From: FAIVRE Renaud TPC-SRD <renaud.faivre@f...>
Date: 26 Dec 2000 15:14:10 +0100
Subject: [SG] Help
Hello!!
I'm a new french player of StarGrunt II. I'm just finish to read the rules and
i have few questions:
* A squad in soft cover want to move to another cover at 5''. Betwen the two
cover it's open and there is an ennemy squad in line of sight. The squad can
use normal move (6'') or it MUST use combat move (1D6 x 2)
because of the possible fire it can receive?
* Does it exist a list of armies with cost point? (e.g.: Squad of 6 mens, with
one support weapon: 20 Cost Point,...)
Thank You!!
Méduse
From - Wed Jan 03 11:04:58 2001
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From: "Nathan" <Nathan_at_Spring_Grove_UK@email.msn.com>
To: <gzg-l@csua.berkeley.edu>
Subject: Re: [FT] Terrain
Date: Tue, 26 Dec 2000 16:40:04 -0000
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From: johncrim@voicenet.com
Date: Tuesday, December 26, 2000 03:20
Subject: [FT] Terrain
> How much scenery do you folks put on your FT boards?
We still use good old expanded-polystyrene rocks, with
the FT2 Asteroid rules (pg25) implemented in full.
We once used nuclear rocket stages from GW's Apocalypse boardgame to act as
mines, but FT mines (pg18) are a bit toothless and not received with
enthusiasm even when I hand them out for free.
I've also run large scenario games with templates made
up from A1-sized sheets of coloured paper to indicate
areas that can be flown through at some hazard. I can't recollect the exact
rules I used but they were basically adaptions of the Nebulae and Battle
Debris rules from MT pg 9, the idea being to impose some sort of "speed limit"
around the big rocks and so reduce casualties due to poor navigation amongst
the novice players.
You can use a concealed asteroid base large enough to hide an SDN once to
spice a game up, but two years later I still can't get my regular crew to go
near an asteroid without a certain degree of trepidation...
I've also played scenarios where the asteroids exploded if hit too many times,
and others where an invisible but
nonetheless sharply-defined diplomatic line divided the
board; needless to say side A could cross this at will, but side B forfeited
the game if their ships did the same.
Nathan