SG II: Close combat revisited

2 posts ยท Jan 19 2000 to Jan 19 2000

From: Kevin Balentine <kevinbalentine@m...>

Date: Wed, 19 Jan 2000 09:53:21 -0800 (PST)

Subject: SG II: Close combat revisited

We've gone over the overrun issue and a few others, but my group ran into
another interesting close combat situation over the weekend.

The defender had two squads, one in position in a bombed out house, the other
moving up behind them. On table, the second squad was about four inches behind
the first.

A squad of power armor close assaults the first squad.
After losing five members of the six-man squad, the
last rifleman flees, moving behind the second squad.

The power armor wants to do an overrun and continue its pursuit of the enemy,
but to do that they would have to either go through the second squad or close
assault the second squad.

How have other groups addressed this issue?

Personally, I think the close assault squad should be allowed to continue its
overrun even if it allows them to close assault another squad, but only if
that intervening squad is directly in its path to the fleeing foe.

A second option I would consider less appealing would be to allow the close
assault squad to ignore the intervening foe because the close assault round
sequence is "outside" the regular turn sequence.

What do you think?

From: Owen Glover <oglover@b...>

Date: Thu, 20 Jan 2000 07:57:49 +1000

Subject: RE: SG II: Close combat revisited

The vision of 6 guys in 8 foot 2 Tonne armour thundering after this lone,
wretched and gibbering runaway has just got to bring a grin to your face!

Seriosly though,

My take on this would be....the Overun is a concious decision. Honestly you
would have to examine the circumstances and make a case by case decision.
Options include:

1. The second squad is a new and totally different target; previosuly unseen.
The PA would be required to hold in position until next activation. Personally
I would give the PA squad the option of holding the taken position or
withdrawing in light of the new enemy...

2. The second squad was a visible enemy unit before the PA squad conducted the
close assault and simply "gets in the way" and is contacted if the PA squad
follows up in a straight line from the 'charge'. The new target however should
be given a Reaction Fire action if it hasn't already activiated this turn.

3. The second squad was a visible enemy unit before the PA squad close
assaulted and can't be close assualted without a new activation. The PA are
required to hold in place.

The best resolution is to rationalise the events from the table level
commanders view. The old, "If that were me I'd....." works really well in all
our club games.

My 2cents...

Owen G
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