[SG] Squidly things

3 posts ยท May 9 2002 to May 12 2002

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 9 May 2002 10:31:44 +1000

Subject: [SG] Squidly things

G'day,

> Among other reasons. But that's getting WAY too

My problem is forgetting you can't ask a question on the internet and get a
simple answer;);)

As to my squidly things how's this for an SG suggestion.

Unit integrity: 4" instead of 2" (octopus aren't a schooling animal) IP: At
the beginning of the first activation after a unit has moved into a new
terrain type the unit is automatically treated as IP (representing the fact
they've coloured morphed to match the background rather than digging in
etc).
Confidence: All tests have an extra TL+1 (octopus are shy even if
inquisitive) Reaction: As per humans Mobility: Basic is 4" on land (they can
work on land, but its not optimal), 8" in the water. Spotting: Always counts
as having aided vision Weapons: All energy based Armour: D4 Combat: Get an
extra shift UP1 or if using "numbers count" rules (like Tom's 2:1 odd stuff)
then they can ignore being outnumbered by humanoids upto (and including) 3:1
Wounding: 1 = Dead, 2-4 = wounded, 5-6 = Stunned
Communications: Can be jammed (though not intercepted/decrypted easily
as using colour) Transferring actions: Can only transfer a single action a
turn. Actions: May use both actions to fire IF armed with multiple weapons

Well that's a rough cut off the top of my head. Comments welcome;)

From: Laserlight <laserlight@q...>

Date: Sat, 11 May 2002 00:06:11 -0400

Subject: Re: [SG] Squidly things

Beth said:
> My problem is forgetting you can't ask a question on the internet

You *can* get a simple, irrelevant answer. Fnord.

> As to my squidly things how's this for an SG suggestion.

How about "dieshift up 1 for range" instead. Going IP protects you

From: Beth Fulton <beth.fulton@m...>

Date: Sun, 12 May 2002 14:18:22 +1000

Subject: RE: [SG] Squidly things

G'day,

> How about "dieshift up 1 for range" instead. Going IP protects you

Good thought.

Cheers