From: Andrew Martin <Al.Bri@x...>
Date: Tue, 1 Dec 1998 12:43:02 +1300
Subject: Re: [SG] - Turn Sequence Idea extended to DSII
> Jon (GZG) wrote: This > may only be performed by a character that has NOT yet been activated in REACTION FIRE translated to DSII is exactly the same as the standard DSII interupt mechanism. > OVERWATCH FIRE is similar to Reaction Fire, in that it allows an OVERWATCH FIRE in DSII can only be performed by direct fire units (or units using indirect fire in direct fire mode eg artillery) that have a OVERWATCH marker placed on them in a previous activation. The OVERWATCH marker is placed instead of performing a combat action. Place the OVERWATCH marker in the firing arc that the unit is overwatching. When an enemy unit MOVEs (not FIREs) in this arc, the OVERWATCH unit can (note that it doesn't have to!) interrupt the move and fire at the enemy unit. The OVERWATCH unit fires with its normal fire control, even if it had to move to its current position in its previous action. This reflects increased time to aim, and makes it easy on players rather than forcing players to remember if the unit had moved, or moved more than half. After the firing is completed, the OVERWATCH marker is removed. OVERWATCH markers persist over game turns until they are used by firing at any enemy unit, the unit moves or the OVERWATCH unit receives a UNDER FIRE marker (reflecting the unit ducking for cover). Any thoughts, comments, OFFICIAL stamps of appoval?