We had 2 APCs, 2Buildings w/defensive turrets, 100 Infantry or so, and 1
Size 1 VTOL armed w/a SAW
Took about 4 hrs including Setup..
Michael Wikan Game Design Slave Zero Accolade, Inc.
http://www.slavezero.com
mwikan@accolade.com wikan@sprintmail.com "We sleep safely in our beds because
rough men stand ready in the night to
visit violence on those who would do us harm."-George Orwell
> -----Original Message-----
I've only tried "rump" companies on each side. I can't imagine actually
running a battalion size game. As a minimum requirement I don';t think you
could have LESS than 5 umpires to handle the game, so that would limit it to a
convention kind of situation. Lso the time required would probably make it an
all day affair (again a good con endeavor). Good Luck!
What is the largest Stargrunt game anyone has ever played? Anyone done larger
than a company sized action? Battalion? Trying to get an idea on time
requirements plus just plain curious...
Well,
At Western Suburbs Wargames (Melbourne) last year we had a Battalion minus
advance to contact, against a reinforced company in defence.
NAC/NSL Advance:
2 x Coy of NAC Marines on foot. 1 x Coy of NSL Panzer G (16 APCs, 4 Comd
Veh)incl 4 squads of PA
PAU/FSE Defenders
Delaying force of 4 squads of Mercs 2 x platoons of PAU Inf 1 x 5 squad Pl of
FSE Colonial advisers
This was played on a setup of 5 6'x4' tables placed side by side giving a play
area of 6'x30'.
About 8 players all up; took from 10:30 in the morning until 4:00 in the
afternoon.
Good game had by all.