[SG] Quick & Dirty Resolution

2 posts ยท Sep 12 2002 to Sep 12 2002

From: Laserlight <laserlight@q...>

Date: Thu, 12 Sep 2002 09:05:39 -0400

Subject: [SG] Quick & Dirty Resolution

Allan was takling about why the Q&D system isn't quire right--the attack
total is compared to the armor, which means that when you hit, you get more
casualties at long range (where you have to roll higher to hit in the first
place) than at short range.  IIRC its sum(attackdice)/armordie =
casualties.

How about if we subtract a range-related amount from the sum of the
attack dice before we divide by armor? eg your attack roll is 22, the armor
die is 6; subtract the Range die then divide by armor and you get 3 casualties
at close range but 1.67 at max range. Better?

From: Allan Goodall <agoodall@a...>

Date: Thu, 12 Sep 2002 09:00:23 -0500

Subject: Re: [SG] Quick & Dirty Resolution

On Thu, 12 Sep 2002 09:05:39 -0400, "laserlight@quixnet.net"
> <laserlight@quixnet.net> wrote:

> How about if we subtract a range-related amount from the sum of the

That sounds better. You will still end up with some weirdnesses. It's possible
that you can hit, subtract the range die, and come up with a negative number.
This should be fairly rare, though. Otherwise, it sounds like it would work
well.