From: Beth Fulton <beth.fulton@m...>
Date: Thu, 9 May 2002 10:31:44 +1000
Subject: [SG] Squidly things
G'day, > Among other reasons. But that's getting WAY too My problem is forgetting you can't ask a question on the internet and get a simple answer;);) As to my squidly things how's this for an SG suggestion. Unit integrity: 4" instead of 2" (octopus aren't a schooling animal) IP: At the beginning of the first activation after a unit has moved into a new terrain type the unit is automatically treated as IP (representing the fact they've coloured morphed to match the background rather than digging in etc). Confidence: All tests have an extra TL+1 (octopus are shy even if inquisitive) Reaction: As per humans Mobility: Basic is 4" on land (they can work on land, but its not optimal), 8" in the water. Spotting: Always counts as having aided vision Weapons: All energy based Armour: D4 Combat: Get an extra shift UP1 or if using "numbers count" rules (like Tom's 2:1 odd stuff) then they can ignore being outnumbered by humanoids upto (and including) 3:1 Wounding: 1 = Dead, 2-4 = wounded, 5-6 = Stunned Communications: Can be jammed (though not intercepted/decrypted easily as using colour) Transferring actions: Can only transfer a single action a turn. Actions: May use both actions to fire IF armed with multiple weapons Well that's a rough cut off the top of my head. Comments welcome;)