SG II Questions

6 posts ยท Jul 7 1997 to Jul 8 1997

From: Jerry McVicker <gmcvicke@w...>

Date: Mon, 7 Jul 1997 00:19:04 -0400

Subject: SG II Questions

I have a few questions that have been bugging me a little and some players a
lot...

1. A unit being close assaulted is suppressed. Am I missing something?
Suppression does not modify close combat. Why? I would thing it would "at
least" be a die shift...

2. Unit being close assaulted fails its Confidence test and withdraws
6".
The unit close assaulting rolls enough move to still contact the withdrawing
unit. Do they still engage in close combat or does the unit assaulting stop
at the defenders original position and then overrun/follow through?

3. Do you have to treat wounded BEFORE you move them?

4. Why can't Shaken and Broken units retreat to cover even while suppressed,
but maintain suppression? Perhaps a reaction test with a TL equal to the
number of suppression numbers on the unit?

From: Joseph A. Noll <u1a00458@m...>

Date: Mon, 7 Jul 1997 17:35:28 -0400

Subject: Re: SG II Questions

> At 12:19 AM 7/7/97 -0400, you wrote:
Jerry I think we've been over this, at the gaming group. Suppressed in SGII
seems to mean that the troops are keeping thier heads down and are finding
cover (even in open ground). This curtails thier ability to return effective
fire but it does not keep them from fighting in close combat or Hand to Hand.
In fact I think that the unit that is suppressed may be at a slim advantage,
because they have found some little bit of dirt to hide behind. I have to
agree with Jon that suppression would have no effect on the resoultion of
close combat.
> 2. Unit being close assaulted fails its Confidence test and withdraws

It think that they are able to engage in Close Combat.
> 3. Do you have to treat wounded BEFORE you move them?
Good question, but I don't think you have to. At least they don't in the
movies 8-)
> 4. Why can't Shaken and Broken units retreat to cover even while

I think for the same reason CO or ST units can't move under suppression. They
are too busy finding cover or geting aquainted with Terra Firma. Also it would
be really hard to get SH or BR troops to even listen to the Sgt. or Cpl. or
anybody enough to retreat under fire.

Joe. JNoll "Microbiologist by training,....Wargamer by choice"

From: Joseph A. Noll <u1a00458@m...>

Date: Mon, 7 Jul 1997 17:35:29 -0400

Subject: Re: SG II Questions

> At 12:19 AM 7/7/97 -0400, you wrote:
Jerry I think we've been over this, at the gaming group. Suppressed in SGII
seems to mean that the troops are keeping thier heads down and are finding
cover (even in open ground). This curtails thier ability to return effective
fire but it does not keep them from fighting in close combat or Hand to Hand.
In fact I think that the unit that is suppressed may be at a slim advantage,
because they have found some little bit of dirt to hide behind. I have to
agree with Jon that suppression would have no effect on the resoultion of
close combat.
> 2. Unit being close assaulted fails its Confidence test and withdraws

It think that they are able to engage in Close Combat.
> 3. Do you have to treat wounded BEFORE you move them?
Good question, but I don't think you have to. At least they don't in the
movies 8-)
> 4. Why can't Shaken and Broken units retreat to cover even while

I think for the same reason CO or ST units can't move under suppression. They
are too busy finding cover or geting aquainted with Terra Firma. Also it would
be really hard to get SH or BR troops to even listen to the Sgt. or Cpl. or
anybody enough to retreat under fire.

Joe. JNoll "Microbiologist by training,....Wargamer by choice"

From: Owen Glover <oglover@b...>

Date: Mon, 7 Jul 1997 18:41:27 -0400

Subject: RE: SG II Questions

> >

> Good question, but I don't think you have to. At least they
Not just in the movies, normal training is remove the casualty from the source
of danger, then treat the wound. This is taught in both civvie courses like St
John's as well as military first aid. It does make sense too if you think
about it; your mate goes down as you are crossing a track so do you sit in the
middle of the open ground applying the pressure bandage or drag him into the
ditch on the side of the road popping smoke for cover first?

From: DirtSider@a...

Date: Mon, 7 Jul 1997 21:55:20 -0400

Subject: Re: SG II Questions

In a message dated 97-07-07 01:01:02 EDT, you write:

<< 1. A unit being close assaulted is suppressed. Am I missing something?
Suppression does not modify close combat. Why? I would thing it would "at
least" be a die shift... >>

Jerry --

Ran into that one last weekend. Four suppression markers on a power infantry
squad, tried to close assault with line infantry with
shotguns/submachineguns, and got my butt kicked!  I agree with you that
there ought to be a die shift, and possibly one for every suppression marker.

-- John

From: Barry Cadwgan <bcadwgan@f...>

Date: Tue, 8 Jul 1997 15:38:24 -0400

Subject: Re: SG II Questions

> Ran into that one last weekend. Four suppression markers on a power

Power armour is what you use your Buzz-bombs on.. one action to fire the
squad small arms to surpress them.. the next lob in a buzz bomb or attend to
them with one of the platoon's tripod HMGs.. (I play low tech BTW.. big
squads..)

Never ever close assault powered armour.. I tried.. 8 infantry (full squad) vs
2 powerarmour.. result.. 4 killed, 4 supressed.. to nil!

Never again!

Small arms to supress them then heavy weapons to finish them off.. Buzz bombs
and HMGs