For the March game that I am running, I was going to use the idea of sensor
Bogeys until identified (adding something new to the game). Basically making a
reason to use and have scouts and I think it will fit into the scenario pretty
well. In any case, at our game club, we don't use what the book would call
Capital ships all that much if at all. Maybe one ship per side (It's just the
way I make scenarios). I was thinking of only making two bogey types, Escort
and Capital (Pushing all Cruisers to the higher ship size band). Is that sound
reasonable or whould I keep the three types?
Any help would be great.
> Any help would be great.
This is what I'd proposed...
Class 0 - 1-4 Mass; Fighters or missiles
Class 1 - 5-16 Mass; Light Escorts
Class 2 - 17-64 Mass; Heavy Escorts and Cruisers
Class 3 - 65-256 Mass; Capitols
Class 4 - 257+; the really big boys
Bren, This sounds like a good idea. If your force structure is such that
"capital" ships rarely appear, it should make for a better game. This is one
those things that you just have to playtest. All the "thought experiments" in
the world aren't going to give you a definitive answer. I don't see any real
problems with it from this end. So give it a go and let us know how it worked
out.
-Mike
> Bren Mayhugh wrote:
> For the March game that I am running, I was going to use the idea of
***
I was thinking of only making two bogey types, Escort and Capital (Pushing all
Cruisers to the higher ship size band).
Is that sound reasonable or whould I keep the three types?
***
Certainly reasonable enough, though I think you might find being able to keep
the exact location of that one true capital a worthwhile secret under the
right circumstances, say, if your scenerio uses attacks by divided forces.
The_Beast