Hi all!
We played a game of SG last night and something came up.
1.) When you have rolled and gotten say 2 potential casualties do you
roll All impact dices(SAWs + Squad weaponry) against the armour/cover/IP
die per inflicted hit, twice in this case?
The wording is a little vague and we have done the above but I just wanted to
make sure.
2.) When fired upon, does the squad get a suppression marker _or_ a
potential casualties or is it supp marker _and_ potential casualties.
That is, is the only time you get a supp marker as marked in the rules book
under fire resolution? (Hit, but no potential casualties?)
> On Mon, 19 February 2001, "Magnus Alexandersson" wrote:
Hi, Magnus.
First off, your e-mailer is sending e-mail in HTML format. You may want
to turn that off.
> When you have rolled and gotten say 2 potential
No. And it's actually stated somewhere in the rules, but what you do is you
ONLY roll the impact die of the squad weaponry. The SAWs added firepower, but
you do not use the impact die of the SAWs. So, there's only one roll per
casualty inflicted.
> When fired upon, does the squad get a
> casualties
If the attacker's dice do not beat the defender's range die, nothing happens.
The fire was inconsequential, missed, whatever.
If 1 of the attacker's dice beats the defender's range die, the defender gets
a suppression marker.
If 2 or more of the attacker's dice beat the defender's range die, the
defender gets a suppression marker AND there are potential casualties. You
roll for potential casualties. If the squad leader fails his armour roll and
because a casualty, the squad gets ANOTHER suppression marker (this last bit
is buried on page 10).