[SG] Special Ops + Indigenous forces

2 posts ยท Mar 24 2003 to Mar 24 2003

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 24 Mar 2003 01:20:21 -0500

Subject: [SG] Special Ops + Indigenous forces

Note: I apologize to anyone who might be a
little bit sensitive to this particular post - it
draws a bit from current news. Hopefully not in a way that is unpalatable.

Onward....

I was thinking about SF + Indigenous forces
(read: irregulars or militia) versus a middle of the road army. On the one
hand, the middle of the road army will have a mix of regular and green units
with some decent equipment, maybe some support elements like armour or arty,
and they might even have a veteran unit or two as stiffeners.

The indigenous forces may well have a mix of forces from green to veteran (the
mix depending on how much combat experience and how many recent combat
losses). The special forces may be expected to be small in number, but of
veteran or even elite quality, and well led. For that matter, some of the
local indigenous forces may be very well led (others may have bad leadership
though). The locals most likely are a lightly armoured force, that can move
fast, but has little indigenous support in the way of armour, arty, air.

Now, the SF being present may introduce air or
artillery assets (with the SF acting as FAO/FAC).
Also, the SF themselves will be well equiped.

So far, we're not talking about anything vanilla SG doesn't represent.

As part of the "evening up" between the two
sides, the side with the SF may have off-board
EW (from nearby flying command centers or from dedicated jammer planes or air
scatterable jammers). They may have tacair (GMS, autocannons, deadfall
ordinance,
precision munitions). They may have off-board
artillery and perhaps some on-board light
mortars (man portable).

One of the interesting aspects is the middle of the road army may have varying
levels of morale, from green troops with motivation levels that are LOW
(except within a short
distance of certain key motivating units - the
veterans/elite/commisars). The die-hards/elite
units may well have HIGH motivation. However, if these HIGH motivation troops
are removed, the LOW motivation the other units feel may be manifest. While
the HIGH motivation units are still in the fight (and with LOS to the LOWer
motivation units), these other units probably fight as MEDIUM motivation.

On the SF side, the locals may also have a quite varied set of motivation
levels. The SF undoubtedly add to the motivation of their forces, and if they
were killed (thus possibly
taking away the off-board support!), the overall
motivation of the indigenous force may well drop to LOW. As long as the SF are
on the table, they may well have MEDIUM or HIGH motivation.

Either side, depending on the situation, may have suicide commandos (not
terribly effective, unless they appear from hiding or the scenario
also entails the presence of non-combatants
they can hide within).

That's kind of a general discussion, but I was thinking of trying out a
generic scenario with Red SF and Red Indigs vs. Blue Army. Red force would
have high motivation as long as the SF squads (maybe two fireteams out of a
total of
8-10 squads on the attacking Red side) and
drop to LOW (and get no off board support when that happened!). The Blue force
would have varying motivation levels across the force,
but would have 6 squads plus 2-4 armoured
vehicles, of which 2-3 fireteams would be
Stiffeners. If these were destroyed, the forces morale would drop to LOW. As
long as these were around, the force would have Medium motivation (the elite
fireteam high).

The objective for Red Force would be to use their indigenous forces and off
board support to dislodge the defending Blue Force. Red would have tacair and
artillery on call. Blue would have (sometimes.... random roll say 50%)
artillery on call. Red only SF can call the off board support, Blue any unit
can (as long as it is still fighting). Red might also be granted 2 or 3 EW
chits.

So Blue has defender advantages, perhaps some fighting positions, and AFVs and
some arty. Red has slightly more numerous force (though lightly armoured),
heavy off board support, and good morale.

Remains to be seen if this will be balanced. Once I've done a few playtests,
I'll write something up for stargrunt.ca. I'm already about 66% done a
scenario based off of the final segment of 'Tears of the Sun' which should go
up sooner or later.

Tomb

PS - My heart goes out to the US POWs and
their families. Bunch of mechanics.... seems like they made a wrong turn or
something. Prayers for their safe return and fewer accidents and fratricides
in the coming days.

From: Glenn M Wilson <triphibious@j...>

Date: Mon, 24 Mar 2003 03:30:12 PST

Subject: Re: [SG] Special Ops + Indigenous forces

On Mon, 24 Mar 2003 01:20:21 -0500 "Thomas Barclay" <kaladorn@magma.ca>
writes:
> Note: I apologize to anyone who might be a

Great framework for a scenario (actually a set of linked scenarios) and very
generic.

Nice work.

Gracias,