[SG] Casualty resolution from fire and other odds and ends

1 posts ยท Apr 26 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Fri, 26 Apr 2002 17:19:10 -0400

Subject: [SG] Casualty resolution from fire and other odds and ends

Laserlight:

One might argue that wounded should count for 0.5 instead of 1.0 in the "who
gets hit" category, but one might equally argue for equal treatment (assuming
everyone eats dirt when fire comes in). I wouldn't apply it to the dead as to
me the hit roll subsumes "affecting living squad members".

Andromeda:

RBW pointed out that my Andromeda was huge. The weapons loadouts could be
converted different ways. You could arbitrarily half everything and probably
end up with something around 250 mass. That would be big, but still within the
realm of usable in the game. I was just trying for some sort of a scaling by
capability, not finding a playable design.

And to Allan: I enjoy the show as I did Herc/Xena. Why? It's fun. It's
about heroes and villains. It's about attempting to wrestle order from chaos,
light from darkness, etc. Sure it is escapist fluff, and silly in parts, but
it is fun! (And besides, I want a Force Lance). Oh, and I've added you to the
list for the Scalist Heresy Inquisition too.

Basing 6mm for SG2:

Take DS2 base. Take DS2 figs. Instead of glueing them in, drill the center of
each indentation on the base and the center of each figure base. epoxy in s
short bit of brass rod. Thus can a figure be
inserted/removed to allow 1) squad construction as one sees fit and 2)
removal of casualties.

Just a thought, haven't tried it yet, but it ought to be workable.