[SG] Point costs.

3 posts ยท Jun 7 2002 to Jun 7 2002

From: David D. Taylor <dtaylor@p...>

Date: Fri, 07 Jun 2002 11:31:12 -0400

Subject: [SG] Point costs.

I have a friend that is interested in trying Stargrunt. He already

plays Full Thrust and I have already got him hooked on Dirtside. The only
problem he has with Stargrunt is the lack of a point cost system. I have found
the Power Armor cost system at
http://steve.pugh.net/gzg/power.html
but I cannot find a full costing system. Can anyone either point me to one or
email me one you are using? Thanks.

From: Steve Pugh <steve@p...>

Date: Fri, 7 Jun 2002 16:48:27 +0100

Subject: Re: [SG] Point costs.

> On 7 Jun 2002 at 11:31, David D. Taylor wrote:

> I have a friend that is interested in trying Stargrunt. He already

Not a point cost system in any way shape or form.

Makes no attempt to balance the various capabilities of PA with each
other or with non-PA troops, just to give physical sizes for
different sorts of PA.

With my systyem, you can create a PA suit that's the same size as a regular
trooper but which has better movement, close assault ability, built in medical
computer and which mounts over the shoulder rocket packs. The PA Design System
is mostly intended for game settings with a higher tech level than the
GZGverse.

> but I cannot find a full costing system. Can anyone either point me

There have been a few attempts. Try looking in the archives:
http://www.warpfish.com/jhan/ft/Archive/index.shtml

From: Laserlight <laserlight@q...>

Date: Fri, 7 Jun 2002 12:33:54 -0400

Subject: RE: Re: [SG] Point costs.

> On 7 Jun 2002 at 11:31, David D. Taylor wrote:

> I have a friend that is interested in trying Stargrunt. He already

Try any of these:
http://www.netspace.net.au/~sneakin/expansion/e_points.htm
http://home.earthlink.net/~angstboy/Stargrunt/points.htm
http://meltingpot.fortunecity.com/maldives/738/rules/cost.html

Note, though, that two "equal point value" forces may not actually be
balanced in a situation--depends on the objectives, terrain, support
available from Company or Battalion, what the other guy has, etc. Forex, how
much is a MLRS battery worth? Quite a bit, right? But how
about if your FAO is sick and you have a Green-2 officer left trying to
call it in? How about if the other guy has electronics warfare techs jamming
the frequency? Etc. What if you're defending with Green troops, but the other
guy thinks he's facing Vets? Or the reverse? Rather than go through all the
arithmetic, it's probably better to come
up with a reasonable situation--"I've got two squads dug in to cover
this frontage, you're trying to push a reinforced platoon through"--and
just put the troops on the table. If you get whipped, just learn something
from the AAR and vow revenge for next time.