From: Owen Glover <oglover@b...>
Date: Mon, 21 Sep 1998 08:58:56 +1000
Subject: [SG] - Competition Results - Longish Post
A little news from Down Under; Western Suburbs War Games Association (Melbourne not Sydney) held our first Stargrunt Competition weekend just gone. We ended up with 10 participants after a few dropped out at the last minute but it was still enough for a good first time. Wayne Eaton (club El Prez) did most of the organisation and came up with some diabolical table settings/scenarios. We played 4 games on a possible 6 set tables, based on a draw system. Games lasted approx 2 hours 30 minutes, including setup/deployment. Well, the end result of the day was.................First Place to Nic Robson with his Pan African Union!!!! (I'm suspicious about what figures Wayne Eaton is buying from Eureka Miniatures next week!?) Good on yer Nic. The points system was VERY basic. Simply multiply weapon Firepower by Impact and add the troopers armour value (for GMS Guidance by Impact). Weapons were restricted to standard small arms, no IAVR, mines EW, medics, snipers. For Power Armour we doubled the score. Only one platoon command squad. Standard Platoon organisations were encouraged and most people did use the ones from the Rules book. Quality and Leadership were randomly decided by die roll before each game. The scenarios were varied and challenging. These included: 1."Crusoe's Coconuts" - beach assault (the defender got Victory Points for destroying the landing craft!!), this was jungle so ranges were restricted to two range bands!! 2.A desert scenario with a race to seize two buildings at the end of the board - the heat was so great that squads were only allowed TWO combat rolls over the whole game!! 3.A battle to seize ground near a set of ruins of significant historical import (this was reputedly William Wallaces favourite shagging spot!?). 4.A operation to recover supplies from an abandoned convoy of five vehicles; one action to search each vehicle and then roll a 20 sided die - the score is the VPs you get. Greater than 10 - tongue depressors, less than 10 - LAXATIVES!! 5.Reminiscent of a Bridge Too Far (this one is a bridge tooooo long) with a fight to seize the bridge and buildings either side. 6. Lastly a really nasty swamp/mountain battle to seize a hilltop at one end of the board. A third of the table is swamp and Power Armour could only move along some set paths in the swamp and no-one was allowed Combat rolls in the swamp!! The hilltop which was worth 20 out of 60 VPs was also impassable for PA movement. Points for victory were based on subtracting your troop percentage losses adding your opponents percentage losses, adding the VPs you took and subtracting the VPs you DIDNT get. So teh max you could get pecentage wise in a game was 270!! Two people acheived 240ish!! Game points were then decided by 2 points for a win, +1 if you got > 120%, +1 This was to ensure that you had a reflection of how good a win was. This was our first competition and Wayne wanted to keep it very simple. Comments and suggestion were asked to imnprove it for next time; Wayne is hoping to run another competition in March next year. A new points system is anticipated along the lines of Phil Pournelles to allow vehicles, EW and the like. Certainly any suggestions from the List would be welcomed. Has anyone actually run a Competition (not Demo/Participation) anywhere? Cheers,