[SG] [DS] Leadership values

12 posts ยท Jan 2 1999 to Jan 5 1999

From: John Atkinson <johnmatkinson@y...>

Date: Sat, 02 Jan 1999 11:36:31 -0500

Subject: [SG] [DS] Leadership values

Does anyone have off-hand the quantity of each of the leadership values
for each experience level for either DSII or SGII? My
leadership/experience chits have gotten mixed up, lost, accidentally
walked off with, I've accidentally walked off with other people's, and I
otherwise don't trust that if I sorted out the mess and counted that I'd
actually get the right number. I'm planning to set up a chart with dice rolls
for leadership values simillar to the ones I've got for experience levels for
the various components of my forces.

From: Indy Kochte <kochte@s...>

Date: Sat, 02 Jan 1999 11:48:14 -0500 (EST)

Subject: Re: [SG] [DS] Leadership values

> Does anyone have off-hand the quantity of each of the leadership values

This is one reason why I put my initials on the back of all counters of
all games I have. It's a pain, initially time-consuming, but in the long
run I've managed to keep my counters and not mix 'em up with others.
:-)

Of course, I can't help you here, John, since all my DSII/SGII counters
are at home in sealed containers. Isn't there something in the books that
count the number of counters you should have? I thought there was...could
easily be mistaken; been forced to use my brain already too much this morning)

Mk

From: John Atkinson <johnmatkinson@y...>

Date: Sat, 02 Jan 1999 12:19:55 -0500

Subject: Re: [SG] [DS] Leadership values

> Of course, I can't help you here, John, since all my DSII/SGII

There is, but it only lists by color, not number.

John

From: John Crimmins <johncrim@v...>

Date: Sat, 02 Jan 1999 12:51:27 -0500

Subject: Re: [SG] [DS] Leadership values

> At 11:36 AM 1/2/99 -0500, you wrote:

From: Allan Goodall <agoodall@a...>

Date: Sat, 02 Jan 1999 21:23:14 GMT

Subject: Re: [SG] [DS] Leadership values

On Sat, 02 Jan 1999 11:36:31 -0500, "John M. Atkinson"
> <john.m.atkinson@erols.com> wrote:

> Does anyone have off-hand the quantity of each of the leadership values

Well, I didn't know off hand... but it wasn't that hard to count my Stargrunt
2 counters:

RED 4 x 1s 4 x 2s 2 x 3s

ORANGE 6 x 1s 7 x 2s 5 x 3s

BLUE 8 x 1s 12 x 2s 8 x 3s

GREEN 5 x 1s 8 x 2s 5 x 3s

YELLOW 3 x 1s 4 x 2s 3 x 3s

Hmmm... quite instructive, actually...

From: Denny Graver <den_den_den@t...>

Date: Sat, 2 Jan 1999 21:23:37 -0000

Subject: Re: [SG] [DS] Leadership values

DIRTSIDE 2

Green (1) x 5 Blue (1) x 9 Orange(1) x 5

Green (2) x 8 Blue (2) x 12 Orange(2) x 8

Green (3) x 5 Blue (3) x 9 Orange(3) x 5

STARGRUNT 2

Yellow(1) x 3 Green (1) x 5 Blue (1) x 8 Orange(1) x 6
Red   (1) x 4

Yellow(2) x 4 Green (2) x 8 Blue (2) x 12 Orange(2) x 7
Red   (2) x 4

Yellow(3) x 3 Green (3) x 5 Blue (3) x 8 Orange(3) x 5
Red   (3) x 2

Fortunately for you I have't played yet, so my counters are unpunched!

HAPPY NEW YEAR!

:Den

[quoted original message omitted]

From: John Atkinson <johnmatkinson@y...>

Date: Sat, 02 Jan 1999 20:01:52 -0500

Subject: Re: [SG] [DS] Leadership values

> Denny Graver wrote:

> Fortunately for you I have't played yet, so my counters are unpunched

OK, taking this mostly off the SGII tables, this turns fairly well into a d20
table. Differences here between SG and DS are pretty minimal.

        1       2       3
Red     1-8     10-16   18+
Orange  1-7     8-15    16+
Blue    1-6     7-14    15+
Green   1-5     6-14    15+*
Yellow  1-6     7-14    15+

* Fudged, should really be 16+  I refused to believe green troops would
have a higher percentage of 1&2 than regular troops.

This is rough-and-ready, but says some things.  Elite troops have good
leaders.  This only makes sense.  However, among veteran-greens, we have
almost the same percentages of total incompetents, and only slight differences
among the numbers of really good troops.

The suprise is in the Yellow, or untrained, range band. We find the same
percentages of good officers as in regular troops. The only explanation I find
is that to get untrained mobs to stand up to regular troops takes some damned
charismatic individuals. Interesting, no?

Anyway, this will likely end up on my webpage as the method I use to determine
unit leadership. I've already got quality determined by a d10 roll, so both
dice can be rolled at the same time and the appropriate charts consulted.

> HAPPY NEW YEAR !

So far, so good.

From: Andrew Martin <Al.Bri@x...>

Date: Sun, 3 Jan 1999 22:15:17 +1300

Subject: Re: [SG] [DS] Leadership values

> John wrote:
Of course, these tables should be 'skewed' to better reflect the unit's
tradition. For example, a Ghurka unit would be skewed to produce more elite
and veteran quality than green or regular quality. A 'punishment' unit would
have a large number of greens and elite than regular or veteran, I would
imagine. A similar effect would be apparent for leadership ratings versus unit
tradition. Perhaps a table that generates exteme leadership values (1s and 3s)
for the punishment unit and a table that generates rounded leadership values
(more 2s than 1s and 3s) for the Gurkas. For example:

Extremes: 1D20 Leadership
 1 -  8   3
 9 - 12   2
13 - 20   1

Rounded: 1D20 Leadership
 1 -  6   3
 7 - 14   2
15 - 20   1

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 4 Jan 1999 18:21:08 -0500

Subject: Re: [SG] [DS] Leadership values

Remember, spake thusly upon matters weighty:

> This is one reason why I put my initials on the back of all counters
:-)

Faster solution: Pick a unique highlighter two-tone colour mix such
as flourescent green and flourescent pink. A bar of each across the unpunched
counter rows uniquely marks your counters without the tedium of dealing with
each individually.

Tom.
/************************************************

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 4 Jan 1999 18:25:39 -0500

Subject: Re: [SG] [DS] Leadership values

Andrew spake thusly upon matters weighty:

> John wrote:

Err... I wonder. How does one get to a penal battalion? Many times by hooching
something in combat. That does suggest potentially some experience, perhaps
even a decent chance of containing veterans. But definitely having LOW
motivation (or at most MEDIUM as that low is reinforced by the armed troops
pushing you into combat).

> A similar effect would be apparent for leadership ratings versus

No SF unit would be expected to have extremely crappy leadership (at least not
in anything but a very odd case).

/************************************************

From: Indy Kochte <kochte@s...>

Date: Mon, 04 Jan 1999 18:25:50 -0500 (EST)

Subject: Re: [SG] [DS] Leadership values

> This is one reason why I put my initials on the back of all counters
:-)
> Faster solution: Pick a unique highlighter two-tone colour mix such

Who said anything about they're being unpunched when I finally wised up
to the idear of putting my initials on the back of them?  ;-)

M 'yes, I'm a masochist' k

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Tue, 5 Jan 1999 11:47:37 -0500

Subject: Re: [SG] [DS] Leadership values

Remember, spake thusly upon matters weighty:
> >Faster solution: Pick a unique highlighter two-tone colour mix such

Argh. Well, you know better than that NEXT time I'd guess....