[SG]: [Campaign] Criteria

1 posts ยท Jul 4 2002

From: Richard Kirke <richardkirke@h...>

Date: Thu, 04 Jul 2002 12:26:22 +0000

Subject: Re:[SG]: [Campaign] Criteria

Hi,

The most simple solution to the whole movement issue, and imho the most
elegent was to simply draw a map (with an agreed scale), declare the scale,
and allow the movement rates from the game (inc double movement in column etc)
to be applied, write orders, and wherever the troops met on the map, have a
battle there. So orders would read somehting like:

Procede in march column until {grid} then deploy for battle and procede to
{location} and hold if no contact.

It was a system for Principles of war (British colonial wars) but I think that
the principles coudl be transfered.

some ideas:

Observation and command roles can be made to see if the troops can react

before they are attacked. Similaly if troops are sent forward to set up an
ambush somewhere then they might have a greater chance of catching the enemy
unawares, and still in march column etc.