" <zlakel@tampabay.rr.com> wrote:

> Pathfinder/Scout Section

Quibble: d4 is no armor. d6 is light.

> 3 x Rifle Squads

6 men is a really fragile unit.

From: Z. Lakel <zlakel@t...>

Date: Tue, 30 Jul 2002 21:16:15 -0400

Subject: Re: [SG] UNSCMC Interface Company TO&E

> --- "Z. Lakel" <zlakel@tampabay.rr.com> wrote:

Oops. I could never understand what the die for no armot represented.

> > 3 x Rifle Squads

I agree, but having only 6 men fits w/ the armored NSL sample
organization. Plus, it gives the feel of the UNSC being undermaned. More
importantly though, it means less figs for my to buy and paint.

From: John Atkinson <johnmatkinson@y...>

Date: Wed, 31 Jul 2002 16:41:55 -0700 (PDT)

Subject: Re: [SG] UNSCMC Interface Company TO&E

> --- "Z. Lakel" <zlakel@tampabay.rr.com> wrote:

Freakish luck (old chestnut about bible in pocket stopping bullets, etc), as
well as the possibility that the injury will not be disabling.