[SG] - Turn Sequence Idea extended to DSII

1 posts ยท Nov 30 1998

From: Andrew Martin <Al.Bri@x...>

Date: Tue, 1 Dec 1998 12:43:02 +1300

Subject: Re: [SG] - Turn Sequence Idea extended to DSII

> Jon (GZG) wrote:
This
> may only be performed by a character that has NOT yet been activated in
REACTION FIRE translated to DSII is exactly the same as the standard DSII
interupt mechanism.

> OVERWATCH FIRE is similar to Reaction Fire, in that it allows an
OVERWATCH FIRE in DSII can only be performed by direct fire units (or units
using indirect fire in direct fire mode eg artillery) that have a OVERWATCH
marker placed on them in a previous activation. The OVERWATCH marker is placed
instead of performing a combat action. Place the OVERWATCH marker in the
firing arc that the unit is overwatching. When an enemy unit MOVEs (not FIREs)
in this arc, the OVERWATCH unit can (note that it doesn't have to!) interrupt
the move and fire at the enemy unit. The OVERWATCH unit fires with its normal
fire control, even if it had to move to its current position in its previous
action. This reflects increased time to aim, and makes it easy on players
rather than forcing players to remember if the unit had moved, or moved more
than half. After the firing is completed, the OVERWATCH marker is removed.
OVERWATCH markers persist over game turns until they are used by firing at any
enemy unit, the unit moves or the OVERWATCH unit receives a UNDER FIRE marker
(reflecting the unit ducking for cover). Any thoughts, comments, OFFICIAL
stamps of appoval?