[SG] The great stargrunt Q&A project

1 posts ยท May 6 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 6 May 2002 16:24:26 -0400

Subject: [SG] The great stargrunt Q&A project

Okay folks,

After yakking to Allan G. for a protracted while regarding errata, corrigenda,
clarifications, and new rulings to fill gaps in SG2, I've decided to undertake
a project.

Here lies my cunning plan:

To have anyone with a particular question about how a particular stargrunt
rule works (ie something they don't understand, or that doesn't seem to be
completely covered, or that seems ambigious or contradictory) mail me at
tomb@stargrunt.ca (make sure to include
[SG2QA] as a tag in the subject line) and explain what confuses them or
what they don't understand or think is missing.

I'll compile these, then discuss them with a few other folks like myself
who have played/run a lot of SG2, and try to come up with a streamlined
and abridged list of problem areas, ambiguities, and missing rules.

The end result will be a one-time list that I intend to convince Jon T
(with a little nudging) to take a brief look over (I hope - maybe I'll
have to submit it in the comments field on the GZG store with my next
order....).

The idea will be to illuminate areas where things may have been missed or
ommited from print (which should go in the expanded errata), to highlight
areas that are poorly worded or contradictory (to get some sense of what the
designer intended), and to bring up things which are incompletely discussed.
Ideally, before submitting this to Jon, I'll
have a list of suggested fixes/interpretations from the collected list
wisdom so his input can be as simple as "yep, that's what I meant" or "of the
two options, I meant B" or "I hadn't thought of that, but that's a reasonable
answer". Or "I intentionally left that out". Or "Sod
off....".

For us gamers, it would serve a purpose: It would illuminate what the designer
had in mind (or might currently think) about these various trouble areas and
let us know if some things were intentionally omitted as I suspect.

For Jon, it would help to illuminate the areas that need work in SG3 or
clarification in BDS or the Scenario Book (a good place to put clarifications
or patches) and would perhaps allow us to put some answers in print somewhere
so he needn't answer them again for each individual player. He can't possibly
hope to run a constant Q&A but I'm hoping a short list that includes
*solutions* as well as problems might be something he does have time to give
at least passing comment to.

My idea is not to hold Jon up for ex cathedra [OFFICIAL] answers to problems
as much as it is to get him to look over some of the problems, the solutions,
and expose a little bit of the designer's thinking behind
some of the rules inclusions/exclusions. I really don't want this to be
something that takes him a bunch of time to read or comment on, but even half
an hour of his time might help out some of us on the outside to understand
where he was going in a couple of cases.

The results (if any) will appear in geologic timescale upon www.stargrunt.ca.

The current crop of candidates for a look-by include:
1) EW (some apparent omitted detail here) 2) Support Weapons (what you can and
can't fire in what combinations) 3) Splitting Squad Fire 4) Vehicle Bail Outs
(can you opt not to? What happens?) from Disabled Vehicles

So, any questions or areas of confusion, e-mail me at the address
mentioned.

Thanks for your participation, Tomb