[SG] Potential Casualties resolution and more s****d questions

3 posts ยท Feb 20 2001 to Feb 20 2001

From: Magnus Alexandersson <m96maal@m...>

Date: Tue, 20 Feb 2001 15:40:55 +0100

Subject: Re: [SG] Potential Casualties resolution and more s****d questions

[quoted original message omitted]

From: Ground Zero Games <jon@g...>

Date: Tue, 20 Feb 2001 19:04:31 +0000

Subject: Re: [SG] Potential Casualties resolution and more s****d questions

> ----- Original Message -----

Yes, that's right - it's purely a game mechanism thing for simplicity in
play, as figuring out different types of impact (ie: which weapon inflicted
which hit) would be MUCH too complicated.

From: Magnus Alexandersson <m96maal@m...>

Date: Tue, 20 Feb 2001 22:41:47 +0100

Subject: Re: [SG] Potential Casualties resolution and more s****d questions

[quoted original message omitted]