Greetings!
How much terrain is needed for Stargrunt?
I have played in about 5 SG games and all of them had a _lot_ of
terrain. I
would estimate that 75%+ of the board was in forest or hills of some
type.
This seems a little overkill for most areas in the world that I have been in.
Most areas (except national parks, forests, etc.) have less than 25% of their
area covered by plant terrain.
In cities, it may be different. Downtown would have a _lot_ of building
terrain. But it would also have _long_ corridors and large areas of
empty space. It would be interesting to see a SG game in an urban setting
(anyone willing to take up the challenge for ECC?).
But in a suburban/rural setting, how much ground cover by plants/trees
is necessary for a good game? 10%, 25%, 30%,...?
---
> From: "Bell, Brian K (Contractor)" <Brian.Bell@dscc.dla.mil>
> This seems a little overkill for most areas in the world that I have
Come visit me sometime. North of me is fairly open terrain. South, West, and
East, fairly rugged mountains with gobs of plant terrain. Some's national
park, some's national forest, some is BLM, some is private land, some belongs
to the State of Oregon. As a teenager, I always tried to picture what it would
be like for someone trying an amphibious invasion of Oregon, considering that
our first mountain range is right on the coast, and only at certain passes is
it easily crossed.
For the game, I imagine it would depend on how heavily settled the world in
conflict is, and where on each world the conflict occurs (secret ops at remote
bases, invasion of the colony, etc.).
2B^2
On Wed, 13 Mar 2002 09:28:37 -0500, "Bell, Brian K (Contractor)"
> <Brian.Bell@dscc.dla.mil> wrote:
> This seems a little overkill for most areas in the world that I have
Okay, I live in rural Louisiana, but in a city. In this part of the "city"
(population around 50,000), 75% plant terrain is not too high. In fact, I
believe I'm within walking distance of alligators.
If you're talking science fiction games, that level of plant terrain is going
to be fairly accurate on low population worlds.
If you want to play a more modern, or urban, game, you'll need more urban
terrain. This is harder to make and store, which is why I think a lot of games
tend towards plants more than buildings.
> In cities, it may be different. Downtown would have a _lot_ of building
I was thinking of it for a 15mm game. I'm still waffling over making 15mm,
10mm, or 25mm urban terrain. I have almost all my 25mm figures painted and
25mm urban terrain would be good for FMA, but it takes up a lot of storage
space. On the other hand, I have 1 company of NAC and 1 company of ESU in 15mm
that could do the trick. Finally, I found some old 10mm Battletech figures,
with about two platoons of each. I could use THOSE for urban battles, too.
So far 15mm is winning out, but making enough modern/sci-fi buildings to
make an interesting game will take a while.
> But in a suburban/rural setting, how much ground cover by plants/trees
As I said, around here it would be 75% if you're outside of the subdivisions.
In the subdivisions around here, you'd need to surround the area with swamps,
levies, woods, and then plop your little houses grid fashion in the centre of
the battlefield. Hmm... this WOULD make an interesting battle area... Not much
in the way of hills, though.
> Allan Goodall wrote:
> Okay, I live in rural Louisiana, but in a city. In this part of the
50,000? You live in a BIG city by our standards (Our second largest city,
Eugene, has 137,000 and it eclipses any other city in the state by far except
for Salem and the Portland metropolitan area).
75% plant terrain is not too high. In fact, I
> believe I'm within walking distance of alligators.
Or running distance, as the case may be?
2B^2
OK.
I am most familiar with urban, suburban, and agricultural areas. I have been
to forests, swamps and mountains as well. No jungle, desert, savana, or artic
trips yet. So, my perception must be off.
Wow. 75% coverage! So for every 4 square feet of land, 3 square feet is
covered with large enough plants to act as terrain and only 1 square foot is
open, paved, grass, or has a building on it! Again, Wow. Sounds like a nice
place.
Let me reask with clarification. By plant coverage, I mean plants large enough
for a man to hide behind while kneeling. Is it still 75%? And of course this
would be an average of random 600m x 960m areas.
---
Brian Bell bbell1@insight.rr.com <mailto:bbell1@insight.rr.com> ICQ: 12848051
AIM: Rlyehable YIM: Rlyehable Cygnus X1.info
http://www.cygnusx1.info/
---
[quoted original message omitted]
Hi all,
A friend of mine came up with an idea for urban terrain that doesn't cost the
earth (?!?) and is easy to store. What he does is use the card backing from
pads of paper (here in the UK, we call it A4, but I guess t'other side of the
pond it would be Letter or Foolscap?). Anyway, he then gets smaller pieces of
card, paints or sprays them black and sticks them on to the A4 sized pieces.
Each of the black pieces is thus a building and each A4 piece is a "city
block" (this method was designed for use with 15mm figs). The overall effect
when a number of these are laid out on the table is like a street map. The
gaps between the blocks are streets or alley ways depending on the width. The
fact that the buildings are only flat black shapes doesn't seem to matter too
much and actually makes the game play easier since 3d buidlings would get in
the way. Maybe a "cheap and cheerful" way of doing urban terrain until you can
afford lots of 3d buildings?
Just my £0.02 (no Euros here, yet, thank God!)
Mike
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> Mike Elliott wrote:
*SNIP*
Each of the black pieces is thus a building and each A4 piece
> is a "city block" (this method was designed for use with 15mm figs).
The
> overall effect when a number of these are laid out on the table is like
I like it. And it certainly is cost effective. :-)
3B^2
I LIVED IN A TX TOWN OF 15,000 FOLKS THAT HAD ABOUT 60% OF THE URBAN AREA AS
TREES, PLANTS, GRASS, BUSHES, AND SOME PRAIRIE.
THE METROPOLIS OF BALCH SPRINGS.
A SUBURB OF DALLAS.
WHERE I LIVE NOW IN TN HAS POPULATION OF ABOUT 6,000 FOLKS AND 90% OF THE
URBAN AREA IS TREES, BUSHES, GRASS, FIELDS, AND PASTURES.
MOST OF THE "URBAN" STUFF IS CENTERED ON THE HWY AND "DOWN TOWN" AND ROADS
WITH SCATTERED HOUSING.
On Wed, 13 Mar 2002 07:58:56 -0800, "Brian Bilderback"
> <bbilderback@hotmail.com> wrote:
> 50,000? You live in a BIG city by our standards (Our second largest
The funny thing is that I told someone down here that I was going to Baton
Rouge for a week. They said, "Oh, that's a pretty big city." I suppressed my
laughter... Baton Rouge is about 1/10 the size of Toronto, where I spent
most of the last 14 years.
> Or running distance, as the case may be?
Gators around here don't usually grab something the size of a human. However,
people along Bayou Desiard have to be careful about leaving their pets
unattended...
> On 14-Mar-02 at 11:36, Allan Goodall (agoodall@att.net) wrote:
> Gators around here don't usually grab something the size of a human.
I took my 6 and 8 year old cousins out to alligator point last spring. The 6
year old kept walking up to the waters edge and squatting down. I was glad it
was a cold day and no gators were to be found.
From: "Roger Books" <books@jumpspace.net>