From: Warbeads@a...
Date: Sat, 25 Dec 2004 14:26:36 EST
Subject: [SG 2} Usin NI for NPC and Platoon options.
Due to some judicious (read that as lucky) winning on Ebay I have assembled some troops for a NPC (Native People's Circle) Platoon for SG2. I have NI figures for the NPC. I have (if I added correctly) 26 Riflemen, 7 SAWs, 3 Missile carrying figures, and two figures to use a PL/Psgt pair (Carrying helmets and Rifle.) My plans were to have 3 squads of 8 soldiers (7 LTAR and 1 SAW) A command element of a PL, PSgt, Comms/EWO, and Medic plus a LAD team and an APSW team. Since all the NPC vehicles have a GMS/L or GMS/H I saw no need to have a GMS/L team. That's a platoon at 32 figures - 4 packages of 6 mm figures would let me field 3 platoons (circa 75% of a company) of infantry for Dirtside 2 games. I was planning to just field one Platoon of 25 mm GZG NI figures but now I have some extra figures and need to make some decisions. I plan to order SGZ-18A as the comms/EW tech along with the SGZ-17A (PIG gunner) to allow a substitute for one of the Platoon SAWs as needed. Also wanted to pick up SGZ-07A or 10A (sniper) as a possible attached figure. But I don't see a dedicated medic figure. I could use a riflemen painted to be a combat medic but I would need to add a bag/kit/something for the gear a medic would carry (well, what I envision they would carry). I also considered SGM-13B, SGC-08, SGQ-02, SGQ-08, or SGQ-09 as possible "medics" but don't know how 'compatible' they would look in the NI equipment based unit. Any thoughts on 'compatible looking' aspects of those figures? I figure the Missile guys could be either GMS/P or LAD weapons (but not at the same time, probably) as needed so the weapons section would be dual-hatted (more flexible). I was planning to use 1/35th model weapons as the APSW equipment with a couple of the extra Rifle men as crew. I would attach a rifleman as the LAD Gunner's assistant. That leaves me with 2 Missilemen, 4 SAWs, and 2 riflemen. So what to do with the extras? Make another (full or partial) Platoon? Change the TO&E to 4 x 6 soldier squads and work on a second platoon? Make a Company Weapons Section to draw attachments from? Make an Assault Squad (4 SAWs, 2 Missilemen using GMS-Ps to open "doors" for entry, and the 2 Riflemen - assume for game purposes they are using underslung GLs on Rifles)? Other ideas? I also 'won' a few IF and PAU figures ancillary to my goals that I might find a use for or just paint and sell to anyone interested but that's another thread. Gracias,