[SG] Game Pictures and sort of AAR

16 posts ยท Jul 10 2002 to Jul 12 2002

From: Adrian Johnson <ajohnson@i...>

Date: Wed, 10 Jul 2002 02:46:03 -0400

Subject: [SG] Game Pictures and sort of AAR

Hi Folks,

This past weekend was the Toronto Trek convention, and I was there both
Saturday and Sunday hosting Stargrunt games in the gaming area. If you're
interested, I've added a series of photos from one of the games into the
gallery section on stargrunt.ca

http://www.stargrunt.ca/gallery_modeling/sg2_gal_convoy/sg2_gal_convoy_m
ain. htm

Fun event, good games and good players. No munchkins!

***************************************

From: Beth Fulton <beth.fulton@m...>

Date: Wed, 10 Jul 2002 17:13:19 +1000

Subject: RE: [SG] Game Pictures and sort of AAR

G'day,

> If you're interested, I've added a series of photos...

Looks VERY impressive! I love your swish terrain!

Thanks for brightening my day

From: Laserlight <laserlight@q...>

Date: Wed, 10 Jul 2002 08:49:42 -0400

Subject: RE: [SG] Game Pictures and sort of AAR

> If you're interested, I've added a series of photos...

But you forgot to link your article on "Making Hills".

From: Adrian Johnson <ajohnson@i...>

Date: Thu, 11 Jul 2002 02:51:08 -0400

Subject: RE: [SG] Game Pictures and sort of AAR

Hi folks,

> Looks VERY impressive! I love your swish terrain!

You're welcome! And thanks for the praise on the terrain. I should clearly
take more pics:)

(or at least kick myself into getting more content up on the site...)

I did enough terrain like that for a 4' x 12' table (two of the GeoHex
green mats end to end) at the game I ran at GZG-ECC this past March.
I've got pics around that I've been meaning to add to the scenario article on
the site...

The rivers and forest areas are EASY to do. I just bought some sheets of blue
and green felt from a local craft store (was extremely inexpensive
-
about $0.50 for a sheet roughly equivalent to a letter size sheet of paper
- enough to get several river sections or a couple of good size forest
mats), cut them to shape, and for the river sections I painted the edges and
then added green flock. For the forests, I painted them with a
50/50
water/white glue mix leaving about 0.5cm or so around the edges, and
covered them in flock.  The other nice thing about doing felt-based
terrain bits like this is that they are quick to produce, look pretty good for
the effort involved, and they FLEX over rough table bits or uneven ground mats
or whatever.

The trees are commercial - several different brands including GW and a
couple of model railroad suppliers. I stuck them individually to the large
flat round plastic bases that GW sells (these are inexpensive also, and come
in bags of 15 or 20 or so) so I could move them out of the way if we needed to
position figures more accurately.

The hills are a bit more of a problem...

> But you forgot to link your article on "Making Hills".

Heh. Sorry Laserlight.

That article is wayyy down the list, after stuff like "Laserlight's
TO&E's,
Atkinson's Many Articles, New Pics from Albert Cho" etc.

Besides, it might be a little bit difficult for most people on the list.
 I
vacuum formed them over moulds I made from fiberglass. They're done in
sheet styrene, about 1/16" thick.

They were primed black, brush painted green, and flocked (just brush
painted with a 50/50 water/white glue mix, and then a coat of flock was
sprinkled on - the trick is to ensure both an even coat of glue and an
even coat of flock).

The flock is quite vulnerable... One of the players in my "Carnage Con
Queso" game at GZG-ECC (who shall remain nameless, though he won the
event...ahem  ;-) spilled tea onto the table, and one of my hills
developed a pronounced bald spot...

The good thing about doing home flocked hills is that you can just reflock
them later if the flock comes off...

The hills could be replicated in insulation foam, using 1 1/2" thick (or
so) pieces. Cut to shape and rough in the curves using a bread knife (get an
inexpensive one). Sand it to get the curve smooth. You can use sandpaper in
the hand or on a power sander for this. Just do it outdoors, or somewhere
where you don't mind lots and lots of blue dust... Then seal the surface, and
paint it and flock it the same way.

I used vac forming for my hills because I was in industrial design school
at the time and had access to the equipment...  I'd love to make more -
I
still have the patterns (moulds) - but no vac former...

Design school was three years of "Hey, I can do this really cool new
wargaming modeling/terrain thing" every week as I learned new stuff...

Have fun!

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 11 Jul 2002 17:03:15 +1000

Subject: RE: [SG] Game Pictures and sort of AAR

G'day,

> The rivers and forest areas are EASY to do. I just bought

That's pretty much how we do ours, though they need a reflock soon;)

I was impressed by the hills and stuff though, unfortunately we've had to
revert to books under the mat for FMA/SG games as we've really only go
DS sized hills and there's times when "its flat hills again lads" just won't
do
;)

> The hills could be replicated in insulation foam...

?? Excuse my ignorance, but what?

> Design school was three years of "Hey, I can do this really cool new

Yeah just rub it in Adrian!;)

Though you're not exactly in the same field as Derek's best man who at Uni
decided his courses based on relevance to gaming...

History - a must
Geography - for mapping
GIS - also for mapping
Politics - for campaign info
Design and construction - helpful for building the terrain and tables
Planning - so layout was correct
Economics - for campaign info
Photography - so all hard work won't go unnoticed or unremembered
Computing - as book keeping is easier that way...

etc etc

In a country where specialisation happens early on at uni he had a very
diverse degree, though we were amazed he managed to keep a straight face
before the subject selection review every year;)

Cheers

From: KH.Ranitzsch@t... (K.H.Ranitzsch)

Date: Thu, 11 Jul 2002 13:25:08 +0200 (CEST)

Subject: Re: [SG] Game Pictures and sort of AAR

Beth.Fulton@csiro.au schrieb:
> In a country where specialisation happens early on at uni

Just curious: What kind of job did he get with that training?

Greetings

From: Kevin Walker <sage@c...>

Date: Thu, 11 Jul 2002 18:22:05 -0500

Subject: Re: [SG] Game Pictures and sort of AAR

> That's pretty much how we do ours, though they need a reflock soon ;)

> to

> DS

Drat my ever too fast fingers of deleting - that and coming back from
Origins with a lot of painting work and too many emails waiting to be sorted
through. Could some nice person repost the link to this terrain?

Thanks,

From: Beth Fulton <beth.fulton@m...>

Date: Fri, 12 Jul 2002 11:35:02 +1000

Subject: RE: [SG] Game Pictures and sort of AAR

G'day,

> Just curious : What kind of job did he get with that training ?

He's run small businesses and is currently in charge of a Uni computer
network.

Cheers

From: Beth Fulton <beth.fulton@m...>

Date: Fri, 12 Jul 2002 11:36:38 +1000

Subject: RE: [SG] Game Pictures and sort of AAR

G'day,

> Could some nice person repost the link to this terrain?

I won't pretend to be nice, but the url is

http://www.stargrunt.ca/gallery_modeling/sg2_gal_convoy/sg2_gal_convoy_m
ain. htm

Cheers

From: Kevin Walker <sage@c...>

Date: Thu, 11 Jul 2002 21:30:29 -0500

Subject: Re: [SG] Game Pictures and sort of AAR

> On Thursday, July 11, 2002, at 08:36 PM, Beth.Fulton@csiro.au wrote:

> G'day,
http://www.stargrunt.ca/gallery_modeling/sg2_gal_convoy/sg2_gal_convoy_m
ain.
> htm

G'day. Oh come on now Beth. We all know that you don't have to pretend! Next
time I'm down visiting Alan and family (and there will be

a next time Alan) I'll make sure I make a side trip to the area you and
Derek call home.  Take that as a threat if you wish.  ;-)

Cheers,

From: Kevin Walker <sage@c...>

Date: Thu, 11 Jul 2002 21:36:03 -0500

Subject: Re: [SG] Game Pictures and sort of AAR

> On Thursday, July 11, 2002, at 01:51 AM, Adrian Johnson wrote:

> You're welcome! And thanks for the praise on the terrain. I should

Great terrain!  And in one of my rare moments a brief - Great Site.
I've marked it in my favorites for future viewing when I have more time.

Thanks,

From: Glenn M Wilson <triphibious@j...>

Date: Fri, 12 Jul 2002 02:07:01 EDT

Subject: Re: [SG] Game Pictures and sort of AAR

> On Thu, 11 Jul 2002 17:03:15 +1000 Beth.Fulton@csiro.au writes:
<snip>
> In a country where specialisation happens early on at uni he had a

Uh, "... subject selection review..."?

Gracias,

From: Beth Fulton <beth.fulton@m...>

Date: Fri, 12 Jul 2002 17:03:50 +1000

Subject: RE: [SG] Game Pictures and sort of AAR

G'day,

> Uh, "... subject selection review..."?

Before enrolling each year they have to review your subjects to make sure
you're doing something sensible that will lead somewhere and fulfilling
pre-requisites etc (at least they did at the Uni's I've been to).

Cheers

From: Beth Fulton <beth.fulton@m...>

Date: Fri, 12 Jul 2002 17:20:16 +1000

Subject: RE: [SG] Game Pictures and sort of AAR

G'day,

> G'day. Oh come on now Beth. We all know that you don't have to

A man who obviously hasn't run into me when I'm short on sleep;)

> Next time I'm down visiting Alan and family (and there will be

> Derek call home. Take that as a threat if you wish. ;-)

You're more than welcome either way;) Though be warned that with the collpase
of competitive domestic air travel in Australia, Tasmania suddenly seems a
long way from anywhere (it cost work $500 aussie to fly me to Melbourne,
610kms away, last month!).

Cheers

From: Kevin Walker <sage@c...>

Date: Fri, 12 Jul 2002 10:23:26 -0500

Subject: Re: [SG] Game Pictures and sort of AAR

> On Friday, July 12, 2002, at 02:20 AM, Beth.Fulton@csiro.au wrote:

> G'day,

Which is probably more often with another youngster demanding time - or
so I would suspect. I'm lucky in that I only deal with 40 or 50 for an hour or
so at a time (that and pulling the bus over when things get energetic works
most of the time).

> Next time I'm down visiting Alan and family (and there will be

It'll be a year or two at least and things will definitely change (either for
better or worse) with the air travel industry during that time I'd bet. Still
that's less than $300 US right...oh, that's still more than flying half way
across the US with proper timing of the flights. Hmmm...I hope things improve
in your neck of the world then.

From: Adrian Johnson <ajohnson@i...>

Date: Fri, 12 Jul 2002 14:23:46 -0400

Subject: Re: [SG] Game Pictures and sort of AAR

Hi Kevin,

Thanks for both the terrain and the web site compliments!

TomB and I have had a lot of fun putting the site together (though the members
of the list who have contributed content and not seen it posted yet would like
to give us a kick in the arse I imagine...)

There will be more, soonish.

-Adrian

> Date: Thu, 11 Jul 2002 21:36:03 -0500