From: Brian Bell <bkb@b...>
Date: Mon, 24 Sep 2001 09:20:10 -0400
Subject: RE: [SG] Hills (was: Unit Cohesion)
I don't get to play a lot of SG2, but do play a fair amount of DS2. Most of my hills are sloped (geohex), but do have some "rough" hills that just drop off (cliffs). Since vertical measurement is distorted in relation to BOTH figure scale and ground scale, I usually use a house rule: If a figure is on top of the hill within 1" of the edge of the hill it is visible to figures on the ground (assuming open terrain). However it gains soft cover as it moves in and out of site along the ridge. In a similar way, figures on the down slope within 1" of the crest are visible to figures on top of the hill but both gain soft cover. Any figure within 6" of each other would have normal cover. Figures on the hill cannot see figures down hill within 6" of the base of the hill (away from the hill) or on the slope (below 1" of the crest). As an alternate, in SG2, I measure from the figures WAIST (to account for the difference in vertical scale to ground scale) to the WAIST of the target using a laser pointer. Of course figures that go "in possition" gain that cover option in the direction they face. But for a figure on a hill it can go in possition either for the hill top or for the low ground, but usually not both (if you are laying upslope behind bushes, your entire prone form may appear the same as someone standing from the floor of the valley). ----- Brian Bell ----- [quoted original message omitted]