SFSFW FT Tournament

5 posts · Sep 8 1999 to Sep 9 1999

From: Tony Francis <tony.francis@k...>

Date: Wed, 08 Sep 1999 14:21:15 +0100

Subject: SFSFW FT Tournament

Mornin' All (or afternoon, evening, whatever suits your location)

Back on the list again after several weeks off it (holidays etc). Hope I
haven't missed too much - sensors were one of the topics of discussion
when I left and I notice they are still on the agenda as I return!

As some will know, the SFSFW is holding its annual Bifrost gaming show /
con in Birmingham, UK on the 14th of November (http://www.bifrost.org.uk
for details). Part of the proceedings this year will be an FT tournament.
Entries are still open, if you want to have a go then contact John Wilson
<john@wilsonclan.prestel.co.uk> who's organising it but isn't on this list. He
has asked me to post details of the tourney
to the list for discussion / feedback, so if anyone has any comments
I'll pass them on to him. I've already pointed out to him that I disagree with
his statement that "few players... actually use it [the vector thrust movement
system]", he seems to have based this opinion on just his own gaming group!

Transmission follows....

Cheers, Tony

------------------------------------------------------------------------
----------

OPERATION: HEIMDAL
==================
INTRODUCTION
------------
When ideas for Bifrost '99 were being discussed, I raised the point that

there were no science-fiction/fantasy tournament games taking place at
gaming shows. After a bit of discussion by the Bifrost committee, they said:
"Good idea. Let's have a Full Thrust tournament. You can organise
it."

Alright, it wasn't quite like that. But you get the idea.

I find the idea of most wargames tournaments anathema. Rows of players hunched
over their terrain, each maneuvering to get that extra bonus on
the dice with no thought to the survival of their forces - merely to
beat the daylights out of their opponent. Not my idea of fun.

I decided that the SFSFW FT tournament would be different. Instead of a series
of meaningless battles, the tournament would revolve around a theme. Players
would be rewarded for fulfilling objectives with minimum losses, rather than
merely defeating their opponents. However, the tournament would have to be
capable of coping with a large number of players, with differing styles and
preferences.

"Operation: Heimdal" was born. It would be an operation that would cover

an entire stellar system as two (or more) opposing forces would battle against
each other to achieve stategic supremacy. Whilst players would have to carry
out the objectives of their commanders, the ultimate success (or failure) of
the campaign would rest upon their shoulders. Survivors would be able to
participate further in the battles and increase their chance of winning the
tournament.

No wasting of "low value" units in this game.

The exact format of "Operation: Heimdal" still has to be decided. Until I know
what people are bringing along, I can only plan the generalities.

Even so, this represents over two-thirds of the work. By the time the
players turn up on the day, "Operation: Heimdal" will have been finalised and
the sealed orders can be opened. After that, it's out of my hands.

SITUATION
---------
Extracted from "Alone Amongst Stars", by Adam Stapledon. Published 101TC.

"By 2184, the war between the NAC and the ESU was spreading to encompass

the other major power blocs. As the diplomats negotiated, the military
planners realised that the key to the coming space war was the ability to move
forces freely between the Core Worlds and the Frontier. If the flow was
stopped, in either direction, any military campaigns would collapse due to
lack of resources.

"While the TK drive allowed ships to Shift from point to point, there were
still key areas that had to be defended if freedom of movement was to be
retained. The most important of these to the NAC was the Lamba
Aurigae system - an essential waypoint on the Anglian Arm.

"Realising this, the NAC and its allies mobilised a force. Its goal was to
secure the Lamba Aurigae system against ESU intrusion. The RSN had learnt its
lesson from the EC blockades of the Centaurus system. However, they were not
the only ones with an interest. The Lamba Aurigae

system was a well-known weak point. Whoever controlled it could control
traffic throughout NAC territory.

"It seemed that everyone had a stake in what came to be known as Operation:
Heimadal."

OBJECTIVE
---------
The objective of Operation: Heimdal is for players to help secure the Lambda
Aurigae system against intrusion by opposing forces.

ORGANISATION
------------
Players will be directly under the command of their Fleet Admirals. They

shall be given objectives to fulfill to the best of their abilities. In order
to fulfill these objectives, it may be necessary (at times) for players to be
grouped together to form larger battlegroups. However, within these
battlegroups, each player will be responsible for the command of their own
vessels.

FORCE AVAILABILITY
------------------
Players will only be allowed to use those vessels detailed in the Full Thrust
Fleet Book: Volume 1 or those vessels detailed on the Brigade Miniatures
website.

Players may construct a force of up to 1600NPV in value.

RULES & CUSTOMS
---------------
The rules used in the tournament shall be those published in the Full Thrust
Fleet Book: Volume 1. The full rules set shall be used, with the following
exceptions:

* The Vector Movement System shall not be used.

The standard written orders system shall be used. All movement orders shall be
written before movement commences. Records must be available in

the event of a dispute.

Any dispute must be brought to the attention of an umpire as soon as it
occurs. The umpire's decision is final and binding.

THE REASONS WHY
---------------
We decided to use Version 2.5 of the Full Thrust rules (those in the
Full Thrust Fleet Book) as these are the most up-to-date version of the
rules. They give a standard set which are clear, unambiguous and agreed upon.

The Vector Movement System, while interesting, was left out as very few
players that I know of actually use it. Besides, inertial combat is a pain to
calculate.

As we were already using Version 2.5, we decided to use the vessels listed in
those rules. However, to prevent a "Jon Tuffley" monopoly, we decided that it
would be a good idea to allow other, SFSFW recognised, vessels into the game.
The only vessels that we know of that fit into the default Full Thrust
universe are those manufactured by Brigade Miniatures.

The points limit of 1600NPV was set to allow the players to construct
realistic, but manageable forces. In theory, each player could have a "high
value" unit, such as a carrier or dreadnought, with about five large escort
vessels, and still have points left over for fighters, etc.

In combination with the Core Systems rules, this would be self limiting.

A large fleet of small vessels would be possible, but would suffer huge
losses. A small fleet of heavy vessels, while seemingly invulnerable, would
suffer disproportionate losses if a Core System was hit.

From: Tim Jones <Tim.Jones@S...>

Date: Wed, 8 Sep 1999 15:15:43 +0100

Subject: RE: SFSFW FT Tournament

> We decided to use Version 2.5 of the Full Thrust rules (those in the

Thats debatable, see the FAQ. Plus all the 'real' fighter rules are in MT.

> As we were already using Version 2.5, we decided to use the vessels

Are the Brigade ships balanced though Tony?

On building fleets have you pointed John at the Gencon/ECC tournament
rules they have all ready been playtested and Gencon/ECC players
may have some observations to add. I'd also add some defense against the known
cheese tactics.

Very good idea though and I hope to take part if my SFSFW
membership comes through this year (sometime - when's the next Rag out?)

From: Tony Francis <tony.francis@k...>

Date: Wed, 08 Sep 1999 17:02:26 +0100

Subject: Re: SFSFW FT Tournament

> Tim Jones wrote:

> Are the Brigade ships balanced though Tony?

Not quite sure what you mean...

> On building fleets have you pointed John at the Gencon/ECC tournament

Good point. Do you have a URL to hand?

> Very good idea though and I hope to take part if my SFSFW

One very important point here - Bifrost is NOT a members-only closed
meeting,
but a normal, open-to-all-comers gaming show. You don't have to be a
society
member to get in (although you will have to pay the entrance fee -
members don't) and you don't have to be a member to enter the tournament (at
least, not as far as I know). The show is being advertised far better than in
previous years, and has a healthy set of traders (including, of course, both
GZG and Brigade...). So, bearing that in mind, I hope to see you there wiping
the floor against all-comers, Tim !

From: Tim Jones <Tim.Jones@S...>

Date: Wed, 8 Sep 1999 17:16:15 +0100

Subject: RE: SFSFW FT Tournament

> Are the Brigade ships balanced though Tony?

Are the designs balanced so that against say the FB NAC the
SEMFed don't always win/lose.

> Good point. Do you have a URL to hand ?

http://www.fortunecity.com/roswell/arkham/401/ftrules99.htm

> One very important point here - Bifrost is NOT a members-only

Its the paying bit I hoped to avoid

From: Tony Francis <tony.francis@k...>

Date: Thu, 09 Sep 1999 10:45:22 +0100

Subject: Re: SFSFW FT Tournament

> Tim Jones wrote:

> >> Are the Brigade ships balanced though Tony?

No, the designs haven't been analysed to that extent. None of the designs are
particularly excessive or cheesy and there are no killer super-ships.
The SemFed designs don't have any particular designs traits but instead use a
real mixture
of stuff - beams from class1-4, torpedoes, SMLs, fighters - so they
shouldn't be particularly over powerful or vulnerable against any opponent.

> >One very important point here - Bifrost is NOT a members-only

> Its the paying bit I hoped to avoid

I don't think the entrance fee will be any more than £2 or so. I'm sure you
can
stretch to that ;-)

> >wipe the floor against all-comers, Tim !

Calm down....