From: dadams@p...
Date: Mon, 10 Apr 2000 08:05:12 +1000
Subject: Re:Sensor rules
> [quoted text omitted] I like your ideas, here are my thoughts on what you're putting together. I understand your concept of X points available to the sensor pool, where X is based on the class of system. What I think you need is a fixed value EW or Sensor system. Might as well class everything as Basic, Enhanced, and Superior. That keeps it in line with current FT doctrine. <<< Basic, Enhanced and Superior will most like map to GTL 8, 10, and 12. You are right though, some thought is needed there. > [quoted text omitted] Does this sensor pool relate to Fire Controls, and if so how? I'm thinking of Fire Controls as the number of separte targets you can engage, or devote to dedicated weapons. Most of your examples seemed to deal with detection. How do you use these points in relation to Fire Controls? <<< Once a lock is established, the target is eligable to be fired at. Better locks give range modifiers. > [quoted text omitted] Must you attempt to detect your target every turn, or may you pay X points to maintain your lock? <<< Attempt every turn, with modifiers for being previously detected. > [quoted text omitted] While I understand your intial design is for a FT / Traveller crossover I would recomend first defining the FT modifiers then work on the Traveller ones. Good luck - Aron <<< Thanks. Darryl ###################################################################### This e-mail message has been scanned and cleared by MailMarshal http://www.marshalsoftware.com ######################################################################