From: Brian Bell <bkb@b...>
Date: Thu, 25 Jan 2001 11:29:31 -0500
Subject: [sg] Time and Activation
Greetings, I am curious how the players percieve the time frame in SG2. The time frame for a turn is 1-5 minutes for all the activations in a turn (if you use the book timescale). Do you view most action: 1) Simultaneously (when it does not directly effect other units, actions take 1-5 minutes) 2) Sequentally (i.e. if there are 10 activations in a 5 minute turn, each activation takes approximatly 30 seconds and each action takes about 15 seconds). I realize that neither is wholly correct. Units that move and are out of LOS or range of each other may be doing so at the same time. And having been fired upon and recieving a suppression marker/casualties effects your unit this turn even if unactivated. And there are periods in the turn where no one is doing anything. But I was wondering which view was closer to how you envisioned it: Everything happening at once or descrete packets of action. What is the difference? Not much inside the game, using rules as written. But it could effect vehicle movement, travel movement, and campaign issues dramatically. A soldier that can move 60m (6") in 15 seconds should be able to move 20 times that far in travel movement (1200m in 5 minutes). Likewise a vehicle that can move 100km per hour should be able to cross the board at 417m (42") in 15 seconds (or if you figure it the other way a vehicle that moves 12" in 15 seconds is movnig about 29kph; it it is 12" in 5 minutes it is only moving 2.4kph).