From: Thomas Barclay <Thomas.Barclay@s...>
Date: Thu, 18 Jul 2002 03:05:04 -0400
Subject: [SG] Travel Mode/Vehicle movement rates
Sitting here enjoying the joys of dial up (waiting for something someone sent me to DL at 26400 bps and it is obviously monsterous... we're up to about 15 mins now).... I got to thinking about the "how fast do vehicles move". Let's posit I'm in a convoy. Or in a rescue force trying to "get somewhere". Let us assume for the moment that the normal pause, wait, watch, dart out routine isn't in place. As someone pointed out, 2-5 minute turns suggest that a vehicle should be able to move further than 480m. Now, I'd suggest a modified version of Travel Mode for vehicles only. Travel Mode movement rates would depend on Ground Surface. On average to poor terrain, 2 x normal movement is probably fine. In really poor terrain, this might even be really too fast. But in good terrain (dirt road), one might get a 3 x multiplier, and on a modern good quality highway, as much as a 4x multiplier. Is this fast? Oh yes. But then, if you're moving on a highway, oughtn't it to be, if you aren't worried about the risks of executing a travel move? My thinking is also coloured by the belief that some units ought to be able to move quicker to begin with. A Grav Bike or FAV should dart around faster than an APC. (Yes, over 5 minutes, they both might argue to cover the same space, but since the darting tends to leave you pinned between two bits of cover, I think the speed differentiation could be argued for). Also, I do find it interesting that all powered armour is made either 6" or 12" variety. No one produced a set that moves 10" or 8". And all vehicles are analogous in speeds. Hmmm. Now, don't get me wrong, I understand the game design and simplicity reasons for this. I'm just trying to see what happens if you alter some of these things to reflect different valuations. Will the system breakdown totally? Dunno yet. Worth a look-by to my mind. So, some basic ideas: Very Slow PA - 4" Slow PA - 6" Average PA - 8" Fast PA - 10" Very Fast PA - 12" (This also works for infantry walkers, though most will tend to be in the Average to Very Fast ranges). Perhaps motorcycles and FAVs go 16" base move. And grav bikes do 20" base move (note, I have both d16 and d20, so the combat moves are easy). Perhaps slow tracked vehicles only move 8" or 10" base. Fast tracked can still be 12" as can slow GEV. Fast GEV might be 16" as might Grav. Is this a big difference? probably not. Just a bit of flavour. Is it creeping elegance? Definitely, though for some the discussion may be of interest. Would I suggest these kinds of things for everyone? Nope. Just some musings while the bitpipe is flowing s....l....o....w....l....y..... We're up to about half an hour now. If someone has sent me something stupid, I'm going to be going futuristic (as in Aliens Nuke Em From Orbit which beats medeival) on their keister....