[SG 2} Usin NI for NPC and Platoon options.

1 posts ยท Dec 25 2004

From: Warbeads@a...

Date: Sat, 25 Dec 2004 14:26:36 EST

Subject: [SG 2} Usin NI for NPC and Platoon options.

Due to some judicious (read that as lucky) winning on Ebay I have assembled
some troops for a NPC (Native People's Circle) Platoon for SG2.   I have
NI figures for the NPC. I have (if I added correctly) 26 Riflemen, 7 SAWs, 3
Missile carrying figures, and two figures to use a PL/Psgt  pair
(Carrying helmets and Rifle.)

My plans were to have 3 squads of 8 soldiers (7 LTAR and 1 SAW) A command
element of a PL, PSgt, Comms/EWO, and Medic plus a LAD team and an APSW
team.
Since all the NPC vehicles have a GMS/L or GMS/H I saw no need to  have
a
GMS/L team.  That's a platoon at 32 figures - 4 packages of 6  mm
figures would let me field 3 platoons (circa 75% of a company) of infantry for
Dirtside 2 games. I was planning to just field one Platoon of 25 mm GZG NI
figures but now I have some extra figures and need to make some decisions.

I plan to order SGZ-18A as the comms/EW tech along with the SGZ-17A
(PIG gunner) to allow a substitute for one of the Platoon SAWs as needed. Also
wanted to pick up SGZ-07A or 10A (sniper) as a possible attached
figure. But I don't see a dedicated medic figure.

I could use a riflemen painted to be a combat medic but I would need to add
a bag/kit/something for the gear a medic would carry (well,  what I
envision
they would carry).  I also considered SGM-13B, SGC-08,  SGQ-02, SGQ-08,
or
SGQ-09 as possible "medics" but don't know how 'compatible'  they would
look in the NI equipment based unit. Any thoughts on 'compatible looking'
aspects of those figures?

I figure the Missile guys could be either GMS/P or LAD weapons (but  not
at the same time, probably) as needed so the weapons section would be
dual-hatted
(more flexible).  I was planning to use 1/35th model weapons as  the
APSW equipment with a couple of the extra Rifle men as crew. I would attach a
rifleman as the LAD Gunner's assistant. That leaves me with 2 Missilemen, 4
SAWs, and 2 riflemen.

So what to do with the extras? Make another (full or partial) Platoon?

Change the TO&E to 4 x 6 soldier squads and work on a second platoon? Make a
Company Weapons Section to draw attachments from? Make an Assault Squad (4
SAWs, 2 Missilemen using GMS-Ps to open  "doors" for entry, and the 2
Riflemen -
assume for game purposes they are using underslung GLs on Rifles)? Other
ideas?

I also 'won' a few IF and PAU figures ancillary to my goals that I might find
a use for or just paint and sell to anyone interested but that's another
thread.

Gracias,