[SG] Scalist Heresy, Heavy Weapons, Vehicles and Infantry

3 posts ยท Jul 18 2002 to Jul 18 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Wed, 17 Jul 2002 21:52:50 -0400

Subject: [SG] Scalist Heresy, Heavy Weapons, Vehicles and Infantry

Chris said:

Another convert! Long live the Progressive 6mm Popular Revolutionary Front!
Down with the 25mm Enemies of the Proletariat!

[Tomb] I note that progressive popular
revolutionary fronts are usually a mask for murder, mayhem, and terrorism.
Enough said.

Heavy Weapons: Allan, I find it odd that the artillery of 2183 should take a
double action to aim and fire. It might even (possibly) have autoloaders. Or
multiple feed types to allow on the fly ammo selection. Especially if vehicle
mounted. You make a good point for a one action shot, though I think it almost
applies to artillery as well.

[Tomb]

Vehicles and Infantry.... Chris raises an interesting point about the tank
driver having a synthetic vision environment (VR like) that means the
commander doesn't need his head to peek out the hatch. Possibly true, but then
you give yourself to blinding by EW or some types of weapon systems, and to
trusting to enhanced electronics over the human factor. I think people will
always want to stick their head out for a look. This seems to be the same
logic that prevades the GZGverse in terms of why we even have fighters that
might be manned or why we have soldiers instead of
shoebox sized hunter-killer bots.

I assume the tank has such vision systems. Radar (mm wave), thermal, etc. all
blended into a synthetic vision system with automatic threat categorizations.
However, at the end of the day, the commander of the tank still needs to know
he can *see* things in case someone is spoofing the system. And he needs to
know he can make the real threat assessment, in case the computer is loopy. He
has more Situational Awareness than any commander today, but his enemies have
more spoofing tools. And the poor grunties have countermeasures like
phototrophic camouflage battle dress, active chameleon systems on hardshell
armours and PA, various jamming and blinding technologies, IR and Electronic
signature masking, and perhaps even something in their jammies that block
mmwave or larger battlefield systems that screw up the mmwave systems. For
every action, a counteraction.

This of course is all appended with the famous Atkinson IMU.

From: Laserlight <laserlight@q...>

Date: Wed, 17 Jul 2002 22:22:56 -0400

Subject: Re: [SG] Scalist Heresy, Heavy Weapons, Vehicles and Infantry

> [Tomb] I note that progressive popular

Thus spake the 25/28mm Inquisitor...

> people will always want to stick their head

Not me, boyo! I'm succeptible to lead poisoning and have no intention of
sticking my head out if I can see just as well from my nice, comfy, heavily
armored command chair. If they can blind my sensors and knock out my cameras,
they can probably do the same to my very own favorite skin, an event muchly to
be avoided. If you want to look, go right ahead.

Sure, it's necessary *now*...but the thought of signing up for Armor

From: John Sowerby <sowerbyj@f...>

Date: Thu, 18 Jul 2002 09:45:26 -0400

Subject: Re: [SG] Scalist Heresy, Heavy Weapons, Vehicles and Infantry

> I assume the tank has such vision systems.

I love the mechanism that will be used in the new Mechwarrior: Dark Age game,
from Wizkids. If a vehicle has stealth, then you have to roll to hit it twice.
A miss on the second roll means that you just aimed and fired at a decoy image
spoofing your system.