From: Brian Burger <yh728@v...>
Date: Wed, 28 Mar 2001 14:01:54 -0800 (PST)
Subject: [SG] Buildings & suppression
I was reading the SG2 book last night, mainly the beginning sections that I usually just skip because 'the interesting rules are all further back in the book' when I came across something quite interesting... How exactly does suppression affect buildings? On, I think, page 18, under 'Suppression to Vehicles & Buildings' the rules seem to say that the only affect of suppressing a building is to make it impossible for a unit to exit the suppressed side of the building, or the two adjacent sides. In common with vehicles, it seems to suggest that units in suppressed buildings can still fire & move, just not out that suppressed side. Is this the case? (Jon?) If so, this makes buildings & urban combat a LOT more dangerous, as if it wasn't dangerous enough already. If this is true, I'd like to suggest the following: Minor sucesses on units in buildings only suppress that side of the structure; a Major success puts the Suppression directly on the target squad as normal, along with the attendant casualties as usual. It makes squads holed up in buildings more dangerous, but I can sort of see the logic of it - there's a LOT more cover in a solid building than in nearly anything else; so it's a sort of cover bonus, above the Hard Cover shifts the squad would usually get. Comments? An [OFFICIAL] sort of ruling/interpretation, Jon?