From: Laserlight <laserlight@q...>
Date: Fri, 19 Oct 2001 17:05:15 -0400
Subject: SG Ops Level Game
Initial semi-thought-out half baked glimmering: Hordes of the Grunts Map-based game for generating SG battles, plagia...er...extensively researched based on HoTT, SG2, DS2, Diplomacy, Mike Elliot's Strategic StarGrunt, etcetc Units have combat dice, die type based on their weapon class (eg class 3 = d8 ). Separate ratings for anti-armor, anti-infantry, anti-air. DRM = quality (untrained = +1, elite = +5) Scale 1/2 km per inch/cm/hex Movement speed and weapons range based on DS Roads are rated for supply (eg interstate can move 10 supply, country back road can move 1), activations are based on whether you have supply or not. "Why not DS?" -- because this is supposed to be quick and easy, just to create SG battles.