[SG] More on APCs

2 posts ยท Jul 18 2002 to Jul 18 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Wed, 17 Jul 2002 21:20:03 -0400

Subject: [SG] More on APCs

Allan said:

Okay, but aren't you then getting three actions with two squads out of one
player's activation?

[Tomb] Yep, but never actually seen this
particular case as a problem.

Admittedly this is far less of a problem because you have overwatch rules, but
for players playing without overwatch, won't this cause a problem? Move a
squad, embark, move?

[Tomb] Which is more of a problem than
move a squad, embark, pause, double move or double move, (or move and shoot),
pause, move, embark. (Or if you're within 6" of the vehicle, skip any infantry
moves?). Yeah, maybe a little. Can't imagine playing without an overwatch rule
myself, so guess I can't see the problem;)

Again, it brings up my point that an organic vehicle is still penalized for
being part of the squad when it should probably get a bonus.

[Tomb] I've never used an "organic"
vehicle, in that I draw a distinction between a TO&E distinction and that of
the game. In the game, they are separate units (IMO) even though the TO&E may
reflect differently.

Another question: if a squad moves and embarks, and the vehicle then moves,
shouldn't that trigger Reaction Fire as per the regular SG2 rules?

[Tomb] I'd agree with that. Entirely.

[Tomb] On the other matter, when I do a
squad engagement of a target, if I decide to fire my GMS at it, it eats
another action. Doesn't that strike you as odd too? The Sgt says "everyone
shoot that jeep". If everyone had a rifle, it only takes half the available
time. If one guy has a GMS, his shot takes the rest.... hmmmm. Something tells
me this exists due to the different mechanic and possibly game balance rather
than any realistic depiction.

[Tomb] I'm also going to look at the on-
table artillery rules to see what can be put together form that perspective. I
like the idea of it (don't know yet about the implementation as these rules
don't get
used a lot....).

From: Allan Goodall <agoodall@a...>

Date: Wed, 17 Jul 2002 21:20:43 -0500

Subject: Re: [SG] More on APCs

On Wed, 17 Jul 2002 21:20:03 -0400, "Thomas Barclay" <kaladorn@magma.ca>
wrote:

> [Tomb] Yep, but never actually seen this

I really don't like more than two actions being spent per activation (though I
suppose this isn't much different than the detached element rules).

> [Tomb] I've never used an "organic"

The actual rules, though, seem to imply that -- at least where Jon's
playtesting is concerned -- most of the time they _were_ organic.

> [Tomb] On the other matter, when I do a

I suspect it's actually the case of Jon not playtesting that. After all, GMS
can't fire at infantry (something many on the list have disagreed with). So,
if you can't fire GMS at infantry, it's likely that firing GMS and rifles with
one action just didn't show up much in playtesting.

> [Tomb] I'm also going to look at the on-

I use the rules, with some modifications for bounces, for roundshot in
_Hardtack_. It works, but I suspect that the weapons aren't accurate
enough,
especially for sci-fi games. Artillery seems to deviate a fair bit in
SG2, more than it should (but that might just be a game balance thing, too).