[SG] Hand-held grenade launcher ?

5 posts ยท Apr 6 2002 to Apr 12 2002

From: KH.Ranitzsch@t... (K.H.Ranitzsch)

Date: Sat, 6 Apr 2002 22:10:09 +0200

Subject: [SG] Hand-held grenade launcher ?

Hello everybody

I just finished painting up a bunch of mercenary figures. and I'm stumped on
how to class one of them for Stargrunt. It's

SGM 18D Female Mercenary trooper with grenade launcher

Her weapon is a small grenade launcher similar to those you might see slung
under a rifle, but as a stand-alone weapon with a shoulder-stock.
What would Firepower and Impact die be for that? Assaukt rifles with grenade
launchers increase in FP by 1 for an attached GL, so I would be inclined to
give it an FP of 1.
But what about the Impact die ? D8*  like an auto-grenade launcher?

Greetings Karl Heinz

From: John Atkinson <johnmatkinson@y...>

Date: Sat, 6 Apr 2002 16:26:55 -0800 (PST)

Subject: Re: [SG] Hand-held grenade launcher ?

> --- "K.H.Ranitzsch" <KH.Ranitzsch@t-online.de> wrote:

> Her weapon is a small grenade launcher similar to

Well, are you talking a large-bore one like the US
M-79 or the H&K one?

Well, I don't know about you, but I'm going with Los on this.

http://www.concentric.net/~Los/luso/cce/caca.htm

FP d6, Imp d10*. The autoGLs listed in the SGII are smaller caliber ones, like
the planned 20mm one (I forget designation) that's supposed to be the LMG
version of the OICW generation.

This deserves the extra support dice because it's got more weight of shell
going downrange, and it's a primary weapon for the user, not an additional
secondary capability. The larger shell also justifies the higher Impact.

I'd also say that it should count for the +2 die
shifts up in close combat to represent the flechette or buckshot rounds.

From: Richard Kirke <richardkirke@h...>

Date: Sun, 07 Apr 2002 09:20:08 +0000

Subject: Re: [SG] Hand-held grenade launcher ?

Sounds pretty reasonlable to me, but I might be inclined to give it higher
impact. Do you have a squad armed with these puppies or what? Coz you couldn't
exactly call that a support weapon, so prablaly FP1 Impact the same
as what-ever the rest of the squad has

Richard

> From: KH.Ranitzsch@t-online.de (K.H.Ranitzsch)

From: KH.Ranitzsch@t... (K.H.Ranitzsch)

Date: Mon, 8 Apr 2002 07:46:52 +0200

Subject: Re: [SG] Hand-held grenade launcher ?

Thanks to John and the others who answered.

[quoted original message omitted]

From: John Atkinson <johnmatkinson@y...>

Date: Thu, 11 Apr 2002 19:26:32 -0700 (PDT)

Subject: Re: [SG] Hand-held grenade launcher ?

> --- "K.H.Ranitzsch" <KH.Ranitzsch@t-online.de> wrote:

> > The autoGLs listed in the SGII are

Could have been. YMMV. I was making that assumption based on the GLs detailed
in the SGII rulebook.

> A general question: When people state that

Most of it's extrapolation, which is a fancy way of saying "a guess". Jon is
careful not to get involved.

> I guess it's plausible to give it unlimited

Well, given the length of the average SGII game, yes.