[SG] Evasive Driving [DS] Decoys

5 posts ยท May 3 2002 to May 4 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Fri, 3 May 2002 14:43:55 -0400

Subject: [SG] Evasive Driving [DS] Decoys

Logic:

DS2 has "evading" for fast vehicles who use a lot of their movement to jink.
This gives an extra defensive die. In yet another attempt to harmonize the
rulesets (just like my porting of ADFC and PDS to SG and
GMS/P and snipers to DS2), I'm thinking that there ought to be some
similar option for vehicles in SG2 to drive evasively.

We have one problem: No "fast" vehicles - all move the same speed. But
there is no reason we couldn't have an evasive manouvering (jinking) and I've
taken a page from a game under development in my thinking about this.

SG2 Evasive Movement:

A vehicle moving evasively must say so before making its movement. It must use
a modified form of combat movement. Instead of rolling 2d12 to move (or d12x2)
and moving that far, the vehicle instead moves d12 inches evasively. This
means sudden starts, decelerations, and a jink or two thrown in. This means
the vehicle is harder to hit. The vehicle rolls an additional D8 in defense
and compares the higher of its normal defense die or this Evading die. (D8
because DS2 is D6, but since it only uses FC to attack, the D6 is more
significant than a game that has both FC and Q for firing dice).

If you wish to limit it, perhaps only FAVs, jeeps, fast GEVs, and grav
vehicles can execute this kind of manouver (and VTOLs).

[Question] Does the evading die apply in DS2 versus GMS? I actually
think it should, though perhaps it should get a downshift one level as GMS are
hard to dodge. Still, a sharp turn or sudden breaking at the last minute could
cause a GMS to hit at the wrong place, to strike a glancing blow, or in worst
case to miss entirely. (Moreso with fast vehicles, but this distinction is
lost in SG2).

DS2 Decoys:

How to port decoys to DS2? How to cost them? Ideas? (Or did I just miss them
in the rulebook?)

From: Brian Bilderback <bbilderback@h...>

Date: Fri, 03 May 2002 11:51:44 -0700

Subject: Re: [SG] Evasive Driving [DS] Decoys

> Tomb wrote:

> Logic:

is a wreath of pretty flowers, that smell bad.... (sorry, I've wanted to do
that for AGES!)

> DS2 has "evading" for fast vehicles who use a lot of their movement to

Makes sense. I won't comment on your details as I don't play SG.

> [Question] Does the evading die apply in DS2 versus GMS?

Can't recall.

> I actually

I agree.

> though perhaps it should get a downshift one level as

Dunno about that, I'm thinking that while the GMS is more manouverable, it
also moves slower. Definitely should be easier to juke a GMS than a laser,
f'rinstance....

Still, a sharp turn or sudden breaking at the
> last minute could cause a GMS to hit at the wrong place, to strike a

And isn't that huge in DS compared to, say, reality.

> DS2 Decoys:

Depends on what you mean by decoys. In DS, there are rules for dummy hidden
counters. If you mean something like chaff or a "screamer" to draw fire

away from a specific vehicle, no, it doesn't exist, I'll be excited to read
what you come up with. ;-)

Seriously, maybe that can be explained away under current rules as part of the
ECM stat. Otherwise, I haven't any ideas that don't become really really
complicated (just like me).

3B^2

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Sat, 04 May 2002 09:31:35 +0200

Subject: Re: [SG] Evasive Driving [DS] Decoys

> Tomb wrote:

> [Question] Does the evading die apply in DS2 versus GMS?

No

> I actually think it should,

Agreed

> DS2 Decoys:

You include them in the generic ECM and PDS systems. Exactly what those
systems do is below the detail explicitly described in DS2.

Regards,

From: Richard Kirke <richardkirke@h...>

Date: Sat, 04 May 2002 10:27:32 +0000

Subject: Re: [SG] Evasive Driving [DS] Decoys

> In yet another attempt to

This has been done?

How?

From: Derek Fulton <derekfulton@b...>

Date: Sun, 05 May 2002 02:04:15 +1000

Subject: Re: [SG] Evasive Driving [DS] Decoys

> At 02:43 3/05/02 -0400, Tom wrote:

To my mnid SG2 decoys = DS2 ECM.

Cheers