[SG] multi-player SG question

3 posts ยท Aug 20 1999 to Aug 20 1999

From: JDoch226@a...

Date: Fri, 20 Aug 1999 00:22:28 EDT

Subject: [SG] multi-player SG question

I'm running a game with four attacking players and three defending players.
Each player will have one platoon of three squads each. I was assuming that
each time a side gets its turn each player on that side can activate one

unit, but this always gives the attacker four activations to the defenders
three. Would it be better to limit the attacker to three activations a turn,
and have the attacking commander choose which three attacking players get an
activation? Thanks, Jed

From: Brian Burger <yh728@v...>

Date: Thu, 19 Aug 1999 22:17:42 -0700 (PDT)

Subject: Re: [SG] multi-player SG question

> On Fri, 20 Aug 1999 JDoch226@aol.com wrote:

> I'm running a game with four attacking players and three defending

When we do multi-player SG2, we do it a third way: Each side activates
one
squad at a time - each SIDE, mind. The various commanders on each side
take turns having activations, or the most 'central' or most involved player
takes most of the early activiations. There's no hard & fast rule
-
it's by consensus, generally.

If/when we do bigger, company-sized SG2 fights, we might have one player
per side as the overal 'company commander', who decides who's getting each
activation.

Real fun comes if you have more than two sides fighting - you just have
to
rotate, 1-2-3-1-2-3--- and be careful about the initiative rules - who
has the most units and similar. Only done that once, but I've got grand plans
for big multi-sided fights, when I eventually get enough figures!
(Six-sided urban firefight/riot - but I'll say no more, as I'd REALLY
like
to run that one as a convention event a couple of years down the line! -
experienced players only, needless to say!)

From: Owen Glover <oglover@b...>

Date: Fri, 20 Aug 1999 16:01:40 +1000

Subject: RE: [SG] multi-player SG question

Hmm, we tend to play large games like this in 'sectors' either on separate
tables or defined by 'geographic' lines. Each sector simply keeps level with
game Turns.

> -----Original Message-----