[SG/DS] dice-a-licious: was rolling more or less dice for SG2 vehicles/weapons/armour

5 posts ยท Nov 14 2000 to Nov 15 2000

From: Joseph Arnold <jdarnold@s...>

Date: Tue, 14 Nov 2000 00:07:44 -0600

Subject: [SG/DS] dice-a-licious: was rolling more or less dice for SG2 vehicles/weapons/armour

I and my main DS/SG opponents have at least 4 full sets dedicated to
DS/SG
games each. All kept nice and neat with the Plano Organizer box found at
Wal-Mart for about 3 bucks. It also contains all of our chits, divided
by game and purpose, of course. We also use a dice color convention that
actually aids game play. d4=yellow quality=yellow die d6=green quality=green
die d8=blue quality=blue die d10=orange quality=orange die d12=red quality=red
die Either simply marvelous or marvelously simple! Lets one think more in
terms of game play rather than game mechanics. We're simply overjoyed with the
system and it makes deciding what dice to use ultra-fast. Really helps
during con and demo games. Also helps in figuring range bands as yellow=d4=4"
range bands, etc.

From: Andy Cowell <andy@c...>

Date: Tue, 14 Nov 2000 08:04:20 -0600

Subject: Re: [SG/DS] dice-a-licious: was rolling more or less dice for SG2 vehicles/weapons/armour

In message <001901c04e01$348466c0$0a6dfea9@death-star>, "Jay Arnold"
writes:
> I and my main DS/SG opponents have at least 4 full sets dedicated to

Same here, color-coded as well.  Great for new folks.

Also, just wanted to weigh in that in general, I prefer XdY to dY * X. We
already do XdY for combat movement, where it comes up the most.

From: Ground Zero Games <jon@g...>

Date: Tue, 14 Nov 2000 23:56:49 +0000

Subject: Re: [SG/DS] dice-a-licious: was rolling more or less dice for SG2 vehicles/weapons/armour

> In message <001901c04e01$348466c0$0a6dfea9@death-star>, "Jay Arnold"
writes:
> I and my main DS/SG opponents have at least 4 full sets dedicated to

From: Allan Goodall <agoodall@a...>

Date: Tue, 14 Nov 2000 21:32:40 -0500

Subject: Re: [SG/DS] dice-a-licious: was rolling more or less dice for SG2 vehicles/weapons/armour

On Tue, 14 Nov 2000 23:56:49 +0000, Ground Zero Games <jon@gzg.com>
wrote:

> Yep, makes things much simpler. The SG/DS dice sets that we sell are

Uh, didn't you suggest this in the SG2 rulebook? *S*

From: Allan Goodall <agoodall@a...>

Date: Tue, 14 Nov 2000 22:03:20 -0500

Subject: Re: [SG/DS] dice-a-licious: was rolling more or less dice for SG2 vehicles/weapons/armour

> On Tue, 14 Nov 2000 08:04:20 -0600, Andy Cowell <andy@cowell.org> wrote:

> Also, just wanted to weigh in that in general, I prefer XdY to

I have to say that I don't care for XdY for combat moves. I prefer dY *
2.
Instead of a bell curve, you get a linear probability.

The result is 1/3 of the time doing worse, 1/6 doing as well, and 1/2 of
the time doing better than regular movement for 6" movement.

If you do 2d6 instead, you end up with 10/36 doing worse, 5/36 doing the
same,
and 21/36 doing better. That's not radically different, but the standard
deviation is very different.

I happen to prefer the d6 x 2" method myself. On the other hand, the neat
thing about Stargrunt (and all the GZG games for that matter) is how easy they
are to modify.