(SG II) Huh? One shot, mission kill wha?

3 posts ยท Mar 24 2002 to Mar 25 2002

From: David L. Dunn - DLD Productions <david@d...>

Date: Sun, 24 Mar 2002 12:05:43 -0800

Subject: Re: (SG II) Huh? One shot, mission kill wha?

The next episode of "One Shot, Mission Kill":
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Subject: Re:(SGII) Huh? One shot, mission kill wha?

> Tom Barclay wrote:

David L. Dunn wrote in reply to Tom Barclay:
> Tom, the above statement you wrote to Chen-Song about the Badger MK I

> On Sat, 23 Mar 2002, Oerjan Ohlson wrote:
That's because Tom is not talking about what you can do to that vehicles in
any particular rules set.

He's talking about what would happen if a *real* vehicle looking like your ARV
came up against *real* infantry armed with *real* rifles. In the real world,
unprotected crew members (eg. tank commanders sticking their heads out a
hatch) are quite easily killed or incapacitated by rifle fire. Most games do
not reflect this fact.

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My rebuttal to Oerjan:

Uhhmmm....then what does your above statement have to do with
Chen-Song's original question and Tom's reply to it since neither of
them mentions the *real* world?

Chen-Song's full question to the list had been:
"Hi all. I posed this question before, but I guess it got lost in the = list
being down and all. I'm just wondering if anyone owns any of DLD =
Production's 25 mm resin vehicles? Specifically I'm thinking of the = Komodo
APC and its derivatives. What kind of quality do they have? = (flash, bubbles,
etc.) How do they fit size wise with GZG figures and = vehicles? What kind of
general comments do you have on them? Any information would be appreciated,
thank you."

The part of Tom's reply that I am defending was: "I wouldn't buy the little
ARV because 1 rifleman could easily
mission-kill the vehicle (unprotected crew), but the other products are
realistic and very well designed."

Since the Badger is a "fictional" vehicle, he couldn't have been talking about
a "real" one, because there is no "real" Badger vehicle. When
Chen-Song was asking about how our vehicles were "size wise", and asking
about the quality compared to GZG's, I was under the impression that he was
asking based on a "gaming" point of view, not whether or not the "real"
vehicle would stand up to "real" infantry, in the "real" world. Of course the
Badger wouldn't
stand up to a "real" infantryman.  It's made of resin! D'OH! :-o

The Badger vehicles are based on "real" world vehicles. Modified. With tracks.
I created them because I thought they looked kool, based on my 5 yrs
experience as a 19D Cav Scout, and a 19E
Driver/Gunner/Loader/Commander.

However, if that's the case, someone should probably inform certain countries
that such "poorly designed" vehicles, are just not worth it..... For example:
http://www.janes.com/defence/land_forces/news/jdw/jdw010612_1_n.shtml
And let's not forget this one:
http://www.janes.com/defence/land_forces/news_briefs/jdw991222_06.shtml
(Above, compliments of Jane's) Another example:
http://www.chenowth.com/alsv.html
Ah, now the Israeli's are good ones for making some pretty interesting
vehicles. I doubt they'd be inclined to agree that their "poorly designed"
vehicles are a bad idea:
http://www.isayeret.com/vehicles/raider/raider.htm
How silly, a one man vehicle like this:
http://www.isayeret.com/vehicles/guide.htm
He could get shot!

These are all "real" vehicles. They also have "unprotected crew".

I apologize to the list for my sarcasm, but this is about gaming, not "real"
world vehicles and such. There are no "real" grav tanks, nor are there "real"
superdreadnoughts in space. Power Armored suits? Not. That's what our
imagination is for. These are our hobbies. These are for fun, and not meant to
dictate whether a "real" infantryman can shrug off a round fired from a 4.5mm
Gauss Autorifle with over/under 40mm grenade launchers, just because he
rolled a "5" on 1d6 for his armor, and the firer rolled a "4" on 1d12 for his
impact value.

So, does this mean that people should not be buying tanks and other vehicles
for gaming, just because the commander or other crewmember can stick his head
out of the hatch? They can be shot just as easily as a trooper driving a
Badger MK I. Folks should be able to buy what they want for whatever army or
army style they want. The "real" vehicles are just too darn expensive. And
most of us don't have enough room on the property to drive a company's
worth of tanks and APC's. :-(      IMO, the Badger, (in game terms), is
a totally viable piece of equipment. In a Recon role, IMVO, it would hold up
just as well as any other "unprotected crew" type recon vehicle.

Late',

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Sun, 24 Mar 2002 22:15:31 +0100

Subject: Re: (SG II) Huh? One shot, mission kill wha?

> DLD wrote:

> David L. Dunn wrote in reply to Tom Barclay:
Most
> games do not reflect this fact.

My rebuttal to DLD: Read Tom's recent reply. He said he meant precisely what I
said I thought he meant.

Regards,

From: Brian Bell <bkb@b...>

Date: Mon, 25 Mar 2002 08:37:56 -0500

Subject: RE: (SG II) Huh? One shot, mission kill wha?

Thanks for the links.

I think the opprotive word is "mission-kill".

If the sniper forces the driver to jump out of the open top vehicle (or dive
for the floorboards) until the sniper is dealt with, the vehicle is
"mission-killed" or at a minimum "mission-delayed".

---
Brian Bell bbell1@insight.rr.com <mailto:bbell1@insight.rr.com> ICQ: 12848051
AIM: Rlyehable YIM: Rlyehable Cygnus X1.info
http://www.cygnusx1.info/
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