SG Ops Level Game

4 posts ยท Oct 19 2001 to Oct 20 2001

From: Laserlight <laserlight@q...>

Date: Fri, 19 Oct 2001 17:05:15 -0400

Subject: SG Ops Level Game

Initial semi-thought-out half baked glimmering:

Hordes of the Grunts

Map-based game for generating SG battles, plagia...er...extensively
researched based on HoTT, SG2, DS2, Diplomacy, Mike Elliot's Strategic
StarGrunt, etcetc

Units have combat dice, die type based on their weapon class (eg class
3 = d8 ).  Separate ratings for anti-armor, anti-infantry, anti-air.
DRM = quality (untrained = +1, elite = +5)

Scale 1/2 km per inch/cm/hex
Movement speed and weapons range based on DS

Roads are rated for supply (eg interstate can move 10 supply, country back
road can move 1), activations are based on whether you have supply or not.

"Why not DS?" -- because this is supposed to be quick and easy, just
to create SG battles.

From: Laserlight <laserlight@q...>

Date: Fri, 19 Oct 2001 20:57:58 -0400

Subject: Re: SG Ops Level Game

> Initial semi-thought-out half baked glimmering:

units would be companies, by the way

> Units have combat dice, die type based on their weapon class (eg

And defend with armor die + quality DRM.

> Roads are rated for supply (eg interstate can move 10 supply,

This doesn't mean you'll have unlimited supply even if you're parked in a
harbor with a rail line and two autobahns. But it'll help. I

From: Andrew Martin <Al.Bri@x...>

Date: Sat, 20 Oct 2001 22:20:33 +1300

Subject: Re: SG Ops Level Game

> > Roads are rated for supply (eg interstate can move 10 supply,

Would it be easy just to move models/paper cutouts on the map? This
represents supply convoys moving along the road. Then these become targets for
the enemy.

From: Laserlight <laserlight@q...>

Date: Sat, 20 Oct 2001 06:47:16 -0400

Subject: Re: SG Ops Level Game

> Would it be easy just to move models/paper cutouts on the map?

counters for everything, yes

> represents supply convoys moving along the road. Then these become

and just limit the logistics by having them pay for the transport vehicles in
their TO. Yeah, that'd probably work.