From: Robert W. Hofrichter <RobHofrich@p...>
Date: Wed, 31 May 2000 17:38:02 -0400
Subject: (SG) (DS) Free Worlds Accord, etc.
For those that may be interested, here is my attempt at a write up for ground combat with and against the 13th Spaceborne Assault Team. A lot of the statistics I have used for the weapons and vehicles certainly could be done differently and there is some seemingly contradictory information in the books. The books this information is based on (Until Relieved, Side Show, Drop Pay) are written by Rick Shelley and published by Ace Books in the U.S. (copyright Bill Fawcett and Associates). No infringement on their copyrights is intended. Comments would be appreciated from any interested parties. Weapons and Military Units of the Terran Sphere circa 5150 CE (for Dirtside II and Stargrunt II) Notes on Infantry Equipment Almost all forces are armed with similar weaponry. Most infantry use rifles that fire wire segments from spools, though the specifics of weapons vary (battery capacity, wire gauge and length, and weapon weight). Machineguns (called Splat Guns) just use heavier wire from much larger spools. Both types of weapons have very high rates of fire. Other weapons used are large caliber pistols and sniper rifles firing rocket assisted projectiles, rocket propelled grenade launchers, and man-portable AA/AT missile launchers. Troops are equipped with mesh armor that is very effective against standard small arms fire over 100 meters range. Helmets for infantry provide wide-spectrum vision as well as communication and protection. I rate the personal mesh armor as providing d10 protection and allowing 6/d6 movement. Because of the limited effective range of most small arms, I would class all line infantry teams as assault teams while splat gun teams count as APSW and missile teams count as combined GMS/L and LAD. Notes on Supporting Arms While mortars are known and used (especially by the Schlinal Hegemony) most artillery is of the conventional self-propelled sort, firing smoke, fragmentation, HE, and anti-tank rounds. Conventional tanks are used by the Hegemony. All sides use anti-gravity VTOL aerospace fighter-bombers. These fighter-bombers carry autocannon, multi-purpose missiles, and deadfall ordinance and are VERY heavily stealthed but their endurance is somewhat limited because they require battery packs to power all systems. Dirtside II / Stargrunt II Weapon Statistics Infantry Weapons (ADF) Depliht Mk VII RA Pistol FP 1, Impact d10, Close Only (ADF) Mk VI Armanoc Wire Carbine FP 3, Impact d12 Close, d8 at all other ranges (Schlinal) Wire Rifle FP 3, Impact d12 Close, d8 at all other ranges (All) Splat Gun FP d12, Impact d12x2 Close, d12 at all other ranges (All) Rocket Propelled Grenade Launcher FP d8, Impact d8* (ADF) Dupuy Rocket Rifle FP d10, Impact d12 (Snipers and Sharpshooters) (Schlinal) Sniper Rifle FP d8, Impact d12 (ADF) Vrerch SA/SS GMS Guidance d10, Impact d12x2 point target, d8 dispersed target (2" burst radius) (Schlinal) AT Missile Launcher Guidance d8, Impact d12x2 (Schlinal) AA Missile Launcher Guidance d8, Impact d12* Vehicles ADF Havoc SPG, Armor 1, size 2 or 3, fast track, Mdm Artillery fwd, 4 crew ADF Heyer APC, Armor 1, size 2, fast track, APSW in turret, APSW fwd, 7 passengers, 3 crew ADF Wasp VTOL Fighter-bomber, Armor 1, size 2, 2 RFAC-1 (fwd, aft), DFO, stealth 1, ECM, 1 crew Schlinal Floater APC, Armor 1, size 2, half-track (HM Wheeled), 10 passengers, 1 crew Schlinal Nova MBT, Armor 3, size 3, fast track, MDC-4 in turret, 2 APSW, 2 crew Schlinal Boem VTOL Fighter-bomber, Armor 1, size 2, RFAC-2 fwd, DFO, stealth 1, ECM, 1 crew Organization The Accord Defense Force is the principal military force of the Accord and controls the major mobile units while individual planetary governments maintain local defense forces. The ADF's major ground forces consist of Mobile Infantry Divisions, Light Infantry Regiments, and Spaceborne Assault Teams (SAT). Since the books concentrate on the regiment-sized SATs, I will confine my ADF organizational information to these. The smallest line unit is the squad of a sergeant, a corporal, and five privates. All are armed with Armanoc Mk VI Wire Carbines. One private in each squad is trained and equipped as a medic. One private in each squad carries an RPG launcher in addition to a carbine. Two squads in each platoon have a member armed with the Dupuy Rocket Rifle instead of the Armanoc carbine. A line platoon consists of four squads and a headquarters team of a lieutenant and a platoon sergeant (28 wire carbines, 4 RPG launchers, and two Dupuy rifles). Four platoons, a heavy weapons section (25 troops, 12 splat guns), an anti-aircraft section (25 troops, 12 Vrerch missile launchers), and a headquarters section (a captain and 9 others) make up a line company. According to TO&E, a reconnaissance squad consists of twelve troopers, ten armed with wire carbines and two with Dupuy rifles, but with recon troopers being what they are, I suspect that there is a good proportion armed with splat guns, RPGs, and Vrerchs. Five recon squads make a recon platoon. A complete Spaceborne Assault Team consists of eight line companies, four recon platoons, an artillery battalion of six batteries (each of 30 men in six Havoc SPG and one support vehicle), one Wasp squadron (of 24 Wasps and their ground crews, organized into three flights), and a headquarters unit (Colonel as CO, Lt. Colonel as XO, two surgeons, and about 200 others). The Spaceborne Assault Teams do not have any armored personnel carriers in their TO&E, but can have them assigned from other formations for temporary use. The Schlinal Hegemony seems to employ combined arms line regiments as its primary fighting force. Small scale information is very sketchy, so most of this is conjecture, but should be consistent with the information and hints given in the books. A light infantry squad consists of 10 men, 9 armed with wire rifles, one with a sniper rifle. Three line squads and a headquarters squad of 10 men (2 splat guns, 1 sniper rifle, and 2 RPG launchers) make a platoon. Three platoons, a weapons platoon (3 AT missile launchers, 3 AA missile launchers), and a headquarters team make a light infantry company. Three light infantry companies plus a headquarters platoon (3 AT missile launchers, 3 AA missile launchers, 3 RPG launchers) make up a light infantry battalion. A heavy infantry battalion is similar to a light battalion, but each line squad is only armed wire rifles (only the HQ squads of each platoon have sniper rifles) and replaces the battalion headquarters platoon with a headquarters company armed with 3 AT missile launchers, 3 AA missile launchers, 3 RPG launchers, and 9 light mortars. A tank platoon consists of three Nova tanks (6 men). An armor company is three platoons plus a commander's tank (10 Novas). Three armor companies and a support company (repair and recovery vehicles plus 9 Floater half-tracks used as ammunition carriers) combine to make an armor battalion. A Schlinal Line Regiment consists of three heavy infantry battalions, one light infantry battalion, and two armor battalions. Garrison regiments lack the mortars of line regiments and only have up to one armor battalion. Armored personnel carriers (Floater half-tracks) are provided on an as-needed basis from non-regimental support formations. No information is yet available on Dogel Worlds' forces.