From: Paul Lesack <lesack@u...>
Date: Tue, 02 Feb 1999 09:00:59 -0800
Subject: [SG] NAC SAS rescues hostage from sword-wielding peasants [long]
My wife Cheryl and I played a relatively ludicrous game of Stargrunt a couple of nights ago; I thought a report to the list may lessen the FT load.... The game consisted of the following: 2 3-man teams of New Anglian Confederation SAS (Cheryl) 2 3-man teams of green and regular Federal Stats Europa Free Quebeckers 1 5-man indigenous archer team, green 1 6-man indigenous sword wielding peasants, green 1 hostage Morale on my side was Steady, at best. All my troops had piss-poor leaders. My BEST was a leader 2. The peasants were wearing chain mail, which, of course, is about as effective at stopping a bullet as a kleenex suit. It did, however, reduce their movement to a crawl. Ranges of weaponry in SG depend ENTIRELY on the training of the unit. Needless to say, the SAS had the advantage against my green troops. Cheryl's mission was to rescue the hostage and get her off the same edge of the board as they came in on. The SAS came in, skirting the extreme range of my archers (a whopping 6") A 3-man Frenchy team emerged from cover to open fire, inflicting no casualties, but at least inflicting suppression. The SAS had no problem shedding their suppression,and their accurate fire cut down my team in its entirety. Cheryl made a sneaky flank ploy with her other SAS unit. She managed to draw out the sword-wielding peasants, who charged toward her with wild abandon (what else could they do? They're poorly trained, yet brave peasants). The lack of ranged weaponry became a major drawback, as her SAS team mowed them without blinking an eye. 5 out of 6 men dead, with the last one wounded. They surrendered to the SAS team, and now Cheryl was burdened with a bleeding prisoner. My archers suffered a similar fate due to bad positioning (it was getting late). This time, however, they routed as the first shots ripped through the ranks. Without even returning fire, they surrendered. The SAS had to drag around 5 prisoners, one of them wounded and screaming for medical attention (which could easily have been forthcoming, but Cheryl decided not to). All I had left was one 3 man team, green. In a fit of desperation, they engaged the incoming SAS, as the closer team was filled with their own prisoners. They inflicted no casualties, but one of the FSE team went down with a bullet in the head from return fire. Another was injured but was stabilised at the scene. Discretion being the better part of valour, the last mobile infantryman started to pull back towards cover, but was encumbered by the wounded trooper. The SAS charged in for the final assault. The wounded trooper was left lying on the ground as the last Quebecker stood to meet his fate. Unsurprisingly, three SAS men had no difficulty in dispatching him. The hostage was now free. The NAC SAS had a total of 6 prisoners, two of them wounded. They suffered no casualties at all, and morale was exceedingly high. They had no difficulty in walking back the 250m to their APC, and they all got medals afterward, but they couldn't tell anybody. As you can probably tell, this game didn't take very long. I hope to play it again, but this time to actually inflict casualties on the SAS, which was my real goal. Oh well.