[semi-OT] NYT article on War(hammer)gaming

13 posts · Feb 15 2005 to Feb 20 2005

From: Aaron Teske <ateske@H...>

Date: Tue, 15 Feb 2005 05:38:05 -0800 (PST)

Subject: [semi-OT] NYT article on War(hammer)gaming

It's actually not a bad article, pretty even treatment, though there's one or
two 'cult' references in there. I'm kind of curious what prompted the New York
Times to cover this, but whatever, they did. <shrug>

Have to hope NYT doesn't mind me spreading an article... probably, 'cause of
the ads, but whatever. <grin> If you want to be happy and legal about it,
please visit
http://www.nytimes.com/2005/02/15/arts/15warh.html --
registration required.

'Til later, Aaron

The New York Times February 15, 2005 Painted Armies, Tabletop Battles By JULIE
SALAMON

HOUSTON - At 6 feet 4 inches, with a shaved head and a spiky
beard, Adam Floyd, 21, may seem fierce and freaky. Wearing a
black T-shirt that says "Storm of Chaos," he is exactly the type
you might expect to find at a competition for a fantasy game involving
military strategy, in which the goal is to annihilate an opponent's army.

But hold those preconceptions. Mr.Floyd is not in a dark, forbidding gaming
store, but at the bright, expansive indoor visitors' plaza at NASA's Johnson
Space Center here. The 70 fighters gathered for a tournament last month also
included
Chris Goodchild, a cherubic 12-year-old, and Carl Bellatti, 54,
a grandfather and middle school band teacher in Houston, as well
as computer programmers, lawyers, prison guards, an all-state
football player from Texas, a substantial smattering of adolescent boys and
one woman.

Mr.Floyd, the son of teachers, is a mild, articulate fellow, a theater major
at Idaho State University in Pocatello. He flew in with his friend and fellow
strategist Matt Wyse, 21, a history major and competitive tennis player, who
has been playing the game, Warhammer, since he was 14.

What drew this unlikely assortment of people together was a chance to compete
at Warhammer, popular in Britain, Europe and Australia for more than 20 years
but known in the United States mainly to its numerous cultish devotees. In a
culture dominated by virtual diversions and mass marketing, Warhammer has
acquired an ardent following by being tactile and mysterious, using no
advertising at all. Games Workshop, the British company that
makes it, has licensed two video-game versions, but it is
usually played with three-dimensional figures by opponents who
face each other across a real-life table.

The armies consist of tiny metal and plastic models, measured in
millimeters. The soldiers, often nasty-looking creatures
operating arsenals of weapons, have gross or sanguinary names, like Snotlings,
Tyranids and Chaos, but they are assembled by their generals with glue and
then painted with delicate brushes, often with obsessive precision.

Warhammer begins with a fairly simple set of rules: dice are thrown, imaginary
shots are fired, soldiers are moved. But the game quickly becomes complex and
arcane as different armies are assigned special rules that modify the basic
principles of battle. There are thousands of figures and dozens of armies,
each with its own lore, abilities and point values, explained in
a series of 64-page manuals called codexes and army books, which
include tips on painting and modeling techniques.

Like poker and football, Warhammer appeals to men and boys far more than to
women and girls. It allows a particular kind of socializing, the kind that
requires no conversation apart from
talk of the game. Sergio Sciancalepore, a shy 13-year-old with
wavy hair and huge dark eyes, was at the tournament. He has an Xbox and loves
chess, but when he discovered Warhammer at a store in a Houston shopping mall
three months ago, he was hooked. He goes back to that store every Saturday
night looking for a pickup battle.

Physicality is a crucial component. "You get to touch the pieces," Sergio
said, "pick out your battles, see them from an upper view, move your army,
paint it your own way."

His father, Vincent, has encouraged him. "I used to build models when I was a
kid," said Mr.Sciancalepore, a printer who grew up in Queens but has lived in
Houston for 25 years. "I feel I'm passing it on."

Two days before the tournament, Mr.Floyd decided his army
wasn't attractive enough. He pulled an all-nighter redesigning
his soldiers.

"It takes a bit of creativity, a bit of imagination and a good sense of
humor," he said.

His friend Mr.Wyse added, "And a warped sense of priorities."

Like the Space Center, Warhammer is something of a throwback, combining a
futuristic vision with nostalgia. It updates the toy soldiering made popular a
century ago by H. G. Wells in "Little
Wars" and Lord Baden-Powell, the founder of the Boy Scouts.

But for these toy army generals, craftsmanship matters as much as tactics, and
it is this aspect that most distinguishes Warhammer from fantasy games like
Dungeons and Dragons. At the Houston competition, prizes were awarded for best
general and best army, but also for best appearance (won by Mr.Floyd's
soldiers, turned out in official Warhammer "scab red" and
"scorpion green") and for best-painted. Throughout the day,
clusters of boys sat transfixed by a table where a master painter, Mondel
Garcia, showed them the intricacies of painting diminutive limbs with very
fine brushes.

Courtliness counts too: the second most coveted prize was for best sportsman.
This game requires mental ferocity and a certain
delicacy. The players - some overweight, some string beans,
clean-cut and tattooed, boys and men - toted their miniature
warriors as carefully as little princesses carting collections of fragile
dollies.

The company's sales methods are old-fashioned; it uses no
advertising, relying on word of mouth and its 320 stores worldwide (57 in the
United States, in 19 cities) and 4,000 independent games retailers that carry
Warhammer to lure new customers. "We truly believe the only way to get people
into this hobby is to put an empire soldier in their hands and let them play,"
said Will Postell, metro manager for Games Workshop in Houston, where there
are four of the company's stores in shopping malls with lots of foot traffic.
The company has set up "battle bunkers" in Chicago, Los Angeles, Memphis and
Baltimore, where staff members have 8 to 20 gaming tables set up, ready to
give tutorials to newcomers.

This marketing strategy has worked well abroad for Games Workshop, which went
public a decade ago. Revenues for fiscal 2004 were $284 million, up from $241
million in 2003, with a comparable increase in profits. The company had an
extra boost four years ago, when New Line Cinema licensed it to make the
official tabletop battle game based on the "Lord of the Rings" films.
(Designed as a variation on Warhammer, it also features painted models and
tabletop battles.) When the company sponsors its annual Game Day in
Birmingham, England, 10,000 players show up.

For Chris Goodchild, it was love at first sight. His family, which is British,
was living in the Netherlands when he saw the "Lord of the Rings" game in a
store four years ago. He immediately called his father, an executive with
Shell Global Solutions. "He was in an important meeting," Chris said. "I told
him I saw those models and really needed them."

Though attracted to Warhammer because of his fixation on "The Lord of the
Rings," Chris said, "I became obsessed with the game and painting the
figures."

The game's popularity has grown slowly in the United States, where it has been
around for about 15 years. "Having a hobby travel by word of mouth isn't hard
to do in Britain because it's a small country," said Mike Jones, Games
Workshop's vice president for the United States southern region. "Because of
U.S. geography and topography and sheer size, it's more of a
well-kept secret," he said of the game.

But its appeal wasn't lost on Mike Wampler, sales manager at the Space Center
in Houston, who invited Games Workshop to hold its tournament there to pep up
the slow season, when only 1,100 visitors might show up on a Saturday. He also
invited the Pokémon Rocks tour on Memorial Day weekend and the Purina
Incredible Dog Challenge for the spring.

"Sixty percent of our visitors weren't born when NASA accomplished the man on
the moon," Mr.Wampler said. "I want our guests to leave saying, 'That's one of
the coolest places we've ever been.' You have to do Warhammer events; you have
to do Purina dog events. These are the links to the future."

Warhammer isn't cheap. Though starter sets with 48 figures are available for
$45, the lust for military might, even on this small scale, can be infectious,
and expensive. Garrick Ruscher,
37, a computer programmer whose four boys - and his wife - play
and paint Warhammer, said he found himself spending $700 a month
on figures that can cost as much as $54 for a 12-inch model of
Mumakil from the "Lord of the Rings" group.

"How they remember all the rules staggers me," said Helen Goodchild, Chris's
mother, a brisk, amiable woman who might be the ultimate Warhammer mom.
Eighteen months ago, her husband thought the family was being transferred from
the Netherlands to Kenya, a land of limited shopping possibilities. To prepare
for
a two-year stay, the Goodchilds began stockpiling crucial
supplies, including a huge collection of Warhammer figures -
about 2,000 of them - for Chris and his brother, Michael, 10.

Instead the Goodchilds were sent to Houston, where they discovered that
Warhammer had preceded them. "We didn't know there would be such a good
representation here," Ms.Goodchild said. "The boys made friends quickly
through it." At her sons' school, the British School of Houston, children play
Warhammer
at lunchtime. The boys have discovered Friday night open-gaming
sessions at local Games Workshop outlets.

Does the game's warring aspect bother Ms.Goodchild? "It got them off the
computers," she said. "It's creative. They make the models and paint them and
then turn up with the models and meet people."

Similarly, Jacqueline Bellati, whose husband Carl is a gamer, says she doesn't
mind being a Warhammer widow. "It's not smoking; it's not doing drugs; it's
not being in a barroom," she said. Has she thought about joining her husband
in the game? "It doesn't interest me at all," she said.

From: steve barosi <krimso@m...>

Date: Tue, 15 Feb 2005 09:36:50 -0500

Subject: Re: [semi-OT] NYT article on War(hammer)gaming

The one thing that struck me about the article is the quote from the NASA
spokesperson regarding the need to host events like GW and Pokemon. It seems
pretty sad that NASA needs to support war gaming in order to draw some
attention.

Steve

[quoted original message omitted]

From: Laserlight <laserlight@q...>

Date: Tue, 15 Feb 2005 10:18:05 -0500

Subject: Re: [semi-OT] NYT article on War(hammer)gaming

> From: steve barosi

<grin> Actually, I'd think it's a good thing for NASA to support wargaming,
but I didn't see anything about that in the article -- just GW.

From: Adrian Johnson <ajohnson@i...>

Date: Wed, 16 Feb 2005 03:49:04 -0500

Subject: Re: [semi-OT] NYT article on War(hammer)gaming

laserlight whined:
> <grin> Actually, I'd think it's a good thing for NASA to support

Blah blah blah.

;-)

From: Warbeads@a...

Date: Wed, 16 Feb 2005 06:18:34 EST

Subject: Re: [semi-OT] NYT article on War(hammer)gaming

In a message dated 2/16/05 12:49:24 AM Pacific Standard Time,
> adrian@stargrunt.ca writes:

laserlight whined:
> <grin> Actually, I'd think it's a good thing for NASA to support

Blah blah blah.

;-)

From: Laserlight <laserlight@q...>

Date: Wed, 16 Feb 2005 07:56:50 -0500

Subject: Re: [semi-OT] NYT article on War(hammer)gaming

> Geez Adrian, lighten up. Maybe you are making his point.

<g> Adrian's stressed because he's trying desperately to avoid thinking of
sheep.

From: Warbeads@a...

Date: Wed, 16 Feb 2005 17:25:59 EST

Subject: Re: [semi-OT] NYT article on War(hammer)gaming

In a message dated 2/16/05 4:58:24 AM Pacific Standard Time,
> laserlight@quixnet.net writes:

> Geez Adrian, lighten up. Maybe you are making his point.

From: Adrian Johnson <ajohnson@i...>

Date: Thu, 17 Feb 2005 02:14:11 -0500

Subject: Re: [semi-OT] NYT article on War(hammer)gaming

> Geez Adrian, lighten up. Maybe you are making his point.

Heh. Nope, not stressed. Not me. Nossir. Having no trouble at all avoiding
thinking of sheep. Nope. Not at all. Not in the slightest.

(And I was joking Glenn, hence the winking smiley in my original message
-
though it is amusing to watch the usual hair-trigger whinging on the
list whenever anyone mentions GW...)

***************************************

From: Frits Kuijlman <frits@k...>

Date: Thu, 17 Feb 2005 08:47:45 +0100

Subject: Re: [semi-OT] NYT article on War(hammer)gaming

> Adrian wrote:

Well, GW is not completely evil. I just got some forgeworld Tau ships. Really
nice stuff and not that awfully priced(except fighters).

From: Derek Fulton <derekfulton@b...>

Date: Thu, 17 Feb 2005 19:00:12 +1100

Subject: Re: [semi-OT] NYT article on War(hammer)gaming

> Adrian wrote:

> (And I was joking Glenn, hence the winking smiley in my original
GW?...... What GamesWorkshop?

;)

Cheers

From: Doug Evans <devans@n...>

Date: Thu, 17 Feb 2005 08:21:21 -0600

Subject: Re: [semi-OT] NYT article on War(hammer)gaming

> (And I was joking Glenn, hence the winking smiley in my original

Fair's fair, the hair-trigger was more in the joke you made; I was
patiently waiting for the real whinging to begin, and which failed to happen.

I thought somebody would bring up the idea, implied in the article, and boldly
stated in GW promotions, that Warhammer is a 'hobby'. All I could think of was
how I wished the article's author would run into some
microarmour fanatics back at NYT headquarters... ;->=

On the other, other hand, did anyone get the feeling that all the talk about
'fantasy' may have missed the point, and the games were mostly 40K?
Certainly the case in my neck-of-the-woods. *shrug*

The_Beast

From: steve barosi <krimso@m...>

Date: Fri, 18 Feb 2005 12:56:17 -0500

Subject: Re: [semi-OT] NYT article on War(hammer)gaming

> Not wanting to sound like I'm nagging, but if you respond to a thread

Sorry about not deleting the rest of the post. I had already read the article
in the paper that morning and consequently didn't scroll down. I hadn't
realized that the whole article was posted there.

<grin> Actually, I'd think it's a good thing for NASA to support wargaming,
but I didn't see anything about that in the article -- just GW.

But its appeal wasn't lost on Mike Wampler, sales manager at the Space Center
in Houston, who invited Games Workshop to hold its tournament there to pep up
the slow season, when only 1,100 visitors might show up on a Saturday. He also
invited the Pokimon Rocks tour on Memorial Day weekend and the Purina
Incredible Dog Challenge for the spring.

"Sixty percent of our visitors weren't born when NASA accomplished the man on
the moon," Mr.Wampler said. "I want our guests to leave saying, 'That's one of
the coolest places we've ever been.' You have to do Warhammer events; you have
to do Purina dog events. These are the links to the future."

From: Thomas Westbrook <tom_westbrook@y...>

Date: Sun, 20 Feb 2005 09:01:30 -0800 (PST)

Subject: Re: [semi-OT] NYT article on War(hammer)gaming

> you might expect to find at a competition for a

Warhammer (to include 40k) involving military strategy? All the times I've
played there was no strategy, nor tactics, just aim and fire. on second
thought, Forget the aiming part.

Just my opinion.