From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Sun, 16 Jun 2002 06:42:30 +0200
Subject: Re: [SG] Platoon make up, exoskeleton PA and drones
[quoted original message omitted]
From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Sun, 16 Jun 2002 06:42:30 +0200
Subject: Re: [SG] Platoon make up, exoskeleton PA and drones
[quoted original message omitted]
From: Beth Fulton <beth.fulton@m...>
Date: Mon, 17 Jun 2002 09:51:12 +1000
Subject: [SG] Platoon make up, exoskeleton PA and drones
G'day, I've read all the how-to's for TO&Es etc and saw that most everyone uses 4 squads per platoon. Apart from the "it is most efficient with respect to reactivation" etc arguments I take it that there are sound military reasons for not having more squads? What happens if you're short on leader stock?? It may well be unrealistic, but I was thinking of the following (so far only rough) platoon make-up... Platoon HQ Lt Sgt EW/Comms IAVR or PA SAW or PA (i.e. either the IAVR or SAW will potentially be carried by PA) 3xriflemen Spotter-drone Platoon Engineers Cpl 6xriflemen (or whatever you call them if they're actually an engineer... sorry John) SAW or PA Drone Platoon Mortars 2xtubes 6xcrew SAW or PA Comms Drone 3xRifle Squads Cpl IAVR or PA SAW or PA (i.e. either the IAVR or SAW will potentially be carried by PA) Comms 4xriflemen (one of these is a medic and there may even be a sniper/marksman per squad too) Drone OK potentially over the top (and still only rough) but all these squads probably aren't going to be on at once... I was thinking of a colonial force with only themselves to rely on for much of the time. Large squad sizes as not that heavily armoured (mostly just ballistic cloth battledress). PA support fig as I was thinking of the Starship trooper animated series. Speaking of which does anyone know where/if you can get PA that isn't all sealed in like GZG PA, but is more like an exo-skeleton like in the Starship trooper series? Either that or a 1-2 man walker or gun spider? By the way did the person who was going to make their own drones ever have any success? Thanks
From: John Atkinson <johnmatkinson@y...>
Date: Sun, 16 Jun 2002 17:08:07 -0700 (PDT)
Subject: Re: [SG] Platoon make up, exoskeleton PA and drones
> --- Beth.Fulton@csiro.au wrote: Yes. The limit is the ability of your junior leaders to effectively control their units. The US tried during the fifties to do "pentagonal" divisions with 5 battlegroups per division, 5 companies per batallion, and 5 platoons per company. It overwhelmed the staff and commanders with too big an area of responsibility. You can do about 3 maneuver elements well, plus support assets (usual platoon makeup on those TOEs you're talking about is 3 rifle squads plus weapons/headquarters, neh?). > Platoon HQ This is a huge platoon. Probably a captain, with a major commanding the company. Just my gut inclination. Plus an LT as an assistant platoon leader and the platoon sergeant. > Sgt What are the riflemen for? > Platoon Engineers Typically, Sappers, Pioneers, or Engineers. Which nation is this for? If it's Commonwealth, probably Pioneers. Sappers is for regular engineer types. US just calls them all engineers (of whatever types--the MTOE line I used to occupy was labelled "Combat Engineer") > Platoon Mortars Yaaah! That's a lot of mortars in the batallion. Usually platoons don't get mortars, but why not? > 3xRifle Squads Well, I don't like the way you've done your PA. If you've got that much PA it's best to consolidate them in 1 squad. Why? Movement rates. Half the selling point of PA is that it's damn fast. But you're tying them to slow regular infantrymen. PA is your main striking force, you want to be able to concentrate them. 2 PA guys isn't a threat. 6-8 is.
From: DAWGFACE47@w...
Date: Sun, 16 Jun 2002 19:21:58 -0500 (CDT)
Subject: Re: [SG] Platoon make up, exoskeleton PA and drones
interesting. too my knowlwdge the USA used 28 combat infantry TOEa in the RVN-this excludes advisory groups and special operations formations my brigade had infantry 3 battalions in it. each battalion had 6 companies in it. 1 HQ company, 4 rifle companies (A-D), and E which was a combo infantry combat support and reconn company. each rifle company had a HQ platoon, 2 rifle platoons, and a weapons platoon. each combat support and reconn company had a HQ platoon 1 mortar platooon, 1 106mm recoil less rifle platoon, a recon platoon.
From: John Atkinson <johnmatkinson@y...>
Date: Sun, 16 Jun 2002 17:27:12 -0700 (PDT)
Subject: Re: [SG] Platoon make up, exoskeleton PA and drones
> --- DAWGFACE47@webtv.net wrote: Still experimenting. We're down to 5 now. Airborne, Air Assault, Light Infantry, Infantry, Ranger, and Mechanized. Plus the slightly experimental Force XXI and IBCT organizations. > each rifle company had a HQ platoon, 2 rifle 2 platoons? Yerk!! What's the company reserve? How do you weight the main effort? That's stupid. > each combat support and reconn company had a HQ That makes sense. Needs ADA assets to fight against anyone but guerillas, but otherwise good.
From: Beth Fulton <beth.fulton@m...>
Date: Mon, 17 Jun 2002 10:53:39 +1000
Subject: RE: [SG] Platoon make up, exoskeleton PA and drones
G'day, > What are the riflemen for? To protect everyone else?... she says meekly;) > Typically, Sappers, Pioneers, or Engineers. Which Mine...;) <i.e. non cannon, probably not IAS as there will be a low-tech look, maybe the Henti I've been messing with> > Yaaah! That's a lot of mortars in the battalion. I like the look so though what the heck they're all going to be laughing anyway;) > Well, I don't like the way you've done your PA. If I get your idea, but I guess my thoughts on PA are much more at the low-tech end vs yours. Really just an exoskeleton to give you a bit more strength and protection not necessarily speed. I was also thinking you could create PA detachments if necessary (sort of on a platoon scale what Napoleonics did with companies of grenadiers). Thanks for your comments
From: DAWGFACE47@w...
Date: Sun, 16 Jun 2002 21:47:57 -0500 (CDT)
Subject: Re: [SG] Platoon make up, exoskeleton PA and drones
TYPO! 2 SHOULD BE 3 WHEN I WAS DISCUSSING RIFLE PLATOONS! in real life, the RR platoon and reconn platoon were merged in the field, and acted as a RRF in base camp. sometimes the weapons platoons of the rifle companies were sent out as rifles (when manpower got low) on a rotating basis from the NDP during an op. they might take 1 81mm tube, site, baseplate and ammo with them, on a sweep, and load up on ammo. each rifle squad had a HQ squad of 5 or more bods on paper LT, PSG, WPNS SL, 2-3 RTOs and a DOC. might have attached arty team or dog team. the platoon weapons squad would be broken down into 2 M-60 teams, and one assigned to 2 rifle squads. the 4 man recoilless rifle team would leave the gun and ammo in NDP most times, and hump a 3 M60 (if there was one) or be split up and added to the 2 existing M-60s teams. LAWs were carried when we did this.
From: Roger Burton West <roger@f...>
Date: Mon, 17 Jun 2002 09:17:48 +0100
Subject: Re: [SG] Platoon make up, exoskeleton PA and drones
> On Sun, Jun 16, 2002 at 05:08:07PM -0700, John Atkinson wrote: Agreed. Spreading the PA around also means that you're going to have to use the slow way of allocating hits - check which figure is hit first, then find the right armour die, then roll it.
From: Beth Fulton <beth.fulton@m...>
Date: Mon, 17 Jun 2002 22:35:42 +1000
Subject: RE: [SG] Platoon make up, exoskeleton PA and drones
G'day, > Agreed. Spreading the PA around also That's the way Lachy likes playing it already, so luckily his preferences dove tail with my "evil plans";P;) Cheers
From: Adrian Johnson <ajohnson@i...>
Date: Mon, 17 Jun 2002 14:49:41 -0400
Subject: Re: [SG] Platoon make up, exoskeleton PA and drones
Hi folks, responding to several different posts on this subject (as I receive the list digest version) -------- John A said: > Still experimenting. er, that's six actually;) yeah, ok, that's being pedantic:) --------- Beth - as John said, you have a huge platoon. It often helps when putting together a platoon TO&E (for Stargrunt) to have an idea of how that platoon fits into a Company and Battalion. For example, most countries (that I'm aware of) that have "Assault Pioneers" usually include them as a *battalion* asset, as a single platoon, attached to the "support company" of the battalion. They would then be sent out as a platoon or by squads as needed. So, having a squad of them in EVERY infantry platoon is a huge investment of your total force in Pioneers. Same with mortars. In a Canadian battalion, for example, you have a mortar platoon in the combat support company, with eight 81mm mortars. I can't remember if we add mortars in the rifle companies (but I don't think so). It is relatively unusual to find a mortar in every rifle platoon, though I think the British army might have done this, and certain US formations. For the platoon commander, having a mortar available is useful under some circumstances, but in many cases, they're more effective if you can mass their fire against a single target, and it would be difficult (from a command-and-control) point of view in a lower tech (and not highly computerized, all zoomie with high tech communications, etc) force, to mass your mortar fire if they are all assigned to different rifle platoons. In that case, the mortar will be able to support "its" platoon, but that's about it, unless everyone was in defensive positions (ie not maneuvering) with a coordinated fire plan, etc. Because you're saying you have a mortar squad and a pioneer squad in every platoon, that's 16 troopers per platoon who aren't assigned as riflemen. You have to have a minimum number of plain old riflemen (including the comms people, saw gunners, etc) in each platoon to do the fighting part while the mortar people are lugging the mortars, the pioneers are lugging mines, etc. This means you have a platoon that is roughly 50% larger than usual. This also means that the higher level formations (company and battalion) will be larger than usual also. Current Canadian/Aussie/UK battalions might be approx. 750 - 900 troops. Yours would be maybe 1200 - 1400 if you keep the battalion assets. That's a BIG formation, and would consequently place a bigger requirement on your economy for resources, etc (if you translate that type of formation across your army). Your formation isn't big enough or different enough that you can say "my battalions are going to do what everyone else's Brigades do, so it doesn't matter if they're bigger." And since that's the case, your battalions will still be doing the same sorts of missions everyone else assigns to their battalions. You'll just have a much larger investment in infrastructure requirements, etc., to achieve roughly the same result. In certain circumstances, your battalions will get the job done faster, but not *all* cercumstances, for certain. It is pretty reasonable to say that you've assigned a couple or three mortars at the COMPANY level, to your "weapons platoon" (that might also have anti-tank weapons and heavy machineguns, for example). These would be light mortars unless you're a heavily mechanized force who can afford specific mortar transports for a larger weapon. So, it helps when you're putting together a platoon to have an idea where all the other bits fit in, or you might end up with the "try to fit a bit of everything in" sort of organization. If you extrapolate your platoon out to a company or battalion size formation, you'd have something like this: Rifle platoon = 1 squad pioneers, 2 mortars (according to Beth) Rifle Company= 3-4 rifle platoons = 1 platoon of pioneers equivalent, 8 mortars Rifle Battalion = 3-4 rifle companies = 1 company of pioneers equivalent, 32 mortars. Having a company-equivalent force of pioneers is interesting for a battalion, but but hardly necessary unless you're the Egyptians breaching the Israeli Suez canal defenses, or something. Even then, they took along a bunch of very specialized assault engineer units to do the big work. Most battalion commanders would probably be happier with just a platoon of pioneers, and the extra people as extra riflemen! Same with mortars - 32 mortars is a LOT of mortars, and given that they'd all be commanded at the PLATOON level, you could run into all kinds of problems, like bombing your own people... And the logistics requirements of supplying every infantry battalion with ammo for 32 mortars would be insane:) When you get right down to it, 32 mortars might as well be a mortar battalion, all on it's own! I'm not suggesting that you give up your orgainization at all! But if you translate it into a Dirtside formation, for example (ie company/battalion size) you will run into this sort of problem. Now, if you want to create your platoon with all these extra bits (assigned assault pioneers and mortars) you could say that the mortars and pioneers have been attached to the platoon for a specific mission/assignment from the company /battalion level, and that way you can be happily painting the figures you want to use and at the same time have a force that reasonably translates into larger size units for Dirtside crossovers (and makes more sense from a Stargrunt point of view, also). Something else to point out, in Stargrunt, light mortars have a MINIMUM range of 24" and all other indirect weapons (ie medium and heavy mortars, light arty, etc) have a MINIMUM range of 48". This is from the "On-Table Artillery Fire" section on p47. There are other restrictions on moving and firing, etc. Check them out. For the purposes of a stargrunt game, having a couple of mortars in your platoon will work well in certain circumstances, depending on scenario, but it might also be a disadvantage in some scenarios (ie having a significant portion of your fighting force tied up carrying heavy weapons - thereby being encumbered and traveling slower - and not shooting at the other guys...). They'd be great in a defensive game, if you have a large enough table to work around the range and movement limitations. Creating your force as part of a larger formation and telling everyone else that you have company and battalion assets to draw on (that would include pioneers and mortar teams) might be an decent alternative to bringing the mortars along to every game and hoping that they'll work in that scenario. But certainly you can have fun painting the figs and having them handy when needed:) Something else you could consider is adding a medic team to each platoon. I've done this in several of my Stargrunt forces and find it to be very useful. This would be a medic and assistant medic (two figures only) used as a separate "squad". So rather than having them tied to any one particular squad, they can run around to whichever squad needs their attention. The rules say that you have to take a reorg action to check your wounded, and that if a medic is "part of the unit" you get a bonus to the "they're ok" result. Because I use "independent" medics, I modify this a bit, as follows: Your medic unit (the 2 troopers) have to move to within unit coherency of the unit with injured troopers, or that unit has to move within unit coherency of the medics. The actual reorg action has to be spent by the unit with the wounded, but if a medic team is within coherency, their bonus gets added. In effect, they join the unit very briefly, just for the purposes of that check. Then, they can both go their separate ways. The medic team CAN'T take the reorganize action on behalf of the larger unit. I have my medic team "administratively" attached to the platoon HQ squad, but during the game, they act as a separate unit with their own chits, etc. Also, it is really funny to watch as my "harmless" medic team adds into the fighting on occasion when I'm in a desperate situation... Ok, they're only rolling feeble dice, but due to the vagaries of dice rolling, I've seen them take out PA troopers, effectively suppress other squads, etc. Mostly, though, my medics just hide:) > I like the look so though what the heck they're all going to be Which is as good a reason as any, but if you use the "they're attached from the battalion organization, which I happen to have right here" argument, then you'll look like you know exactly what you're talking about, and you can cut the laughing off at the knees:) It's nice to have a good justification for doing what you were going to do anyway! > I get your idea, but I guess my thoughts on PA are much more at the would it not add unnecessary complexity to have squads composed of figures with different types of armour? be a bit of a pain during fire resolution, no? I suppose you could determine who gets hit before making the IMPACT vs. ARMOUR rolls, so maybe not a problem. I was also thinking you could create PA > detachments if necessary (sort of on a platoon scale what Napoleonics Would this happen "in game" or before the game starts? If "in game" it would take a LOT of actions to make something like this happen. Anyway, I hope this gives you something to think about! Have fun!
From: John Atkinson <johnmatkinson@y...>
Date: Mon, 17 Jun 2002 15:05:34 -0700 (PDT)
Subject: Re: [SG] Platoon make up, exoskeleton PA and drones
> --- DAWGFACE47@webtv.net wrote: Oh. Makes more sense. Only having 2 maneuver elements is pretty blindingly stupid. Which wouldn't stop the US Army of the '60s from trying it. > in real life, the RR platoon and reconn platoon Makes sense. > the platoon weapons squad would be broken down Well, logically there weren't that many targets in RVN that required a 90mm recoilless to kill. Did a rifle squad have it's own organic -60?
From: John Atkinson <johnmatkinson@y...>
Date: Mon, 17 Jun 2002 15:17:16 -0700 (PDT)
Subject: RE: [SG] Platoon make up, exoskeleton PA and drones
> --- Beth.Fulton@csiro.au wrote: It's a lost cause, but you can try. > I get your idea, but I guess my thoughts on PA are It's not a real good idea to create these sort of ad hoc groupings at such a low level. You need to practice working together on a regular basis and forming detachments of individuals won't work. And whether it's lowtech or hightech, concentrating your powered armor will be a more effective tactic. Concentration of force/mass.
From: Beth Fulton <beth.fulton@m...>
Date: Tue, 18 Jun 2002 10:17:57 +1000
Subject: RE: [SG] Platoon make up, exoskeleton PA and drones
G'day, > 2 PA guys isn't a threat. 6-8 is. Thinking back to this yesterday. Does it turn out that speed is the only thing you'd consider makes them worth grouping together? <OK there's the get the correct armour die thing, but that's a game mechanic I'm talking tactics... I think... I'll have to go searching my desk for that post-it note I wrote out;)> One of the guys here started rabbiting about it being firepower yesterday and it lost me as otherwise why don't SAW's etc all get lumped together? As to 2 PA not being a threat I can think of a few games where 2PA in HTH have been enough of a thorn to slow entire flanks down, but then we play with a lot of "shirts only" figs;) Cheers
From: Roger Burton West <roger@f...>
Date: Tue, 18 Jun 2002 02:22:28 +0100
Subject: Re: [SG] Platoon make up, exoskeleton PA and drones
> On Tue, Jun 18, 2002 at 10:17:57AM +1000, Beth.Fulton@csiro.au wrote: > One of the guys here started rabbiting about it being firepower In "real-world" terms (as I understand it, not having actually done this) - having three squads with a machine gun each is more useful than having two squads without 'em and one with three. One machine gun is enough to make the enemy keep their heads down... For SG PA, which doesn't tend to carry much heavier weapons than the regular troops, it's basically about movement rate. Armour is still a factor - if your whole squad is PA, you can be prepared to move into heavier fire than a mixed or leg-infantry squad would be able to handle.
From: Laserlight <laserlight@q...>
Date: Mon, 17 Jun 2002 22:55:39 -0400
Subject: Re: [SG] Platoon make up, exoskeleton PA and drones
Roger said:
> In "real-world" terms (as I understand it, not having actually done
Someone--SLA Marshall?--did a study after WW2 which reported that
your basic infantry is not really likely to actually shoot at the enemy. He
may just sit tight, or he may fire in the general direction of the enemy
("north"), or he may scurry about doing other useful
things (bandaging, carrying ammo--something that lets him avoid
shooting people). Machine guns or other crew-served weapons are more
likely to actually fire on the enemy. So if you have one squad with 3 MG and
the other two with none, then you probably have one really effective squad and
two which are mostly just taking up space. Kind of hard to use maneuver to win
if you only have one effective unit.
(BTW, it's believed that "desensitization training"--in essence, first
person shooter video games--will train riflemen to be much less
reluctant to shoot people. Of course, if they played DOOM growing up, they may
not need the Army's version....).
> For SG PA, which doesn't tend to carry much heavier weapons than the
And into close assault. If you're trying to wipe out a squad quickly, close
combat is the way to do it. Preferably when you outnumber him,
From: John Atkinson <johnmatkinson@y...>
Date: Thu, 20 Jun 2002 14:21:35 -0700 (PDT)
Subject: Re: [SG] Platoon make up, exoskeleton PA and drones
> --- Laserlight <laserlight@quixnet.net> wrote: Already taken care of. Popup targets were the biggest factor. Practically everyone in Vietnam shot. May not have shot accurately, had lots of other factors impairing combat effectiveness, but they were at least pulling triggers.
From: John Atkinson <johnmatkinson@y...>
Date: Thu, 20 Jun 2002 14:26:41 -0700 (PDT)
Subject: RE: [SG] Platoon make up, exoskeleton PA and drones
> --- Beth.Fulton@csiro.au wrote: > Thinking back to this yesterday. Does it turn out Nope. 1)You can move the whole squad into more dangerous situations, ie if they are working with unarmored troops then you're more worried about enemy fire because they will drop dead. You can take more risks(more risks = more gains) than you can with unarmored troops. 2)Close combat. 3)Psychological effect. Real Life and on the board, PA concentrates you're opponent's min wonderfully. Once you have him reacting to whatever your PA does, then you can smack him silly with the rest of your force. > One of the guys here started rabbiting about it Because without SAWs your rifle squads are almost useless.
From: db-ft@w... (David Brewer)
Date: Thu, 20 Jun 2002 23:19:19 +0100
Subject: Re: [SG] Platoon make up, exoskeleton PA and drones
> Laserlight wrote: > (BTW, it's believed that "desensitization training"--in essence, first FWIW, there was a report on the BBC yesterday saying that the British Army is using a version of "Half-life" to train squaddies on.
From: Roger Burton West <roger@f...>
Date: Fri, 21 Jun 2002 00:35:41 +0100
Subject: Re: [SG] Platoon make up, exoskeleton PA and drones
> On Thu, Jun 20, 2002 at 11:19:19PM +0100, David Brewer wrote: http://news.bbc.co.uk/hi/english/sci/tech/newsid_2054000/2054437.stm