(SG) (DS) Free Worlds Accord, etc.

1 posts ยท May 31 2000

From: Robert W. Hofrichter <RobHofrich@p...>

Date: Wed, 31 May 2000 17:38:02 -0400

Subject: (SG) (DS) Free Worlds Accord, etc.

For those that may be interested, here is my attempt at a write up for ground
combat with and against the 13th Spaceborne Assault Team. A lot of the
statistics I have used for the weapons and vehicles certainly could be done
differently and there is some seemingly contradictory information in the
books. The books this information is based on (Until Relieved, Side Show, Drop
Pay) are written by Rick Shelley and published by Ace Books in the U.S.
(copyright Bill Fawcett and Associates). No infringement on their copyrights
is intended.

Comments would be appreciated from any interested parties.

Weapons and Military Units of the Terran Sphere circa 5150 CE (for Dirtside II
and Stargrunt II)

Notes on Infantry Equipment

Almost all forces are armed with similar weaponry. Most infantry use rifles
that fire wire segments from spools, though the specifics of weapons vary
(battery capacity, wire gauge and length, and weapon weight). Machineguns
(called Splat Guns) just use heavier wire from much larger spools. Both types
of weapons have very high rates of fire. Other weapons used are large caliber
pistols and sniper rifles firing rocket assisted projectiles, rocket
propelled grenade launchers, and man-portable AA/AT missile launchers.
Troops are equipped with mesh armor that is very effective against standard
small arms fire over 100 meters range. Helmets for infantry provide
wide-spectrum vision as well as communication and protection.  I rate
the
personal mesh armor as providing d10 protection and allowing 6/d6
movement. Because of the limited effective range of most small arms, I would
class all line infantry teams as assault teams while splat gun teams count as
APSW and
missile teams count as combined GMS/L and LAD.

Notes on Supporting Arms

While mortars are known and used (especially by the Schlinal Hegemony) most
artillery is of the conventional self-propelled sort, firing smoke,
fragmentation, HE, and anti-tank rounds.  Conventional tanks are used by
the
Hegemony.  All sides use anti-gravity VTOL aerospace fighter-bombers.
These
fighter-bombers carry autocannon, multi-purpose missiles, and deadfall
ordinance and are VERY heavily stealthed but their endurance is somewhat
limited because they require battery packs to power all systems.

Dirtside II / Stargrunt II Weapon Statistics

Infantry Weapons

(ADF) Depliht Mk VII RA Pistol FP 1, Impact d10, Close Only (ADF) Mk VI
Armanoc Wire Carbine FP 3, Impact d12 Close, d8 at all other ranges (Schlinal)
Wire Rifle FP 3, Impact d12 Close, d8 at all other ranges (All) Splat Gun FP
d12, Impact d12x2 Close, d12 at all other ranges (All) Rocket Propelled
Grenade Launcher FP d8, Impact d8* (ADF) Dupuy Rocket Rifle FP d10, Impact d12
(Snipers and Sharpshooters) (Schlinal) Sniper Rifle FP d8, Impact d12
(ADF) Vrerch SA/SS GMS  Guidance d10, Impact d12x2 point target, d8
dispersed target (2" burst radius) (Schlinal) AT Missile Launcher Guidance d8,
Impact d12x2 (Schlinal) AA Missile Launcher Guidance d8, Impact d12*

Vehicles

ADF Havoc SPG, Armor 1, size 2 or 3, fast track, Mdm Artillery fwd, 4 crew ADF
Heyer APC, Armor 1, size 2, fast track, APSW in turret, APSW fwd, 7
passengers, 3 crew
ADF Wasp VTOL Fighter-bomber, Armor 1, size 2, 2 RFAC-1 (fwd, aft), DFO,
stealth 1, ECM, 1 crew
Schlinal Floater APC, Armor 1, size 2, half-track (HM Wheeled), 10
passengers, 1 crew
Schlinal Nova MBT, Armor 3, size 3, fast track, MDC-4 in turret, 2 APSW,
2 crew
Schlinal Boem VTOL Fighter-bomber, Armor 1, size 2, RFAC-2 fwd, DFO,
stealth 1, ECM, 1 crew

Organization

The Accord Defense Force is the principal military force of the Accord and
controls the major mobile units while individual planetary governments
maintain local defense forces. The ADF's major ground forces consist of Mobile
Infantry Divisions, Light Infantry Regiments, and Spaceborne Assault
Teams (SAT).  Since the books concentrate on the regiment-sized SATs, I
will confine my ADF organizational information to these. The smallest line
unit is the squad of a sergeant, a corporal, and five privates. All are armed
with Armanoc Mk VI Wire Carbines. One private in each squad is trained and
equipped as a medic. One private in each squad carries an RPG launcher in
addition to a carbine. Two squads in each platoon have a member armed with the
Dupuy Rocket Rifle instead of the Armanoc carbine. A line platoon consists of
four squads and a headquarters team of a lieutenant and a platoon sergeant (28
wire carbines, 4 RPG launchers, and two Dupuy rifles). Four platoons, a heavy
weapons section (25 troops, 12 splat guns), an
anti-aircraft section (25 troops, 12 Vrerch missile launchers), and a
headquarters section (a captain and 9 others) make up a line company.
According to TO&E, a reconnaissance squad consists of twelve troopers, ten
armed with wire carbines and two with Dupuy rifles, but with recon troopers
being what they are, I suspect that there is a good proportion armed with
splat guns, RPGs, and Vrerchs. Five recon squads make a recon platoon. A
complete Spaceborne Assault Team consists of eight line companies, four recon
platoons, an artillery battalion of six batteries (each of 30 men in six Havoc
SPG and one support vehicle), one Wasp squadron (of 24 Wasps and their ground
crews, organized into three flights), and a headquarters unit (Colonel as CO,
Lt. Colonel as XO, two surgeons, and about 200 others). The Spaceborne Assault
Teams do not have any armored personnel carriers in their TO&E, but can have
them assigned from other formations for temporary use.

The Schlinal Hegemony seems to employ combined arms line regiments as its
primary fighting force. Small scale information is very sketchy, so most of
this is conjecture, but should be consistent with the information and hints
given in the books. A light infantry squad consists of 10 men, 9 armed with
wire rifles, one with a sniper rifle. Three line squads and a headquarters
squad of 10 men (2 splat guns, 1 sniper rifle, and 2 RPG launchers) make a
platoon. Three platoons, a weapons platoon (3 AT missile launchers, 3 AA
missile launchers), and a headquarters team make a light infantry company.
Three light infantry companies plus a headquarters platoon (3 AT missile
launchers, 3 AA missile launchers, 3 RPG launchers) make up a light infantry
battalion. A heavy infantry battalion is similar to a light battalion, but
each line squad is only armed wire rifles (only the HQ squads of each platoon
have sniper rifles) and replaces the battalion headquarters platoon with a
headquarters company armed with 3 AT missile launchers, 3 AA missile
launchers, 3 RPG launchers, and 9 light mortars. A tank platoon consists of
three Nova tanks (6 men). An armor company is three platoons plus a
commander's tank (10 Novas). Three armor companies and a support company
(repair and recovery vehicles plus 9 Floater half-tracks used as
ammunition carriers) combine to make an armor battalion. A Schlinal Line
Regiment consists of three heavy infantry battalions, one light infantry
battalion, and two armor battalions. Garrison regiments lack the mortars of
line regiments and only have up to one armor battalion. Armored personnel
carriers (Floater half-tracks) are provided on an as-needed basis from
non-regimental support formations.

No information is yet available on Dogel Worlds' forces.