Anyone worked out SG2-by-PBeM? If so, how? And is anyone
sufficiently eager to give it a try? Something fairly small and straight
forward, probably with prewritten orders instead of alternating just to speed
things up, I'd think.
(Caveat: beating me will earn you no bragging rights as it'll be my first game
since ECC...which was itself my first game).
> Anyone worked out SG2-by-PBeM?
Not yet - still waiting for my first game - the 15mm GZG bug has bitten
at the club (since I introduced them to FT last year)and enthusiasm levels are
riding high, so I expect a game this month.
I did think about it a good while back, and didn't come up with anything
solid, though I did tinker around with using FTMAP for mapping -
something
I'll have to re-do as the prog I wrote to handle it was wiped in the 2nd
great wipe of '01.
The basic idea is that you draw several terrain tiles - much like the
TSS(?)
terrain tiles - for hills in brown with different shades for each height
level. Trees and buildings can be overlaid on said tiles to create the
battlefield map, with troops laid on last if visible. You can produce
excellent maps with FTMAP. I have redrawn the grunt gifs for anyone who might
want them.
> If so, how? And is anyone sufficiently eager to give it a try?
I'd certainly like to lurk, or perhaps give it a try if no-one else
has/will
> Something fairly small and straight forward,
Simple is good, I can do simple. Recon in Force seems adequate...
> probably with prewritten orders instead of alternating just to speed
I think alternating would be less hassle to resolve, and ultimately faster to
play, as the command focus would be on the 'now' action with less need for
specuative orders. Prewritten orders would remove the link between the
ebb and flow which SG2 tries to simulate IMVHO :-]
> (Caveat: beating me will earn you no bragging rights as it'll be my
Only time will tell
:D
http://www.neomatrix.btinternet.co.uk/index.html
Cloned from original Simpson DNA
[FT30/99] GM
If anyone is seriously considering PBEM I cannot recommend cyberboard more
highly. It is the VERY best of the free utilities. It includes a card system
which serves for chit picking, a die roller an a system that records every
move you make and the ability to send the full recorded turn to your opponent.
Fine piece of software with lots of games converted to it The homepage is at
http://cyberboard.brainiac.com/index.html
the following are two fine sites that include lots of interesting game
adaptions.
http://zappa.brainiac.com/yankeeap/yap/home.htm
http://pbem.brainiac.com/
hope this helps Bob PS I have already made a gamebox for BFG and have a DSII
box on the way. I see no problem with either FT or SG.
Bob
Hobby pages
www.angelfire.com/games4/chubbybob
[quoted original message omitted]
Im interested and willing to help work out the mechanics.
[quoted original message omitted]
> Anyone worked out SG2-by-PBeM?
Denny replied:
> ...battlefield map, with troops laid on last if visible. You can
Ha, getting fancy. I was just thinking "put a grid on a GIF map and write
orders from there".
> And is anyone sufficiently eager to give it a try?
> I'd certainly like to lurk, or perhaps give it a try if no-one else
Looks like you're it, unless we have other volunteers :-)
> Something fairly small and straight forward,
> Simple is good, I can do simple. Recon in Force seems adequate ...
> probably with prewritten orders instead of alternating just to speed
> I think alternating would be less hassle to resolve, and ultimately
ok