[SG] Rules modifications

4 posts ยท Oct 26 2001 to Oct 30 2001

From: Jaime Tiampo <fugu@s...>

Date: Thu, 25 Oct 2001 22:30:42 -0700

Subject: [SG] Rules modifications

Ok, so we had a small, three way, SG game tonight on a limited time scale
because the owner wanted to close the store early. I got to use my new VTOLs
and some interesting things came up.

1) Hitting an air unit. Unless the person doesn't move the unit to evade you
can't hit it. So all you really can do is scare it a lot. This to me, seems a
bit out of whack. To me you should have a chance to catch the pilot flat
footed. Say perhaps is the air unit is not currently
active, you have to pass a reaction test of TV +0 or +1 to be able to
evade.

2) Idea for unguided rocket pods: * Pod that houses IAVRs at 2 per capacity
(this is pretty expensive for capacity but more balanced in game terms) *
Launch as many as you want at one time * Rolls attack same as IAVR

3) Class 1/2 RFAC/MDC
* Gets firepower of D10 against dispersed targets & Armour pen. of D10

From: Don M <dmaddox1@h...>

Date: Fri, 26 Oct 2001 00:51:55 -0500

Subject: Re: [SG] Rules modifications

> Jaime,

From: Jaime Tiampo <fugu@s...>

Date: Thu, 25 Oct 2001 23:41:48 -0700

Subject: Re: [SG] Rules modifications

> Don M wrote:

> >I like the unguided rocket pods being able

I like templates, but right now IAVRs don't induce a template hit so I was
trying to keep it the same.

On a side note, the gear grenades that we use are a 2" template, D10 vs
dispersed, D6 vs vehicle.

Gears can throw up to 12" with D3" deviation

3 grenades for 1 capacity

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Tue, 30 Oct 2001 13:02:53 +1100

Subject: RE: [SG] Rules modifications

On Friday, October 26, 2001 3:31 PM, Jaime Tiampo
> [SMTP:fugu@spikyfishthing.com] wrote:

When I did full blown aerospace combat rules, I gave the GMS/P 2 ammo
for 1 capacity.

Firing more than 2-3 IAVRs at once, is better covered under rules for
SLAM (you can *just* fit it on a gunship) which are unguided rockets anyway.
For IAVRs, I would give them 3-5 ammo per launcher (per capacity point),
but each launcher can only fire once per activation (using multiple mounts if
applicable). For some targets this does work out better than firing a GMS or
APSW.