[SG]Unit Integrity

10 posts ยท Sep 20 2001 to Sep 22 2001

From: mrUseless <mruseless@h...>

Date: Thu, 20 Sep 2001 15:31:49 -0600

Subject: RE: [SG]Unit Integrity

Okay, I've seen this written several times now-- that a unit out of
integrity must first move back into cohesion and THEN reorganise. This is
incorrect!!

<ruleslawyer>The rules clearly and unambiguously state that "...the unit is
Disorganised; on its next activation, the first action by its leader must be
a Reorganise action IN WHICH the player must move any out-of-integrity
figures by the minimum necessary distances to regain integrity."

Therefore, getting back into integrity takes only ONE action, not TWO
(assuming your soldiers aren't too far away from each
other)</ruleslawyer>

Eric

From: Allan Goodall <agoodall@a...>

Date: Thu, 20 Sep 2001 22:15:08 -0400

Subject: Re: [SG]Unit Integrity

On Thu, 20 Sep 2001 15:31:49 -0600, "mrUseless" <mruseless@home.com>
wrote:

> <ruleslawyer>The rules clearly and unambiguously state that "...the

Eric, that's true. I didn't have my rulebook with me when I answered before.

This is one of the few rules in SG2 that I don't know off the top of my head.
I've very, very rarely had units go out of integrity. There's usually very
little reason not to keep the figures tight together... unless you're facing
artillery, and I don't usually use a lot of artillery. That's changing,
though, as my last scenario used it to good effect.

From: Allan Goodall <agoodall@a...>

Date: Thu, 20 Sep 2001 22:17:39 -0400

Subject: Re: [SG]Unit Integrity

On Thu, 20 Sep 2001 15:31:49 -0600, "mrUseless" <mruseless@home.com>
wrote:

> <ruleslawyer>The rules clearly and unambiguously state that "...the

Eric, that's true. I didn't have my rulebook with me when I answered before.

This is one of the few rules in SG2 that I don't know off the top of my head.
I've very, very rarely had units go out of integrity. There's usually very
little reason not to keep the figures tight together... unless you're facing
artillery, and I don't usually use a lot of artillery. That's changing,
though, as my last scenario used it to good effect.

From: Allan Goodall <agoodall@a...>

Date: Thu, 20 Sep 2001 22:18:23 -0400

Subject: Re: [SG]Unit Integrity

On Thu, 20 Sep 2001 15:31:49 -0600, "mrUseless" <mruseless@home.com>
wrote:

> <ruleslawyer>The rules clearly and unambiguously state that "...the

Eric, that's true. I didn't have my rulebook with me when I answered before.

This is one of the few rules in SG2 that I don't know off the top of my head.
I've very, very rarely had units go out of integrity. There's usually very
little reason not to keep the figures tight together... unless you're facing
artillery, and I don't usually use a lot of artillery. That's changing,
though, as my last scenario used it to good effect.

From: Glenn M Wilson <triphibious@j...>

Date: Fri, 21 Sep 2001 20:19:13 EDT

Subject: Re: [SG]Unit Integrity

On Thu, 20 Sep 2001 22:15:08 -0400 Allan Goodall <awg@sympatico.ca>
writes: <snip>
> This is one of the few rules in SG2 that I don't know off the top of

Allan,

How much artillery do you usually use in a game where (IIRC since I don't SG2)
the pieces are individual men and the game is (?) Platoon based?!?

Gracias,

From: Glenn M Wilson <triphibious@j...>

Date: Fri, 21 Sep 2001 20:19:13 EDT

Subject: Re: [SG]Unit Integrity

Did you know this arrived x3? Just wondering why...

Gracias,
Glenn/Triphibious@juno.com
This is my Science Fiction Alter Ego E-mail address.
Historical - Warbeads@juno.com
Fantasy and 6mm - dwarf_warrior@juno.com

On Thu, 20 Sep 2001 22:17:39 -0400 Allan Goodall <awg@sympatico.ca>
writes:
> On Thu, 20 Sep 2001 15:31:49 -0600, "mrUseless" <mruseless@home.com>

From: Allan Goodall <agoodall@a...>

Date: Fri, 21 Sep 2001 22:38:39 -0400

Subject: Re: [SG]Unit Integrity

On Fri, 21 Sep 2001 20:19:13 EDT, Glenn M Wilson <triphibious@juno.com> wrote:

> How much artillery do you usually use in a game where (IIRC since I

Artillery in SG2 includes mortars. The term "artillery" is actually indirect
fire, including support weapons that would be doled out at the company level.

The last game I had company level mortars on call to drop smoke for a Japanese
attack across a swamp. If I remember, it was two missions of 3 tubes each
turn.

I've also played games where the artillery is divisional level support. BUT,
the game represents a very small part of a major advance and the artillery in
that area is only a very small part of the main bombardment.

I use artillery where it makes sense. The assault across the swamp wouldn't be
attempted without smoke, so I put in place smoke missions. However artillery
does slow down the game, as does mines. I try to keep this in mind when
designing a game. It all adds to the game's length.

From: Allan Goodall <agoodall@a...>

Date: Fri, 21 Sep 2001 22:41:56 -0400

Subject: Re: [SG]Unit Integrity

On Fri, 21 Sep 2001 20:19:13 EDT, Glenn M Wilson <triphibious@juno.com> wrote:

> Did you know this arrived x3? Just wondering why...

ISP problems. I sent the message, and I was told that it didn't send due to a
time out with the mail server. I tried sending it another time, same thing.
Third time it took. Of course all three actually DID get sent. Silly
ISP...

From: Derk Groeneveld <derk@c...>

Date: Sat, 22 Sep 2001 09:20:41 +0200 (CEST)

Subject: Re: [SG]Unit Integrity

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> On Fri, 21 Sep 2001, Glenn M Wilson wrote:

> Allan,

Thought I give it a go even if that ain't my first name;)

> How much artillery do you usually use in a game where (IIRC since I

That depends a lot on the scenario. Last week we did an orbital assault by a
crack marine platoon on some facilities. There, they got orbital support from
their mothership. The opposition had none. In other scenarios we use none at
all, or a light mortar or two. It depends, really.

Cheers,

From: Glenn M Wilson <triphibious@j...>

Date: Sat, 22 Sep 2001 10:59:26 EDT

Subject: Re: [SG]Unit Integrity

Computers are wonderful, when they work as advertised...

On Fri, 21 Sep 2001 22:41:56 -0400 Allan Goodall <awg@sympatico.ca>
writes:
> On Fri, 21 Sep 2001 20:19:13 EDT, Glenn M Wilson