[SG] And you thought I was warped before

11 posts ยท Dec 31 2001 to Jan 1 2002

From: John Atkinson <johnmatkinson@y...>

Date: Mon, 31 Dec 2001 13:54:13 -0800 (PST)

Subject: [SG] And you thought I was warped before

Less offensive than comparing cultures, more friendly than nuclear weapons...

I've been playing around with a reprinted copy of Space: 1889, and a borrowed
copy of the old Soldier's Companion. So then it hit me that what the world
really needs right now is a colonial warfare conversion of Stargrunt.

Well, I was drunk at the time. What can I say? Don thought it was funny. But
that says more about our sense of humor than whether it's necessarily a Good
Idea.

This isn't even a beta release. It's not even a prerelease of the beta
release. This is "I'm bored and I've got a bunch of books with me, so I'm
going to Do Something." Havn't added in cavalry, artillery, Martians,
landships, tripods, or anything else cool yet.

So without further ado, I present: Full Metal Assegai, Or How To Conquer The
World With Less Than 200,000 Troops While Maintaing it is For Their Own Good.

Quality: Units have two qualities. One is normal quality, the other is
Fieldcraft Quality, which is rolled to go In Position or move without removing
In Position marker. Some units have really good morale and training, but
couldn't fight as skirmishers and use cover to save their lives (Coldstream
Guards, fer instance). Other units are crap in a standup fight but a sneaky
little bastards (Serbian militia). This allows them to move from cover to
cover better. Plus there's another modifier, Sharpshooter. These guys shoot
better (duh). That's covered in the fire combat section. Examples of
Sharpshooters include the King's Royal Rifle Corps and the 3rd Finnish
Lifeguard Rifles in the Russian Army.

Unit Integrity and Formations: It's 1889. Many armies, especially on colonial
service, still take up linear formations. British are notorious. Plus many
irregulars (especially those depending on close combat, such as Mahdist
forces) tend to bunch up in masses. The available formations are Line, Column,
Square, Mass, Open Order, and Disorganized. Line Column, Square, and Mass are
referred to as "formed". Disorganized is not a formation anyone goes into
voluntarily.

Line is 1-2 men deep, all bases touching.

Column is 2-4 men wide, more figures deep than wide.
All bases touching.

Square is 4 lines forming hollow box and facing outward.

Mass is as wide as it is deep and all bases touching.

Open Order is as per normal rules, but no more than 1" between troops.

Disorganized is anything else.

Troops in 1 formation are treated as 1 unit for purposes of activation. If
they are part of the same unit, then they take morale as 1 unit as long as
they are in the same formation and that unit's commander (or senior surviving
officer) is present. If a formation is created from multiple sections of
differing morale, the formation as a whole uses the lowest morale state of its
consituent subunits.

Units of less than 6 men may not form formations other than open order.

Communication: Requires troops to be in voice range. Suggestions as to max
range of voice communications on a battlefield of this time period are
welcome. Except if there's a musician to relay commands?

Supression: Formed troops may ignore suppression placed on them by fire if
they are confident. However, this converts all minor hits to major hits.
Example: A section of Coldstream Guards is being shot at by some Sudanese
ansars. The Dervishes roll
quality (d6) and firepower (10 rifle-muskets, FP 5, so
d4). They roll a 4 and a 1. The Coldstream Guards player confidently picks up
his d10 (3 range bands away) and rolls... a 2. So the Sudanese adds it up to
5, doubles for firing at formed troops (see below) to get 10. So he inflicts 1
casualty. Some nameless private drops dead, but the Guards don't miss a beat
(pass their confidence check), and calmly return fire by volley, which means
the Sudanese player is about to have a bad day.

Armor: Only a handful of primitives wear any armor. Metal armor of any kind is
treated as d6. All other armor is ignored. Shields only affect close combat
and fire from bows.

Weapons:		Firepower   Impact   Notes
Bolt Action Rifle 2 d10 Bolt Action Carbine 2 d8 Lever Action Rifle 2 d8 Lever
Action Carbine 2 d6 Breech Loading Rifle 1 d10 Breech Loading Carbine 1 d8
Rifle Musket		   .5	      d10      1
Rifled Carbine		   .5	      d8       1,2
Smoothbore Musket	   .5	      d10      1,2,3
Smoothbore Carbine	   .5	      d8       1,2,3
Shotgun 		   3	      d8       2
Bow			   .5	      d4       1,2
Revolver		   2	      d6       2,3

1 May not fire from prone (oversimplification, but a firing action is presumed
to be multiple shots over a period of time and this is not possible from the
prone with these weapons). 2 Close Range Band Only 3 Targets are treated as
being 1 range band further away.

Machine Guns	FP     Impact
.5" Gatling d8(d10) d10 Mitrailleuse d8 d10
Nordenfelt 1-B  d6      d10
Nordenfelt 3-B  d8      d10
Nordenfelt 5-B  d10     d10
Gardner d6(d8) d10 Maxim d12 d10

FP in parens indicates a higher rate of fire which can be achieved at the cost
of potential jam. If using the higher number, roll a crew quality dice. On a 3
or less, it jams. It requires a reorganize to clear a
jam.  This needs a reaction check at TV +0.  If there
are no friendly troops between the machine gun crew and the enemy, then this
becomes a confidence check.

Range band modifiers: Dice rolled by defender is a d4 at close range in the
open. This is modified up or down die sizes as follows. All are cumulative.

Per range band away +1
For In Position     +1
In Soft Cover       +1
Hard Cover          +1
Target is formed troops -1
Target is in Column, Mass, Enfiladed Line -1
Target is being fired at with bows and has shields +1

Sharpshooters have their range bands increased by 50% if fighting in open
order. (Yes, that means that the Rifle Brigade has 18" range bands. Deal with
it.)

A formed unit may use volley fire.   Volley fire or
machine gun fire directed against a formed unit causes double casualties, ie:
Double the number in Step #2 of the summary on p36 of the SGII Rules.

In Line formation, all soldier may fire to the front of the formation. Only
the soldiers on the end may fire to that flank. In column, only the 2 lead
ranks may fire forward. Only the soldiers on the edge may fire to that flank.
In mass, only the soldiers in the front 2 rows may fire and only forwards. In
Open Order, all soldiers may fire in direction. In disorder, half the troops
in the front rank may fire forwards.

(Summary of firing rules: It SUCKS to be in a formed unit exchanging volleys
with another formed unit.)

Movement: Formed Troops move at 6" rate. Squares move at 3" and may not charge
(the square may break up and the lines charge in their directions, but not the
formation as a whole). Columns move at 12". Open Order or Mass fomrations move
at 8". Disorganized units move at 8". Encumbered units (carrying wounded,
ammo, etc) reduce movement by 2" (4" in column).

Line: May move forward or obliquely at no greater than a 45 degree angle. May
wheel, cost movement as per the farthest moving element.

Clear: Open, Light Scrub, Gentle slope Poor: Cultivated Difficult: Rough
(depends on your rough. Boulder fields are impassable), Fords Impassable: Open
Water, All woods, swamp,

Mass: Straight line forward. Reorganize action to change facing.

Disorder: Straight line, cannot move toward enemy.

New Movement Type: Formed Infantry Clear: Open, Light Scrub, Gentle slope
Poor: Cultivated Difficult: Rough (depends on your rough. Boulder fields are
impassable), Fords Impassable: Open Water, All woods, swamp,

Melee: Move formed units into contact until each mini in the front rank makes
contact with the charged unit if that is possible without breaking formation.
(Badly worded, but basically I'm saying use the rules on page 16 of the
Soldier's Companion).

Between open order units, handled as per SGII.

Between Formed units: On first round, front 2 ranks, only those troops in
contact and those directly to their left and right actually fight.

Between formed and unformed units: the formed unit moves into contact with as
much of the unformed unit and only those in the front two ranks directly in
contact or to their left/right actually fight, and ony
against those soldiers in contact.

If contacted on the flank, only 1 rank of troops on that flank may fight.

Close Combat Values:
Rifle with Bayonet, Spear: -
Shotgun:  +2
Revolver +2
Sabre/Sword: +1
These four are not cumulative, only the best one applies. Those following are
cumulative.

Officer/Chieftan/Senior NCO (Above rank of Sergeant)
+1
British in Square +1
Higher Ground +1
Behind Cover +1
Defending from Flank -1
Defending from Rear -2

If both units pass their confidence checks at the end of the first round, then
they are both considered disordered. They may expand their formation by up to
50% to get more troops into combat, and open order units may move their troops
in to fight. However, only the front ranks may fight in second and subsequent
rounds.

Confidence Checks Situation L M H
First Time Unit Takes Fire   2       1       /
Takes Casualties             2       1       /
Takes more casualties than survivours 4 3 1 Unit leader killed 4 3 2
Modifiers:
Under Artillery Fire         +2      +1      +0
Untreated Casualty           +1      +0      NTR
Abandoned Wounded            +3      +2      +1
Colours advancing in sight   -1      -2      -2
Modifiers and situations that require checks (ie, if this is the only
situation, then use the TVs below. If this is combined with another situation
that causes confidence checks, use these as modifiers)
Fired at by volley fire      +1      +0      /
Fired at by Friendly         +2      +1      +0
Colours retiring in sight    +2      +1      +0
Colours have fallen          +4      +3      +2

Special Confidence Checks:

If a shaken or broken unit witnesses an enemy unit falling back due to failed
morale, they may rally on
their own.  Roll a confidence check at TV +2/+1/+0.
If they pass, they become Steady.

If a regular d8 or better unit wins in melee and passes it's confidence check,
roll another at TV
+0/+1/+3.  If it passes, it becomes Confident.  If it
fails, it becomes Frenzied. Irregular unit and
regular d4/d6 units automatically frenzy.  Frenzied
must pursue a retreating enemy unit or charge the closest enemy unit.

Well...

Questions, Comments, or Concerns?

From: John Atkinson <johnmatkinson@y...>

Date: Mon, 31 Dec 2001 14:12:29 -0800 (PST)

Subject: Re: [SG] And you thought I was warped before

> --- John Atkinson <johnmatkinson@yahoo.com> wrote:

> 1 May not fire from prone

Oops. Translation: May not fire from In Position.

From: Michael Brown <mwbrown@s...>

Date: Mon, 31 Dec 2001 15:54:24 -0800

Subject: RE: [SG] And you thought I was warped before

You aren't even close to warped. I've just finished armies for Ruritania and
Graustark for our local modification to Fire and Fury (ACW rules for those
that care). Thanks to the local Dollar Tree I have land juggernauts for my
Prussians. And I have been sober the whole time.

Michael Brown

[quoted original message omitted]

From: John Atkinson <johnmatkinson@y...>

Date: Mon, 31 Dec 2001 17:14:16 -0800 (PST)

Subject: RE: [SG] And you thought I was warped before

> --- Michael Brown <mwbrown@sonic.net> wrote:

> You aren't even close to warped. I've just finished

Ewwww, Graustark? Are you a masochist? I mean, Ruritanian Grenadiers aren't
bad, their Light Infantry is really quite good (given their opposition) and
their Mounted Rifles are also good troops. But there is no bright spot to
Graustark's military. Why not
Trans-Balkania?  You could actually do their entire
regular army in 1 for 1.:)

From: Michael Brown <mwbrown@s...>

Date: Mon, 31 Dec 2001 19:01:28 -0800

Subject: RE: [SG] And you thought I was warped before

Actually once they are painted they look fine. I used 15mm 1870 Rumanians
(French Cavalry) for Graustark and 15mm Waterloo Brits (Mix of Confederate and
WWI ANZAC for Cavalry) for Ruritania.

Photos once I get them flocked.

Michael Brown

[quoted original message omitted]

From: John Crimmins <johncrim@v...>

Date: Tue, 01 Jan 2002 11:13:02 -0500

Subject: RE: [SG] And you thought I was warped before

> At 03:54 PM 12/31/01 -0800, you wrote:

What did you get from Dollar Tree for your juggernauts? I haven't been in one
in a while, but the last time around I picked up some basically 25mm buildings
that I turned into excellent 25mm ruins.

Toys "Backwards R" Us has the Atlantis stuff for sale, by the way --
dirt cheap, a lot of it quite useful for gaming. Hmmm..."Steamgrunt", anyone?
Eureka has those spiffy steam-powered PA suits, you know.

From: John Crimmins <johncrim@v...>

Date: Tue, 01 Jan 2002 11:15:11 -0500

Subject: RE: [SG] And you thought I was warped before

> At 05:14 PM 12/31/01 -0800, you wrote:

Or Grand Fenwick. Hell, with two merchant ships and a retooled space shuttle
you could do the entire Fenwickian fleet for Full Thrust. As for the
army...still longbows, you think, or would they have rifles by the 22nd
century>  Probably muzzle-loaders by then.

From: Michael Brown <mwbrown@s...>

Date: Tue, 1 Jan 2002 09:09:38 -0800

Subject: RE: [SG] And you thought I was warped before

The Atlantis Drill thingie. Plus the trucks work well with other 15mm stuff.

Michael Brown

[quoted original message omitted]

From: Michael Brown <mwbrown@s...>

Date: Tue, 1 Jan 2002 09:11:41 -0800

Subject: RE: [SG] And you thought I was warped before

Definitely Longbows. They did so well in the last war. Of course with them
having the Q bomb, the could be the Human fleet going after the KV.

Michael Brown

[quoted original message omitted]

From: Allan Goodall <agoodall@a...>

Date: Tue, 01 Jan 2002 12:03:50 -0600

Subject: Re: [SG] And you thought I was warped before

On Mon, 31 Dec 2001 13:54:13 -0800 (PST), John Atkinson
> <johnmatkinson@yahoo.com> wrote:

> I've been playing around with a reprinted copy of

Hardtack, my SG2 rules for the American Civil War, are almost complete. I'm
still just finishing off the artillery bits. It's currently running over 30
pages, but a good 1/3 of that is design notes, and about 1/4 of that is
optional rules.

I'll post to the list when I have a copy available.

From: John Crimmins <johncrim@v...>

Date: Tue, 01 Jan 2002 13:48:47 -0500

Subject: RE: [SG] And you thought I was warped before

> At 09:09 AM 1/1/02 -0800, you wrote:

They're at Dollar Tree now? I'll have to make a stop on Friday. I love those
drill thingamabobs.