[sg] Time and Activation

1 posts ยท Jan 25 2001

From: Brian Bell <bkb@b...>

Date: Thu, 25 Jan 2001 11:29:31 -0500

Subject: [sg] Time and Activation

Greetings,

I am curious how the players percieve the time frame in SG2.

The time frame for a turn is 1-5 minutes for all the activations in a
turn (if you use the book timescale).

Do you view most action: 1) Simultaneously (when it does not directly effect
other units, actions
take 1-5 minutes)
2) Sequentally (i.e. if there are 10 activations in a 5 minute turn, each
activation takes approximatly 30 seconds and each action takes about 15
seconds).

I realize that neither is wholly correct. Units that move and are out of LOS
or range of each other may be doing so at the same time. And having been
fired upon and recieving a suppression marker/casualties effects your
unit this turn even if unactivated. And there are periods in the turn where no
one is doing anything. But I was wondering which view was closer to how you
envisioned it: Everything happening at once or descrete packets of action.

What is the difference? Not much inside the game, using rules as written. But
it could effect vehicle movement, travel movement, and campaign issues
dramatically. A soldier that can move 60m (6") in 15 seconds should be able to
move 20 times that far in travel movement (1200m in 5 minutes). Likewise a
vehicle that can move 100km per hour should be able to cross the board at 417m
(42") in 15 seconds (or if you figure it the other way a vehicle that moves
12" in 15 seconds is movnig about 29kph; it it is 12" in 5 minutes it is only
moving 2.4kph).