From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 3 Jul 2002 13:12:33 -0400
Subject: [SG] Assaulting an IP force
IP is non-specific. It is making use of available cover. That could mean having created shell scrapes with the e-tool, it could mean piling rocks, it could mean finding a good log to get behind, or failing all of that, it could mean just lying down. One way or the other, whatever it actually is, it provides a benefit in the first round of HTH combat (refer to the HTH rules in SG2 if you don't believe me). This makes it a greater danger to assault IP troops. Given this is the case, one might think that anyone seeing the enemy down and ready IP might be a wee bit more reticent in attacking. (I myself find the idea of attacking troops on OW to be rather horrendous, but that isn't as easily determinable as IP and is a house rule to boot). IP has a clear impact on how the close assault is fought and the results, and that should be enough to mandate a +1 penalty to the initiation test in my eyes. It is far easier to assault a moving unit, an unaware unit, a unit busy doing something else, a suppressed unit, etc. than a ready, dug-in, overwatching unit or worst of all, all three of those. And the assaulting troops KNOW that. (Well, maybe not the yellow-chits.... maybe they should suffer no modifiers to CA initiation cause they just don't know enough to be terrified)