[sg] SG2 terrain

5 posts ยท Mar 13 2002 to Mar 13 2002

From: Brian Bell <bkb@b...>

Date: Wed, 13 Mar 2002 12:22:18 -0500

Subject: RE: [sg] SG2 terrain

Thanks Tom.

I am not arguing with Allan either, just supprised.

Yes, I live in the midwest (Ohio). And I have traveled some. There are areas,
here, that would also qualify for >75% coverage (Wayne national
forest, for example). But the _average_ for this area would be closer to
10-15% (lots of urban, suburban and agricultural land).

It just seemed strange that all of the major objectives for all of the games I
have been in (so far) were all set in heavily forested areas.

And like I said, I wanted to get an idea of the amount of cover needed for a
good SG game. I understand that too little cover causes a lot of suppression
and not much movement. I also understand that too much cover takes away a lot
of the advantage of an elite force (everyone only has short range band). I was
trying to get an idea of what the minimum cover for a good game would be. I
was also trying to decide if I wanted to model an area near my Grandmother's
farm for a game (hills, wooded areas, ponds, some buildings, cultivated areas,
sunken roads, pasture, etc.). But there may not be enough cover for a good
game.

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Brian Bell
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[quoted original message omitted]

From: Brian Bell <bkb@b...>

Date: Wed, 13 Mar 2002 12:23:57 -0500

Subject: RE: [sg] SG2 terrain

BTW, I was in the game and enjoyed it quite a lot. Thanks for running it on
such short notice!

From: Brian Bilderback <bbilderback@h...>

Date: Wed, 13 Mar 2002 09:42:03 -0800

Subject: RE: [sg] SG2 terrain

> Brian K Bell wrote:

> Thanks Tom.

One of the reasons my Cascadian military, set in the PNW, relies so heavily
on tracked vehicles and VTOL, as opposed to GEV/Grav, DESPITE being a
high-tech force, it because the areas they defend are so mountainous and

heavily forested.

From: Laserlight <laserlight@q...>

Date: Wed, 13 Mar 2002 13:50:48 -0500

Subject: RE: RE: [sg] SG2 terrain

> I was also trying to decide if I wanted to model an area near my

Try it and see. You can always add trees and bushes later if need be

From: Allan Goodall <agoodall@a...>

Date: Wed, 13 Mar 2002 16:15:37 -0600

Subject: Re: [sg] SG2 terrain

On Wed, 13 Mar 2002 12:22:18 -0500, "Bell, Brian K (Contractor)"
> <Brian.Bell@dscc.dla.mil> wrote:

> I am not arguing with Allan either, just supprised.

Oh, well it depends on what you mean by "area". There's a fair size hunting
area that's wooded nearby. If you drive down Route 165, it's far, far more
open. It's mostly farmland, so make that, oh, 10% to 15%. Of course, a lot of
this area is land with a REALLY high water table. A lot of it is undeveloped
because of that. So, you have large lots with a levy around it, because it
once filled with water (and has now had drainage systems added). You get a big
berm around a square area, a natural laager/artillery park.

I'm reading Stephen Sears book about Chancellorsville right now. 75% wooded
for most of that area is probably _understating_ the woods. Mind you,
that was 139 years ago. Still, it could easily work for a science fiction
scenario.