[SG]The Nanite Revolution (and an [FT] macro side-bar)

3 posts ยท Dec 4 2001 to Dec 5 2001

From: Doug Evans <devans@n...>

Date: Tue, 4 Dec 2001 07:53:54 -0600

Subject: Re: [SG]The Nanite Revolution (and an [FT] macro side-bar)

I've always been twitchy about introducing nanite tech, but this certainly
is a less game-killing FM.

Is the time frame resonable, though? I would have thought the lil' buggers
would have taken more time just spreading out, though I'm sure others would
mention an aerosol, than your whole descriptive process. Perhaps spray the
yard, come back in days to weeks? You're probably right about still needing
supply of materials. Tin cans are still tin cans, and not the only materials
you'd need for power suits.

Also, I don't have a particular problem with 'Santa Claus machines', and
nanite tech would be a powerful part of such, but I'm not certain relying on
JUST nanites would be the best way. Seems more likely I'd drive up a
jeep-sized item, then walk away as it would scoop up the junk, digest,
and create more similar workers, automatically.

I still don't see a big change to the game mechanics, but perhaps someone else
can shoot down my image of how the lil' buggers would work.

As an aside, though not totally unrelated, I was recently reading the rules to
an older game, Rocket Flight from Sierra Madre, and noticed the designer
was fascinated by bugs-in-space. Not the micro-organism variety, but
bioenginered space spiders and the like. His examples of the fact that insects
and arachnids have powerful sphincters(spiracules) that might work for sealing
up in space, and bombadier beetles use a hypergolic
self-defense that might work as a miniature rocket motor didn't seem
particularly convincing to me, but is anyone else aware of
studies/thought
problems in this area?

From: WJAL21@a...

Date: Tue, 4 Dec 2001 15:38:42 EST

Subject: Re: [SG]The Nanite Revolution (and an [FT] macro side-bar)

GURPS Ultra Tech 2 as some good stuff about nanotech. SJG also has a new sf
game coming out called TransHuman Space with some very good nanotech and
bioengineering stuff in it, I got to read the playtest

version.

From: Christopher Downes-Ward <Christopher_Downes-Ward@a...>

Date: Wed, 5 Dec 2001 09:56:16 -0000

Subject: RE: [SG]The Nanite Revolution (and an [FT] macro side-bar)

I've read both these which was part of what was bubbling around when I wrote
the message together with Conspiracy-X's description of Atlantean
nano-tech.
However with my "willing suspension of disbelief" switched off I tend to agree
with John A. It's just too much like magic, if I mention it in my games it's
as "crome" (them there Damage control parties are really representing a nano
based self repairing system etc.

Chris D-W.

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