In addition to Confident, Steady, Shaken, etc, how about Rash as a confidence
level? "Rash" characteristics might be: a. will advance towards the enemy
(unless their leader successfully rolls a reaction test)
b. close assault reaction test at -1 (both as attackers and defenders)
c. will not go In Position (alternately: test at +1)
d. take confidence tests as if mission motivation High; however e. if they
fail a confidence test, they drop to Shaken
This is for the newbies who don't know better or others who, for
You know, I like this idea.
It sounds like an easy way to handle that exact issue.
Now, the tough question: How to point it out in DS...
David
> -----Original Message-----
G'day,
> In addition to Confident, Steady, Shaken, etc, how about Rash as a
Would this be likely in military forces or is it more something for
civilian/militia forces?
Cheers
Could be both...
Witness the general attitudes at the beginning of WWI, 'we'll be back before
the leaves fall...'
It would be thought of as a different variety of Green perhaps.
It might very well work better as a specific troop type in the
Elite-Veteran-Regular-etc. mould.
In fact, on reflection, I think that would be more workable than as a Morale
Level.
David
> -----Original Message-----
attitude
> Would this be likely in military forces or is it more something for
From: David Rodemaker <dar@horusinc.com>
> It would be thought of as a different variety of Green perhaps.
I think Confidence is a better fit than Troop Type. For example, in Band of
Brothers (which is about an Airborne company in WW2), the
troops were well trained and very tough--but in their first battle,
they had the feeling "it can't happen to me" and therefore took chances they
later felt to be foolhardy. If you've read the book, you'll remember perhaps
in Normandy, when one squad attacked a German artillery unit of 150 men; on
another occasion, an officer ran back and forth across a road several times,
despite a machine gun firing down the road, so he could rally his men to
attack the machine gun. Now, a lot of times when they did stupid things like
that, they got
away with it--but they later recognized it was foolhardy, and they
> In addition to Confident, Steady, Shaken, etc, how about Rash as a
And of course, the next level past Rash is Berserk--always advances
towards closest enemy, scorn to use ranged fire, initiates close combat
whenever possible and makes follow up moves to pursue a fleeing close combat
loser, shift any wounds received down one level of severity, not affected by
suppressions. After completing a close
combat, roll a reaction test + 3 to remain berserk; if failed, drop
from Fresh to Tired or Tired to Exhausted, and any wounds received
> On 23-Dec-01 at 22:08, Laserlight (laserlight@quixnet.net) wrote:
Shouldn't they make follow up moves to attack the strongest enemy unit? "Those
cowards are running away but those lebleby think they can stand against us."
> Laserlight wrote:
Aren't those already called Space Marines?:)
Hudson in Aliens
Bob Makowsky
[quoted original message omitted]
I scribed:
> > And of course, the next level past Rash is Berserk--always
From: Jaime Tiampo
> Aren't those already called Space Marines? :)
"Space Marines"? I was thinking of Japanese banzai attacks, Viking
[quoted original message omitted]
For KV, I believe that Tom & co. redid the way that morale works for KV.
I could see a Ro'Kah test instead of a morale test. If they fail, they enter
Ro'Kah for 1 turn. If they fail and enter Ro'Kah, they get 2x Attack phases or
some bonus if they assault. But after 1 round, they fight as fatigued.
As for humans, I could see it replacing Confident. Gain +1 shift on
morale rolls, but drop 2 levels if they fail. Instead of dropping to Steady,
they drop to Shaken (rolls indicating 2 drops in confidence still drop them to
Broken). This would represent the sudden realization that, yes, they can be
killed and, no, the good guys do not always win.