From: Magnus Alexandersson <m96maal@m...>
Date: Tue, 20 Feb 2001 15:40:55 +0100
Subject: Re: [SG] Potential Casualties resolution and more s****d questions
[quoted original message omitted]
From: Magnus Alexandersson <m96maal@m...>
Date: Tue, 20 Feb 2001 15:40:55 +0100
Subject: Re: [SG] Potential Casualties resolution and more s****d questions
[quoted original message omitted]
From: Ground Zero Games <jon@g...>
Date: Tue, 20 Feb 2001 19:04:31 +0000
Subject: Re: [SG] Potential Casualties resolution and more s****d questions
> ----- Original Message ----- Yes, that's right - it's purely a game mechanism thing for simplicity in play, as figuring out different types of impact (ie: which weapon inflicted which hit) would be MUCH too complicated.
From: Magnus Alexandersson <m96maal@m...>
Date: Tue, 20 Feb 2001 22:41:47 +0100
Subject: Re: [SG] Potential Casualties resolution and more s****d questions
[quoted original message omitted]