(SG) SaVasku bioconstructs

14 posts · Nov 28 2003 to Dec 3 2003

From: Unknown Sender <@

Date: Fri, 28 Nov 2003 14:07:19 +0100 (CET)

Subject: (SG) SaVasku bioconstructs

At a recent talk about Stargrunt, we’ve counted some of the forces, and
came up, that SaVasku don’t really have troops. In Dirtside
(according to the catalogue) they have kind of a floating bio-tank, and
bugs not unlike the movie Starship Troopers.

In the Stargrunt range there are some „bugs” as well, even with ranged
weapons. I think they are quite big compared to the normal sized human
soldiers.

They would be fast on most open terrain and could probably carry
enough armour to feel relatively safe from small-arms fire. They seem
big enough to carry weapons with a respectable firepower.

On the other hand – they are big enough to be easily hit with anti-
armour weaponry, unless ECM glands are at large. And they would have quite
some problems to go after humans to tighter spaces. That would justify smaller
units, and we’ve toyed with some ideas what they could be:

One of the favourites were the „alien” type things that would pass for

close assault units, very mobile, very deadly in CC, with good armour
penetration.

One other was the „Blob” type units, hard to injure with small-arms,
but not really liking area effect weapons like flamers. You can’t really
fight in CC with this type of enemy (-„I kick that darned things” –
„OK it feels like stuck in honey – there goues your leg...”) and
unless you are wearing a closed suit, you are unlikely to be protected by
normal armour.

One idea was from a novell (I don’t have the title in English but will
check it out...), a big, tiger sized catlike thing with tubelike things in
place of it’s mouth and was able to turn the hardest of metal to fine
powder. Was quite intelligent too, and remembered some kind of masters who
left the planet long ago. Not very fit for a bioconstruct but included here.

The conclusion was human sized units with long range weaponry as
well, mostly kind of DEW types and some organic grenade/rocket like
things. Weapons based on very small organisms – even parasites were not
disclosed, but would be hard to come up with reasonable rules for them at that
scale.

Any comments..?

Greetings,

Akos Büky

From: Eli Arndt <emu2020@c...>

Date: Sat, 29 Nov 2003 11:56:19 -0800

Subject: Re: (SG) SaVasku bioconstructs

I would liek to see what the Sa'Vasku themselves look like. I mean if they
fight with bio constructs instead of themselves, that's cool, but I'd still
like to se the parent species

Eli

From: Doug Evans <devans@n...>

Date: Sat, 29 Nov 2003 14:48:34 -0600

Subject: Re: (SG) SaVasku bioconstructs

***
I would liek to see what the Sa'Vasku themselves look like. I mean if they
fight with bio constructs instead of themselves, that's cool, but I'd still
like to se the parent species
***

I believe the fluff indicates so would the naval intelligence service of each
human nation as well as UNSC NavInt. No telling what the K's or Phalon's
wish...

The_Beast

From: Brian Burger <yh728@v...>

Date: Sun, 30 Nov 2003 17:42:58 -0800 (PST)

Subject: Re: (SG) SaVasku bioconstructs

I rather like the idea of the SV *being* the ships, instead of seperate
entities. SV start out as "fighters", and if they survive long enough they
grow up into SuperDreads!

It would make them totally different mentally; they'd have limited use for
terrestrial planets, and might snack on comet cores or the atmospheres of gas
giants.

And somewhere out in the dark between the stars, you might, if you're
very, very unlucky, run across the coasting, millenia-old hulks of
sessile SV, grown so massive they make SDNs look like frigates.

And of course, it gives us the grand backstory of "Who created the SV,
anyway?".

From: Laserlight <laserlight@q...>

Date: Sun, 30 Nov 2003 21:53:23 -0500

Subject: Re: (SG) SaVasku bioconstructs

> I rather like the idea of the SV *being* the ships, instead of

Except that contradicts the text of FB2 -- see pg32, the text for the
Vas'Sa'Rosh: "On the very rare occasions that an actual Sa'Vasku leaves one of
the homeworlds, a Vas'Sa'Rosh is usually its means of transport".

See also pg 21, first normal para in column 1 and first full para in column 2

From: Michael Brown <mwbrown@s...>

Date: Sun, 30 Nov 2003 19:15:23 -0800

Subject: RE: (SG) SaVasku bioconstructs

Of course that is based on what Intel "THINKS" it knows...

Michael Brown

[quoted original message omitted]

From: Laserlight <laserlight@q...>

Date: Sun, 30 Nov 2003 22:24:23 -0500

Subject: Re: (SG) SaVasku bioconstructs

I said:
> Except that contradicts the text of FB2 -- see pg32, the text for

Michael Brown said:

> Of course that is based on what Intel "THINKS" it knows...

Nope, Humanity doesn't know this -- see the intro paragraph on Page
21. ;-)

From: Brian Burger <yh728@v...>

Date: Sun, 30 Nov 2003 19:39:53 -0800 (PST)

Subject: Re: (SG) SaVasku bioconstructs

> On Sun, 30 Nov 2003, Laserlight wrote:

> > I rather like the idea of the SV *being* the ships, instead of

I remembered this just after sending my first message; I still like my idea,
though!

From: John Leary <john_t_leary@y...>

Date: Sun, 30 Nov 2003 20:19:12 -0800 (PST)

Subject: Re: (SG) SaVasku bioconstructs

> --- Brian Burger <yh728@victoria.tc.ca> wrote:
-------
i used this concept in the campaign 2000, prior to the fleet books, it worked
great!

> >

From: Unknown Sender <@

Date: Mon, 1 Dec 2003 09:02:36 +0100 (CET)

Subject: Re: (SG) SaVasku bioconstructs

staremu <star_emu@hotmail.com> írta:

> I would liek to see what the Sa'Vasku themselves look like. I mean if

they
> fight with bio constructs instead of themselves, that's cool, but I'd

We all do. ;-)

According to the FB2 fluff, the SaVasku are few and far between, and you don't
have too much chance to catch them in their own turf. And if they are on
travel, they do it on the largest craft available, with a small fleet
surrounding them. Even if you get past them, and catch the dreadnaught (they
can leave even a fast scout behind, or have
awesome firepower...), and disable it, and catch through the defence -
-"Look for the most colourful or decorated
lizard/slug/worm/dog/whatever.."

It can be, that human forces have already seen a SaVasku (though not
much chance) but did not realized IT IS the one... :-)

FB 2 gives a lot of unknown background (PLAYERS ONLY), but I miss the
information about the combat bioconstructs human forces had encountered
regularly. Or noone lived to tell the tale..

Greeting,

                                                           Catinator

From: Beth Fulton <beth.fulton@m...>

Date: Tue, 2 Dec 2003 09:47:44 +1100

Subject: (SG) SaVasku bioconstructs

G'day,

> In the Stargrunt range there are some "bugs" as well, even with

That's what makes them so scary;)
The GZG bugs aren't actually too bad vs 25-28mm figs though and a horde
of them running up the field is impressive (we've done a few bug hunts here).
Its even wilder if you use DS bugs as anotehr troop type... bugs galore;)

> They would be fast on most open terrain and could probably carry

Some of them even have "weapon-mount" arms, which we've used as either a
"SAW" (firing dart-like ammo we reckoned) or "plasma-gun"

> On the other hand - they are big enough to be easily hit with anti-

More for game fun than anything we treat them as PA when fired on by heavy
weapons. Though we do let people fire IAVRs at them if they so desire;)

> And they would have quite some problems to go after humans to

That's where the DS bugs come in handy;)

> That would justify smaller units, and we've

That's the beauty of bio-constructs you can have just about anything so
just let your imagination run wild;)

In FT they grow drones and that's an idea you could maybe drag across and
adapt too (if you didn't think the SG timescale was too short to do
it)...

> Weapons based on very small organisms - even parasites were not

Twp possible options are: 1) fire as normal, but in the wound resolution (due
to medic) treatment step if they roll a "dead" result they actually become
controlled by the Sa'Vasku player instead.

2) fire as normal, but a medic roll is needed to remove suppression not a
quality roll. If a "stabilised or ok result" is rolled then the suppression is
removed if a "dead" result is rolled then the unit is still suppressed (still
trying to get rid of the parasites!)

Cheers

From: Lachlan Atcliffe <u1m87@u...>

Date: Tue, 02 Dec 2003 10:31:54 +0000

Subject: Re: (SG) SaVasku bioconstructs

> Beth.Fulton@csiro.au wrote:

> That's the beauty of bio-constructs you can have just about anything so
(Excuse me, lurking newbie dropping in briefly)

You know, an on-table drone womb could be one heck of an
objective...equivalent to a human airbase and heavy industrial plant all

in one!

I don't know if it would be wise to actually let it grow any drones in
game-time, though....

From: Unknown Sender <@

Date: Tue, 2 Dec 2003 12:49:34 +0100 (CET)

Subject: Re: (SG) SaVasku bioconstructs

Lachlan Atcliffe <u1m87@ugm.keele.ac.uk> írta:
...
> >

> game-time, though....

Well, considering how fast they can grow drone-fighters, I assume they
can do some units in game time.
I pretty much assume they can do whole squads of smaller warriors -
about human sized, might be even manage to get one or two of the bigger ones
as well. If it has enough resources, it could create a whole

army while playing, considering it doesn't catch some big nasty damaging
projectile.

Greetings,

Akos Büky

From: Beth Fulton <beth.fulton@m...>

Date: Wed, 3 Dec 2003 11:15:39 +1100

Subject: RE: (SG) SaVasku bioconstructs

G'day,

> You know, an on-table drone womb could be one heck of an

I was thinking things on a smaller scale... so it could grow a some (few)
reinforcements or replacements for dead bioconstructs not something the size
fo a space fighter;)

But like I said the players would have to agree that fitted with the SG
timescale.

Cheers