[SG] Scenario: The Cave, Part 2

1 posts ยท Nov 21 2002

From: John Atkinson <johnmatkinson@y...>

Date: Thu, 21 Nov 2002 15:19:06 -0800 (PST)

Subject: RE: [SG] Scenario: The Cave, Part 2

> --- Michael Brown <mwbrown@sonic.net> wrote:

Here's the easy part. DBFOR gets a much longer mission brief.

Aan:

Your village militia has known for some time about the cave arms depot, but
until not it has seemed like the safest place to leave it. Yesterday, some of
the village's cattleherds reported seeing DBFOR troops poking around that
area, and you decided to get together your men and move the weapons and
ammunition to a safer location.

Task Organization:  You have 40+2d10 of the men of
your community, all armed with older assault rifles (FP 2, Imp d8). You may
organize as you wish. You are all low on ammunition. When a squad fires it's
weapons, roll an additional d6. On a 6, the squad is out of ammunition. There
is abundant ammunition, as well as SAWs and RPGs in the cave. You also have 3
4x4 vehicles with which to move the weapons. Squads are green. For leadership,
roll d6:
1   1
2-3 2
3-6 3

Mission: To remove the weapons and preserve your own lives if DBFOR catches
you in the act. Motivation: Initially high. Drops to medium if DBFOR causes a
supression on any unit in the Aan force. Drops to low when 25% casualties are
taken (to include those surrendered to DBFOR). Aans may not use Last Stand
rules.

Ban:

Those lousy Aans have discovered the location of one of the government arms
caches. You have no interest in watching them arm themselves. You collected up
a handful of men and moved to stop them.

Task Organization: You have 30+d10 men, all are armed
with older assault rifles (FP 2, Imp d8). You may organize as you wish. You
are all low on ammunition. When a squad fires it's weapons, roll an additional
d6. On a 6, the squad is out of ammunition. There is abundant ammunition, as
well as SAWs and RPGs in the cave. You also have 3 4x4 vehicles with which to
move the weapons. Squads are green. For leadership, roll d6:
1   1
2-3 2
3-6 3

Mission: Prevent Aans from arming themselves. If possible, secure the weapons
for yourself. Do not allow DBFOR to capture or kill your troops, but engaging
them in battle is pointless.