From: Laserlight <laserlight@q...>
Date: Thu, 12 Sep 2002 09:05:39 -0400
Subject: [SG] Quick & Dirty Resolution
Allan was takling about why the Q&D system isn't quire right--the attack total is compared to the armor, which means that when you hit, you get more casualties at long range (where you have to roll higher to hit in the first place) than at short range. IIRC its sum(attackdice)/armordie = casualties. How about if we subtract a range-related amount from the sum of the attack dice before we divide by armor? eg your attack roll is 22, the armor die is 6; subtract the Range die then divide by armor and you get 3 casualties at close range but 1.67 at max range. Better?