[SG] NAC SAS rescues hostage from sword-wielding peasants [long]

5 posts ยท Feb 2 1999 to Feb 3 1999

From: Paul Lesack <lesack@u...>

Date: Tue, 02 Feb 1999 09:00:59 -0800

Subject: [SG] NAC SAS rescues hostage from sword-wielding peasants [long]

My wife Cheryl and I played a relatively ludicrous game of Stargrunt a couple
of nights ago; I thought a report to the list may lessen the FT load....

The game consisted of the following:
2 3-man teams of New Anglian Confederation SAS (Cheryl)

2 3-man teams of green and regular Federal Stats Europa Free
Quebeckers
1 5-man indigenous archer team, green
1 6-man indigenous sword wielding peasants, green
1 hostage Morale on my side was Steady, at best.

All my troops had piss-poor leaders. My BEST was a leader 2.

The peasants were wearing chain mail, which, of course, is about as effective
at stopping a bullet as a kleenex suit. It did, however, reduce their movement
to a crawl.

Ranges of weaponry in SG depend ENTIRELY on the training of the unit. Needless
to say, the SAS had the advantage against my green troops.

Cheryl's mission was to rescue the hostage and get her off the same edge of
the board as they came in on.

The SAS came in, skirting the extreme range of my archers (a
whopping 6") A 3-man Frenchy team emerged from cover to open
fire, inflicting no casualties, but at least inflicting suppression. The SAS
had no problem shedding their suppression,and their accurate fire cut down my
team in its entirety.

Cheryl made a sneaky flank ploy with her other SAS unit. She
managed to draw out the sword-wielding peasants, who charged
toward her with wild abandon (what else could they do? They're poorly trained,
yet brave peasants). The lack of ranged weaponry became a major drawback, as
her SAS team mowed them without blinking an eye. 5 out of 6 men dead, with the
last one wounded. They surrendered to the SAS team, and now Cheryl was
burdened with a bleeding prisoner.

My archers suffered a similar fate due to bad positioning (it was getting
late). This time, however, they routed as the first shots ripped through the
ranks. Without even returning fire, they surrendered. The SAS had to drag
around 5 prisoners, one of them wounded and screaming for medical attention
(which could easily have been forthcoming, but Cheryl decided not to).

All I had left was one 3 man team, green. In a fit of desperation, they
engaged the incoming SAS, as the closer team was filled with their own
prisoners. They inflicted no casualties, but one of the FSE team went down
with a bullet in the head from return fire. Another was injured but was
stabilised at the scene. Discretion being the better part of valour, the last
mobile infantryman started to pull back towards cover, but was encumbered by
the wounded trooper.

The SAS charged in for the final assault. The wounded trooper was left lying
on the ground as the last Quebecker stood to meet his fate. Unsurprisingly,
three SAS men had no difficulty in dispatching him.

The hostage was now free. The NAC SAS had a total of 6 prisoners, two of them
wounded. They suffered no casualties at all, and morale was exceedingly high.

They had no difficulty in walking back the 250m to their APC, and they all got
medals afterward, but they couldn't tell anybody.

As you can probably tell, this game didn't take very long. I hope to play it
again, but this time to actually inflict casualties on the SAS, which was my
real goal.

Oh well.

From: DracSpy@a...

Date: Wed, 3 Feb 1999 12:35:38 EST

Subject: Re: [SG] NAC SAS rescues hostage from sword-wielding peasants [long]

One idea that you might want to think about is holes dug into the ground with
sharpend sticks point down, then cover with moss and what not, they step in,
but it they try to step out they will there leg shreded.
-Stephen

From: Paul Lesack <lesack@u...>

Date: Wed, 03 Feb 1999 09:53:00 -0800

Subject: Re: [SG] NAC SAS rescues hostage from sword-wielding peasants [long]

> DracSpy@aol.com wrote:

Ah yes, the booby trap... That one is particularly nasty.

I'm thinking of playing this scenario again, this time with CDMs and booby
traps. Either that, or strapping the mines to animals (cows? plastic bugs?
dinosaurs?) which move randomly around the table. Who knows where danger
lurks...

I think a hidden pillbox with a SAW could be too much, though.

From: DracSpy@a...

Date: Wed, 3 Feb 1999 14:32:12 EST

Subject: Re: [SG] NAC SAS rescues hostage from sword-wielding peasants [long]

In a message dated 99-02-03 12:58:52 EST, you write:

<< >
> One idea that you might want to think about is holes dug into the

Ah yes, the booby trap... That one is particularly nasty.

I'm thinking of playing this scenario again, this time with CDMs and booby
traps. Either that, or strapping the mines to animals (cows? plastic bugs?
dinosaurs?) which move randomly around the table. Who knows where danger
lurks...

I think a hidden pillbox with a SAW could be too much, though.

Paul >> What about trip wires? Or trenches filed with oil, and light them off
when the FSE troopers get to close? What about a cannon?
-Stephen

From: Paul Lesack <lesack@u...>

Date: Wed, 03 Feb 1999 12:40:16 -0800

Subject: Re: [SG] NAC SAS rescues hostage from sword-wielding peasants [long]

> DracSpy@aol.com wrote:

> What about trip wires? Or trenches filed with oil, and light them off

I think in Stargrunt, all of these are pretty well abstracted into the generic
Booby Trap...

I could use some Ukranian Enginers to disarm them;)