From: CLL@L...
Date: Mon, 19 Oct 1998 14:56:08 +0000
Subject: {Semi-OT}Prototype Games Workshop's Space Battle System -Reply
> [quoted text omitted] In the recent issue of White Dwarf(WD 225), they have a prototype set of rules for Battlefleet Gothic, totalling eight pages. They also have stiff paper cutouts for the ships. They placed these rules as prototypes, and this is what I've seen- *They have only two groups of ships-Imperial and Chaos. Combat appears to be of the "ships of the line" theory-most ships have large gunlines with a small forward armorment. Imperial ships have torpedoes and Chaos ships mount more gunline weapons. They also have "lances" to deliver direct damage, unstopped by shields. *Ships use unmapped movement, and always have to move unless special commands are issued. Combat is resolved by the orientation of the ship(Closing, Abeam, Astern), the firepower of the weapons, and the number of dice. Each dice has to beat the armor rating of a ship to do damage. Lances and torpedos do damage differently, with the ability to pierce armor(lances) or to be shot down by turrets(torpedoes). *Combat is turn-based. Any questions? Jon <<<<<<<<<<<<<<< One of the GW stores run Games Clubs turned up for Gen Con UK and they had a (Photo) copy of Andy Chamber's full rules (v1.3 IIRC) left lying around which I perused. There's more stuff in the works I can promise, a _lot_ more than 8 pages. Unfortunately I can't remember any of the details now, since many of my brain cells have been deadened by the copious quantities of alcohol consumed during Gencon. Krass